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path: root/src/gallium/drivers/softpipe/sp_context.h
AgeCommit message (Expand)Author
2011-03-11gallium: kill is_resource_referencedMarek Olšák
2011-02-02softpipe: rename sampler[] -> fragment_samplers[]Brian Paul
2011-02-02softpipe: rename fragment sampler/view fieldsBrian Paul
2011-01-19softpipe: Bind samplers to views instead of the underlying resource.Henri Verbeet
2011-01-18softpipe: s/tex_cache/fragment_tex_cache/Brian Paul
2010-12-16softpipe: s/varient/variantBrian Paul
2010-07-29gallium: implement bounds checking for constant buffersBrian Paul
2010-07-29gallium: Implement draw_vbo and set_index_buffer for all drivers.Chia-I Wu
2010-06-11gallium/softpipe/draw: support samplers in geometry shadersZack Rusin
2010-06-08gallium: add basic support for stream output queriesZack Rusin
2010-06-08gallium: add interface for DrawAuto and implement it in softpipeZack Rusin
2010-06-08gallium: basic and initial implementation of the stream output interfaceZack Rusin
2010-05-14gallium: convert rasterizer state to use gl-style front/back conceptsKeith Whitwell
2010-05-06softpipe: fix dangling references to shaders in the TGSI executorBrian Paul
2010-04-19softpipe: add option to do polygon stipple in softpipe vs. draw moduleBrian Paul
2010-04-10Squashed commit of the following:Keith Whitwell
2010-03-10Merge branch 'master' into gallium-sampler-viewMichal Krol
2010-03-10Merge commit 'origin/master' into gallium-sw-api-2Keith Whitwell
2010-03-09softpipe: silence warningKeith Whitwell
2010-03-01softpipe: adapt to new vertex element csoRoland Scheidegger
2010-02-10softpipe: adapt to stencil ref changesRoland Scheidegger
2010-02-08gallium: squash-merge of gallium screen contextKeith Whitwell
2010-01-28gallium: Rename PIPE_MAX_CONSTANT to PIPE_MAX_CONSTANT_BUFFERS.Michal Krol
2010-01-28gallium: Implement 2D constant buffers for fragment shader in softpipe.Michal Krol
2010-01-15Merge branch 'gallium-noconstbuf'Roland Scheidegger
2009-12-31softpipe: implement conditional renderingBrian Paul
2009-12-25softpipe: make it possible to dump geometry shader from the softpipeZack Rusin
2009-12-25gallium: add geometry shader support to galliumZack Rusin
2009-12-24gallium: adapt drivers to pipe_constant_buffer removalRoland Scheidegger
2010-02-19gallium: WIP: Introduce sampler views.Michal Krol
2009-12-01sp: Implement separate vertex sampler state.Michal Krol
2009-10-07softpipe: whitespace and comment fixesBrian Paul
2009-08-23softpipe: remove old prim_setup draw stageKeith Whitwell
2009-08-23Merge branch 'tex-tilecache' into softpipe-optKeith Whitwell
2009-08-21softpipe: rework texture sampling codeKeith Whitwell
2009-08-18softpipe: split texture and surface tile cachesKeith Whitwell
2009-07-27softpipe: move all depth/stencil/alpha pixel processing into one stageKeith Whitwell
2009-07-24softpipe: move all color-combine code into sp_quad_blend.cKeith Whitwell
2009-07-24softpipe: actually pass >1 quad from triangle routineKeith Whitwell
2009-07-24softpipe: rip out old mulithread supportKeith Whitwell
2009-07-22softpipe: make some small steps to flush texture cache less frequentlyKeith Whitwell
2009-06-16Merge branch 'mesa_7_5_branch'Brian Paul
2009-06-15softpipe: Fix softpipe_is_texture_referenced.José Fonseca
2009-05-30Revert "softpipe: fix flat shading provoking vertex for PIPE_PRIM_POLYGON"Brian Paul
2009-05-27softpipe: fix flat shading provoking vertex for PIPE_PRIM_POLYGONBrian Paul
2009-05-16gallium: remove occlusion_count flag from depth-stencil stateKeith Whitwell
2009-02-11softpipe: remove unneeded #includeBrian Paul
2009-02-11softpipe: asst comments, clean-upsBrian Paul
2009-02-11softpipe: remove some old polygon stipple stuff and do some clean-upsBrian Paul
2009-02-11softpipe: rename sp_quad.[ch] -> sp_quad_pipe.[ch]Brian