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path: root/src/gallium/drivers/softpipe/sp_quad_pipe.c
AgeCommit message (Collapse)Author
2010-10-13softpipe: add support for shader stencil export capabilityDave Airlie
this allows softpipe to be used to test shader stencil ref exporting. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-04-19softpipe: add option to do polygon stipple in softpipe vs. draw moduleBrian Paul
For debugging purposes.
2009-07-27softpipe: move all depth/stencil/alpha pixel processing into one stageKeith Whitwell
2009-07-24softpipe: move all color-combine code into sp_quad_blend.cKeith Whitwell
Consolidate the read-modify-write color combining code from the blend, colormask and output stages.
2009-07-24softpipe: actually pass >1 quad from triangle routineKeith Whitwell
First attempt
2009-07-24softpipe: expand quad pipeline to process >1 quad at a timeKeith Whitwell
This is part one -- we still only pass a single quad down, but the code can now cope with more. The quads must all be from the same tile.
2009-07-24softpipe: rip out old mulithread supportKeith Whitwell
2009-05-16gallium: remove occlusion_count flag from depth-stencil stateKeith Whitwell
Drivers can just keep track of whether they are within a query by monitoring the begin/end query callbacks. The flag adds no information beyond that. Only softpipe was examining this flag -- it has been fixed up and retested with demos/arbocclude.
2009-02-11softpipe: rename sp_quad.[ch] -> sp_quad_pipe.[ch]Brian
Be more consistant with 'draw' module.