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path: root/src/gallium/drivers/softpipe
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2009-09-10softpipe: reformatting, clean-ups, commentsBrian Paul
2009-09-10softpipe: remove unneeded #includesBrian Paul
2009-09-10Merge branch 'mesa_7_5_branch' into mesa_7_6_branchBrian Paul
2009-09-10softpipe: minor indentation fixBrian Paul
2009-09-10softpipe: set dirty_render_cache in softpipe_clear()Brian Paul
This fixes a bug seen when doing a glDrawPixels(GL_STENCIL_INDEX) right after a glClear(). The check-for-flush test was failing because we didn't set the dirty_render_cache flag in softpipe_clear(). So we saw stale data when we mapped the stencil buffer.
2009-08-24softpipe: use one fewer divide in sample_cubeKeith Whitwell
GCC won't do this for us. Makes a bigger difference to cubemap fps than previous set of compilcated rearrangements.
2009-08-24softpipe: separate out 2d and cube img filter functionsKeith Whitwell
2009-08-24softpipe: make the various get_texel routines more similarKeith Whitwell
Remove arguments, return const float * by default. Add specialized 3d versions and remove 3d texture support from the others.
2009-08-23softpipe: lift tex_address construction up to img_filterKeith Whitwell
For fastpaths at least, can avoid recalculating this sometimes.
2009-08-23softpipe: remove old prim_setup draw stageKeith Whitwell
Everything now goes through the draw_vbuf handler, the same as regular drivers.
2009-08-23softpipe: add missing headerKeith Whitwell
2009-08-23Merge branch 'tex-tilecache' into softpipe-optKeith Whitwell
Conflicts: src/gallium/drivers/softpipe/sp_state_derived.c src/gallium/drivers/softpipe/sp_state_sampler.c src/gallium/drivers/softpipe/sp_tex_sample.c src/gallium/drivers/softpipe/sp_tex_sample.h src/gallium/drivers/softpipe/sp_tile_cache.c
2009-08-21softpipe: remove duplicate #include, move anotherBrian Paul
2009-08-21softpipe: remove tex sample dependencies on softpipeBrian Paul
The texture sampling code doesn't really have any dependencies on the rest of softpipe, just the tile cache.
2009-08-21softpipe: minor code refactoring to remove softpipe/tile cache dependenciesBrian Paul
The tile cache code now has no hard dependencies on softpipe.
2009-08-21softpipe: remove unused #includes, white-space clean-upBrian Paul
2009-08-21softpipe: remove unneeded const qualifierBrian Paul
2009-08-21softpipe: per-unit sampler varientsBrian Paul
Can't share sampler varients across multiple tex units because the texture pointer is in the sampler varient. That prevents different textures per unit. Fixes progs/demos/multiarb, progs/glsl/samplers, etc.
2009-08-21softpipe: add missing PIPE_TEXTURE_CUBE case in get_lambda_func()Brian Paul
Fixes progs/demos/cubemap
2009-08-21softpipe: add missing sp_sampler_varient_destroyKeith Whitwell
2009-08-21softpipe: remove redundant comparison, make test easier to understandBrian Paul
2009-08-21softpipe: fix min/mag filter typoBrian Paul
2009-08-21softpipe: fix s/t/p typosBrian Paul
2009-08-21softpipe: rework texture sampling codeKeith Whitwell
Split into component pieces, stitch together at runtime using function pointers. Make it possible to utilize the existing fastpaths as image-level filters for generic mip-filtering routines. Remove special case for rectangle filtering, as it can now be handled by the 2d path. As most of the mesa demo texturing was already covered by fast paths, its harder to find examples of speedups, but tunnel gets a boost as mip-nearest filtering is now able to access the img_2d_linear_wrap_POT functions for sampling within a mipmap level.
2009-08-20softpipe: allow the existing sampler routines to be hooked up directlyKeith Whitwell
Let eg. sp_get_samples_rect be hooked directly in as the tgsi sampler routine. Add a field to determine whether this is a vertex or fragment sampling call, and massage parameters to match the tgsi call.
