Age | Commit message (Collapse) | Author |
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This change silenced valgrind warnings but broke progs/tests/drawbuffers.
The problem is we don't know the surface's state when we start caching it
(it may or may not be initialized/cleared/etc). So "clearing" it here was
presumptuous. Leaving the code in place (but disabled) for reference and
when using valgrind.
Fixes bug 24401
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This silences tons of valgrind warnings in programs that don't call
glClear(), such as progs/demos/gamma.
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Nasty bug when the surface is freed and another is allocated right on
top of it. The next time we set the fb state SP thinks it's the same
surface and doesn't flush, and when the flush eventually happens the
surface belongs to a completely different texture.
(cherry picked from commit a77226071f6814a53358a5d6caff685889d0e4ec)
Conflicts:
src/gallium/drivers/softpipe/sp_context.c
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If arx and ary are equal, we still want to choose from one of them,
and not arz.
(cherry picked from commit de685b37a91bc95dd4093a44a49b7b47385b1f7c)
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This fixes a bug seen when doing a glDrawPixels(GL_STENCIL_INDEX) right
after a glClear(). The check-for-flush test was failing because we
didn't set the dirty_render_cache flag in softpipe_clear(). So we saw
stale data when we mapped the stencil buffer.
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We need aditional meta data about the usage of the surface
in softpipe because we need to be able tell the diffrence
between PRIMARY and DISPLAY_TARGET surfaces.
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minify() is usually used in mipmap size calculation. Strangely enough,
we all defined it as MAX2(1, d >> 1); imagine that. :3
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When a texutre transfer is mapped for writing, mark the texture dirty
when unmapped. This was done in surface creation, and this commit moves
it to happen in texture unmapping.
This fixes subtex test in progs/tests/.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Conflicts:
Makefile
progs/glsl/multitex.c
src/mesa/main/enums.c
src/mesa/main/state.c
src/mesa/main/texenvprogram.c
src/mesa/main/version.h
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Most obvious problem is drawpixels comes out blocky, but this may be
an existing issue of KIL on the sse path.
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Pass the tgsi_exec_machine struct in directly and just hold a single
pointer to this struct, rather than keeping one for each of its
internal members.
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Centralize the creation, initialization and destruction of this struct.
Use align_malloc instead of home-brew alternatives.
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default extension list
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Conflicts:
src/mesa/main/dlist.c
src/mesa/vbo/vbo_save_api.c
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Remove the drm_api from the functions in the softpipe and
i915simple drivers. Create wrapper functions in the
backends instead.
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mesa allocates both frontface and pointcoord registers within the fog
coordinate register, by using swizzling. to make it cleaner and easier
for drivers we want each of them in its own register. so when doing
compilation from the mesa IR to tgsi allocate new registers for both
and add new semantics to the respective declarations.
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The alpha value wasn't set at all before so we got unpredictable results.
Note that we don't currently obey GL_DEPTH_TEXTURE_MODE in the state
tracker. For now, we return the result in the default mode (r,r,r,1).
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For some triangles we can generate quads which lie just outside the
surface bounds. Just check the quad's mask before trying to emit/process
the quad.
Fixes failed assertion in Lightsmark.
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Render results are only visible when the render cache is flushed.
softpipe_is_texture_referenced must reflect that or transfers to/from the
textures bound in the framebuffer won't be proceeded of the necessary
flush, causing transfer data to be outdated/clobbered.
This fixes conform drawpix test with softpipe.
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Conflicts:
Makefile
src/gallium/drivers/softpipe/sp_screen.c
src/mesa/main/version.h
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Conflicts:
src/mesa/drivers/dri/i915/i915_tex_layout.c
src/mesa/drivers/dri/i965/brw_wm_glsl.c
src/mesa/drivers/dri/intel/intel_buffer_objects.c
src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
src/mesa/drivers/dri/intel/intel_pixel_draw.c
src/mesa/main/enums.c
src/mesa/main/texstate.c
src/mesa/vbo/vbo_exec_array.c
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Conflicts:
docs/relnotes-7.6.html
progs/tests/Makefile
src/gallium/drivers/softpipe/sp_prim_vbuf.c
src/glx/x11/indirect.c
src/mesa/glapi/Makefile
src/mesa/glapi/dispatch.h
src/mesa/glapi/glapioffsets.h
src/mesa/glapi/glapitable.h
src/mesa/glapi/glapitemp.h
src/mesa/glapi/glprocs.h
src/mesa/main/dlist.c
src/mesa/main/enums.c
src/mesa/sparc/glapi_sparc.S
src/mesa/x86-64/glapi_x86-64.S
src/mesa/x86/glapi_x86.S
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Conflicts:
src/mesa/main/api_validate.c
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Note that this doesn't have any real significance since
PIPE_CAP_ANISOTROPIC_FILTER still returns 0.
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Because of flat shading, we can't use same code as PIPE_PRIM_TRIANGLE_FAN.
This is a follow-on to commit a59575d8fbe8b0ca053cc8366ce7a42bc660158a.
(cherry picked from commit 086ecea179ed572c89aa77c5f465671a5cef87a7)
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This fixes incorrect front/back-face orientation.
(cherry picked from commit a64bbdaa3e0b036a880d6db65ceb4a66205062f1)
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This reverts commit 5d75124db480b37977c353511b4e228905b7cc95.
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Because of flat shading, we can't use same code as PIPE_PRIM_TRIANGLE_FAN.
This is a follow-on to commit a59575d8fbe8b0ca053cc8366ce7a42bc660158a.
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This fixes incorrect front/back-face orientation.
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This reverts commit 5d75124db480b37977c353511b4e228905b7cc95.
This fixed unclipped polygons, but broke clipped polygons.
A better fix from the mesa 7.5 branch will be merged next...
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