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Androïd/x86 port of Mesa drivers
Hugues Hiegel
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softpipe
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Author
2009-08-21
softpipe: remove duplicate #include, move another
Brian Paul
2009-08-21
softpipe: remove tex sample dependencies on softpipe
Brian Paul
2009-08-21
softpipe: minor code refactoring to remove softpipe/tile cache dependencies
Brian Paul
2009-08-21
softpipe: remove unused #includes, white-space clean-up
Brian Paul
2009-08-21
softpipe: remove unneeded const qualifier
Brian Paul
2009-08-21
softpipe: per-unit sampler varients
Brian Paul
2009-08-21
softpipe: add missing PIPE_TEXTURE_CUBE case in get_lambda_func()
Brian Paul
2009-08-21
softpipe: add missing sp_sampler_varient_destroy
Keith Whitwell
2009-08-21
softpipe: remove redundant comparison, make test easier to understand
Brian Paul
2009-08-21
softpipe: fix min/mag filter typo
Brian Paul
2009-08-21
softpipe: fix s/t/p typos
Brian Paul
2009-08-21
softpipe: rework texture sampling code
Keith Whitwell
2009-08-20
softpipe: allow the existing sampler routines to be hooked up directly
Keith Whitwell
2009-08-20
softpipe: fix xpot calculation typo in sp_get_samples_2d_nearest_clamp_POT
Keith Whitwell
2009-08-20
softpipe: slightly optimized tiling calculation
Keith Whitwell
2009-08-20
softpipe: fix glitch in texel lookups on fastpaths
Keith Whitwell
2009-08-20
softpipe: optimized path for simple mipmap sampling
Keith Whitwell
2009-08-18
softpipe: fix typo in clear_tile
Keith Whitwell
2009-08-18
softpipe: split texture and surface tile caches
Keith Whitwell
2009-08-18
softpipe: move flatshade-first check out of loop
Keith Whitwell
2009-08-11
gallium: Add texture usage information to surface_buffer_create
Jakob Bornecrantz
2009-08-11
Revert "softpipe: rearrange blend fastpaths"
Keith Whitwell
2009-08-11
softpipe: reduce textual differences between exec and sse shader paths
Keith Whitwell
2009-08-11
softpipe: remove gallivm fragment shaders
Keith Whitwell
2009-08-07
gallium: Move minify() to u_math.
Corbin Simpson
2009-08-05
softpipe: Also defere primary textures to backend
Jakob Bornecrantz
2009-07-30
softpipe: Mark texture dirty when unmapped.
Chia-I Wu
2009-07-30
softpipe: setup quad outputs from with fs->run
Keith Whitwell
2009-07-30
softpipe: rearrange blend fastpaths
Keith Whitwell
2009-07-30
softpipe: add depth-lequal z16 path
Keith Whitwell
2009-07-30
softpipe: remove unused variable in shade_quad
Keith Whitwell
2009-07-27
softpipe: include sp_winsys.h to silence function prototype warning
Brian Paul
2009-07-27
softpipe: fix off-by-one in nearest texcoord routines
Keith Whitwell
2009-07-27
softpipe: example fast paths for simple samplers
Keith Whitwell
2009-07-27
softpipe: fastpath for interpolated z16 less depthtesting
Keith Whitwell
2009-07-27
softpipe: cope with nr_cbufs == 0
Keith Whitwell
2009-07-27
softpipe: move all depth/stencil/alpha pixel processing into one stage
Keith Whitwell
2009-07-25
softpipe: fix error in scissor state dependencies
Keith Whitwell
2009-07-25
softpipe: cleanup framebuffer state routine slightly
Keith Whitwell
2009-07-24
softpipe: move all color-combine code into sp_quad_blend.c
Keith Whitwell
2009-07-24
softpipe: fix typo
Keith Whitwell
2009-07-24
softpipe: example fastpaths in blending
Keith Whitwell
2009-07-24
softpipe: actually pass >1 quad from triangle routine
Keith Whitwell
2009-07-24
softpipe: expand quad pipeline to process >1 quad at a time
Keith Whitwell
2009-07-24
softpipe: rip out old mulithread support
Keith Whitwell
2009-07-23
softpipe: avoid flushing depth buffer cache on swapbuffers
Keith Whitwell
2009-07-23
softpipe: also shortcircuit non-texture tile lookups
Keith Whitwell
2009-07-22
softpipe: shortcircuit repeated lookups of the same tile
Keith Whitwell
2009-07-22
softpipe: remove unused vars in sp_setup.c
Keith Whitwell
2009-07-22
softpipe: use bitwise logic to setup quad masks in sp_setup
Keith Whitwell
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