Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-12-18 | softpipe: initialize refcount and winsys | Jerome Glisse | |
2008-12-18 | softpipe: convert to use texture instead of surface | Jerome Glisse | |
2008-09-04 | softpipe: Use pipe_buffer_* inlines as much as possible. | José Fonseca | |
2008-09-03 | gallium: Have pipe_buffer_* receive a pipe_screen instead of a pipe_context. | José Fonseca | |
We want to use the pipe_buffer_* inlines everywhere, but a pipe context is not always available nor is it needed. | |||
2008-08-24 | gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.h | Brian Paul | |
Also, rename p_tile.[ch] to u_tile.[ch] | |||
2008-07-05 | softpipe: Compute block size for display targets. | José Fonseca | |
2008-07-05 | softpipe: Implement texture blankets. | José Fonseca | |
2008-06-27 | gallium: Drop pipe_texture->cpp and pipe_surface->cpp. | José Fonseca | |
The chars-per-pixel concept falls apart with compressed and yuv images, where more than one pixel are coded in a single data block. | |||
2008-06-23 | gallium: in softpipe_get_tex_surface() use the pitch specified in the ↵ | Brian Paul | |
softpipe_texture object. Fixes a pitch/width mix-up. | |||
2008-06-20 | gallium: fix some surface usage bugs | Brian Paul | |
When a surface is created with GPU_WRITE that really means "GPU render" and that can involve reads (blending). Set surface usage to PIPE_BUFFER_USAGE_CPU_READ + WRITE. Fixes progs/demos/lodbias demo. Also, mark texture as 'modified' when mapped for writing so that the tile cache can know when to freshen a cached tile. Fixes glTexSubImage2D(). | |||
2008-05-07 | gallium: Propagate tex_usage flags down to winsys. | José Fonseca | |
2008-05-02 | gallium: Add texture usage flags, special-case allocation of display targets | Keith Whitwell | |
For many envirionments it's necessary to allocate display targets in a window-system friendly manner. Add facilities so that a driver can tell if a texture is likely to be used to generate a display surface and if use special allocation paths if necessary. Hook up softpipe to call into the winsys->surface_alloc_storage() routine in this case, though we probably want to change that interface slightly also. | |||
2008-05-01 | softpipe: use CPU flags for mapping | Keith Whitwell | |
But when creating surfaces, adjust incoming flags from GPU->CPU usage. | |||
2008-05-01 | gallium: tex surface checkpoint | Keith Whitwell | |
2008-03-22 | gallium: remove temporary _screen suffix from function names | Brian | |
2008-03-19 | gallium: add face, dirtyLevels params to pipe->texture_update() | Brian Paul | |
This provides better information about which images in texture object have changed. Also, call texture_update() from more places previously missed. | |||
2008-03-14 | gallium: remove DOS carriage returns | Brian | |
2008-03-05 | gallium: michel's patch to rework texture/sampler binding interface | Keith Whitwell | |
Bind all the samplers/textures at once rather than piecemeal. This is easier for drivers to understand. | |||
2008-02-27 | gallium: remove unnecessary assignment | Brian | |
2008-02-27 | gallium: remove pipe_context->texture_create/release/get_tex_surface() | Brian | |
These functions are now per-screen, not per-context. | |||
2008-02-27 | gallium: implement pipe_screen for softpipe driver | Brian | |
2008-02-27 | gallium: softpipe_init_texture_funcs(), make texture func static | Brian | |
2008-02-26 | gallium: remove pipe parameter from pipe_texture_reference() | Brian | |
Added pipe field to pipe_texture (temporary, see comments). First step toward context-less texture creation... | |||
2008-02-22 | gallium: fix brokenb build | Brian | |
2008-02-23 | gallium: Fix build on Windows. | Michal Krol | |
2008-02-20 | gallium: replace some ordinary assignments with pipe_reference_texture() | Brian | |
This fixes at least one instance of dereferencing an invalid texture pointer. | |||
2008-02-20 | gallium: fix bad ptr comparison | Brian | |
2008-02-20 | gallium: new pipe->texture_update() function | Brian | |
Called whenever texture data is changed (glTexImage, glTexSubImage, glCopyTexSubImage, etc). | |||
2008-02-15 | Code reorganization: move files into their places. | José Fonseca | |
This is in a separate commit to ensure renames are properly preserved. |