Age | Commit message (Collapse) | Author |
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Be more consistant with 'draw' module.
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uint64 is not (so?) standard, and often redefined by third parties,
causing name clashes.
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Need to disable/bypass lambda calculation since derivatives of texcoords
are meaningless for adjacent vertices.
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softpipe.
We want to make it env variable, or even better, autodetect as the feature makes
softpipe run slower on a single CPU.
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Configured for 2 cores.
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We were indexing sp_constants[i] outside the loop so i was 2.
Replace i with PIPE_SHADER_VERTEX.
Also, replace magic '2' with PIPE_SHADER_TYPES in a few places.
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The struct is still there though until all winsys layers are updated
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The later follows the naming scheme of other limits.
Keep the old definition until all possible usage is updated.
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These are convenience fields. Otherwise, we have to check cbuf[0] or zsbuf
in various places.
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Bind all the samplers/textures at once rather than piecemeal.
This is easier for drivers to understand.
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For hardware without native polygon stipple. Create a 32x32 alpha texture
that encodes the stipple pattern. Modify the user's fragment program to
sample the texture (with gl_FragCoord) and kill the fragment according to
the texel value.
Temporarily enabled in softpipe driver, replacing the sp_quad_stipple.c step.
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This fixes at least one instance of dereferencing an invalid texture pointer.
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Conflicts:
src/gallium/drivers/softpipe/sp_quad_fs.c
src/gallium/drivers/softpipe/sp_state.h
src/gallium/drivers/softpipe/sp_state_fs.c
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Update the Makefiles and includes for the new paths.
Note that there hasn't been no separation of the Makefiles yet, and make is
jumping all over the place. That will be taken care shortly. But for now, make
should work. It was tested with linux and linux-dri. Linux-cell and linux-llvm
might require some minor tweaks.
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This is in a separate commit to ensure renames are properly preserved.
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