| Age | Commit message (Collapse) | Author |
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parts.
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Also, rename p_tile.[ch] to u_tile.[ch]
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Change SSE_SWIZZLES #define to 0 to disable it.
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The two functions were mostly the same. We can look at the shader header
info to determine if it's a vertex or fragment shader.
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This fixes mysterious missing fragments when running with SSE.
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Conflicts:
src/gallium/drivers/softpipe/sp_quad_fs.c
src/gallium/drivers/softpipe/sp_state.h
src/gallium/drivers/softpipe/sp_state_fs.c
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