Age | Commit message (Collapse) | Author |
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Conflicts:
src/gallium/auxiliary/draw/draw_context.c
src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
src/gallium/auxiliary/pipebuffer/Makefile
src/gallium/auxiliary/pipebuffer/SConscript
src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c
src/gallium/auxiliary/tgsi/tgsi_scan.c
src/gallium/drivers/i915/i915_surface.c
src/gallium/drivers/i915/i915_texture.c
src/gallium/drivers/llvmpipe/lp_setup.c
src/gallium/drivers/llvmpipe/lp_tex_sample_c.c
src/gallium/drivers/llvmpipe/lp_texture.c
src/gallium/drivers/softpipe/sp_prim_vbuf.c
src/gallium/state_trackers/xorg/xorg_dri2.c
src/gallium/winsys/drm/intel/gem/intel_drm_api.c
src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.c
src/gallium/winsys/drm/radeon/core/radeon_drm.c
src/gallium/winsys/drm/vmware/core/vmw_screen_dri.c
src/mesa/state_tracker/st_cb_clear.c
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Conflicts:
src/gallium/drivers/softpipe/sp_draw_arrays.c
src/mesa/state_tracker/st_draw_feedback.c
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Conflicts:
src/gallium/auxiliary/tgsi/tgsi_dump.c
src/gallium/include/pipe/p_shader_tokens.h
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Modify the translate module to respect instance divisors and accept
instance id as a parameter to calculate input vertex offset.
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fixes, cleanups, etc.
not working yet
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Check if the named texture is referenced by the texture cache.
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Nasty bug when the surface is freed and another is allocated right on
top of it. The next time we set the fb state SP thinks it's the same
surface and doesn't flush, and when the flush eventually happens the
surface belongs to a completely different texture.
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Conflicts:
progs/demos/cubemap.c
src/gallium/drivers/softpipe/sp_tex_sample.c
src/gallium/drivers/softpipe/sp_texture.c
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Everything now goes through the draw_vbuf handler, the same as
regular drivers.
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Conflicts:
src/gallium/drivers/softpipe/sp_state_derived.c
src/gallium/drivers/softpipe/sp_state_sampler.c
src/gallium/drivers/softpipe/sp_tex_sample.c
src/gallium/drivers/softpipe/sp_tex_sample.h
src/gallium/drivers/softpipe/sp_tile_cache.c
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Split into component pieces, stitch together at runtime using function
pointers. Make it possible to utilize the existing fastpaths as image-level
filters for generic mip-filtering routines.
Remove special case for rectangle filtering, as it can now be handled by
the 2d path.
As most of the mesa demo texturing was already covered by fast paths, its
harder to find examples of speedups, but tunnel gets a boost as mip-nearest
filtering is now able to access the img_2d_linear_wrap_POT functions
for sampling within a mipmap level.
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Let eg. sp_get_samples_rect be hooked directly in as the tgsi sampler
routine.
Add a field to determine whether this is a vertex or fragment sampling
call, and massage parameters to match the tgsi call.
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These do similar jobs but with largely disjoint code. Will want
to evolve them separately going forward.
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Consolidate the read-modify-write color combining code from
the blend, colormask and output stages.
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There's no need to push out depth buffer contents on swapbuffers.
Note that this change doesn't throw away depth buffer changes, it simply
holds them in the cache over calls to swapbuffers. The hope is
that swapbuffers will be followed by a clear() which means in that case
we won't have to write the changes out.
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The tile cache is a utility, it shouldn't know anything about the
entity which is making use of it (ie softpipe).
Remove softpipe parameter to all the tilecache function calls, and
also remove the need to keep a softpipe pointer in the sampler structs.
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Render results are only visible when the render cache is flushed.
softpipe_is_texture_referenced must reflect that or transfers to/from the
textures bound in the framebuffer won't be proceeded of the necessary
flush, causing transfer data to be outdated/clobbered.
This fixes conform drawpix test with softpipe.
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This allows the engine demo to run again (avoid crash in VBO code).
This stuff still needs to be revisited someday though...
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Return the conservative PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE
value for now.
This fixes a bunch of regressions seen in piglit and glean.
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Also implement context member functions to optimize away those
flushes whenever possible.
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
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The core reference counting code is centralized in p_refcnt.h.
This has some consequences related to struct pipe_buffer:
* The screen member of struct pipe_buffer must be initialized, or
pipe_buffer_reference() will crash trying to destroy a buffer with reference
count 0. u_simple_screen takes care of this, but I may have missed some of
the drivers not using it.
* Except for rare exceptions deep in winsys code, buffers must always be
allocated via pipe_buffer_create() or via screen->*buffer_create() rather
than via winsys->*buffer_create().
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Instead, a new pipe_transfer object has to be created and mapped for
transferring data between the CPU and a texture. This gives the driver more
flexibility for textures in address spaces that aren't CPU accessible.
This is a first pass; softpipe/xlib builds and runs glxgears, but it only shows
a black window. Looks like something's off related to the Z buffer, so the
depth test always fails.
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allows the driver to overwrite buffer allocation, first step on the way
to making winsys interface internal to the drivers. state trackers and
the code above it will go through the screen
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Need to disable/bypass lambda calculation since derivatives of texcoords
are meaningless for adjacent vertices.
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Configured for 2 cores.
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We want to use the pipe_buffer_* inlines everywhere, but a pipe context
is not always available nor is it needed.
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Also, rename p_tile.[ch] to u_tile.[ch]
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