2009-08-20softpipe: fix xpot calculation typo in sp_get_samples_2d_nearest_clamp_POTKeith Whitwell
2009-08-20softpipe: slightly optimized tiling calculationKeith Whitwell
2009-08-20softpipe: fix glitch in texel lookups on fastpathsKeith Whitwell
Fixes two issues - firstly for mipmap levels with one or more dimensions smaller than tilesize, the code was sampling off the edge of the texture (but still within the tile). Secondly, in the linear_mipmap_linear case, both the default code and new fastpath were incorrect. This change fixes the fastpath and adds a comment to the default path, which still needs to be fixed. Basically the issue is that the coordinates in the smaller texture level are/were being computed by just dividing thecoordinates from the larger texture level by two, as in: x0[j] /= 2; y0[j] /= 2; x1[j] /= 2; y1[j] /= 2; The issues with this are signficant. Initially x1 is most often equal to x0+1, but after this, it will likely be equal to x0, so we will not actually be performing the linear blend within the smaller mipmap. The fastpath code avoided this (recalculated x1), but was still using the weighting factors from the larger mipmap level (xw, yw), which were incorrect. Change the fastpath code to do two full, independent linear samples of the two mipmap levels before blending. The default code needs to do the same thing.
2009-08-20softpipe: optimized path for simple mipmap samplingKeith Whitwell
linear-mip-linear-repeat-POT sampling faspath, provides a very nice speedup to apps that do this common type of texturing. Test case: demos/terrain, turn fog off, turn texturing on. Without patch: 12 fps With patch: 20 fps.
2009-08-18softpipe: fix typo in clear_tileKeith Whitwell
2009-08-18softpipe: split texture and surface tile cachesKeith Whitwell
These do similar jobs but with largely disjoint code. Will want to evolve them separately going forward.
2009-08-18softpipe: move flatshade-first check out of loopKeith Whitwell
2009-08-11gallium: Add texture usage information to surface_buffer_createJakob Bornecrantz
We need aditional meta data about the usage of the surface in softpipe because we need to be able tell the diffrence between PRIMARY and DISPLAY_TARGET surfaces.
2009-08-11Revert "softpipe: rearrange blend fastpaths"Keith Whitwell
This reverts commit 1295cf423e21dad04a947960782ffa8db2739709. The original formulation was easier to understand & work with. Will revisit this later.
2009-08-11softpipe: reduce textual differences between exec and sse shader pathsKeith Whitwell
Unshare one function (setup_pos_vector) as we want to push this code into the generated shader in the SSE case.
2009-08-11softpipe: remove gallivm fragment shadersKeith Whitwell
However we do llvm integration, it will be different & more comprehensive than this.
2009-08-07gallium: Move minify() to u_math.Corbin Simpson
minify() is usually used in mipmap size calculation. Strangely enough, we all defined it as MAX2(1, d >> 1); imagine that. :3
2009-08-05softpipe: Also defere primary textures to backendJakob Bornecrantz
2009-07-30softpipe: Mark texture dirty when unmapped.Chia-I Wu
When a texutre transfer is mapped for writing, mark the texture dirty when unmapped. This was done in surface creation, and this commit moves it to happen in texture unmapping. This fixes subtex test in progs/tests/. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-07-30softpipe: setup quad outputs from with fs->runKeith Whitwell
2009-07-30softpipe: rearrange blend fastpathsKeith Whitwell
2009-07-30softpipe: add depth-lequal z16 pathKeith Whitwell
2009-07-30softpipe: remove unused variable in shade_quadKeith Whitwell
2009-07-27softpipe: include sp_winsys.h to silence function prototype warningBrian Paul
2009-07-27softpipe: fix off-by-one in nearest texcoord routinesKeith Whitwell
Stray '- 0.5' copied from linear versions.
2009-07-27softpipe: example fast paths for simple samplersKeith Whitwell
All these fastpaths are examples of the types of things we'd code-generate in a more sophisticated version of softpipe.
2009-07-27softpipe: fastpath for interpolated z16 less depthtestingKeith Whitwell
Because this is interpolated (ie. early) depth, we can build in an assumption about the quads emitted by triangle setup, ie that they are actually linear spans. Interpolate z over those spans in z16 format to save on math & conversion.
2009-07-27softpipe: cope with nr_cbufs == 0Keith Whitwell
Disable blend code when no color buffer
2009-07-27softpipe: move all depth/stencil/alpha pixel processing into one stageKeith Whitwell
2009-07-25softpipe: fix error in scissor state dependenciesKeith Whitwell