Age | Commit message (Collapse) | Author |
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The alpha value wasn't set at all before so we got unpredictable results.
Note that we don't currently obey GL_DEPTH_TEXTURE_MODE in the state
tracker. For now, we return the result in the default mode (r,r,r,1).
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For some triangles we can generate quads which lie just outside the
surface bounds. Just check the quad's mask before trying to emit/process
the quad.
Fixes failed assertion in Lightsmark.
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Render results are only visible when the render cache is flushed.
softpipe_is_texture_referenced must reflect that or transfers to/from the
textures bound in the framebuffer won't be proceeded of the necessary
flush, causing transfer data to be outdated/clobbered.
This fixes conform drawpix test with softpipe.
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Conflicts:
Makefile
src/gallium/drivers/softpipe/sp_screen.c
src/mesa/main/version.h
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Conflicts:
src/mesa/drivers/dri/i915/i915_tex_layout.c
src/mesa/drivers/dri/i965/brw_wm_glsl.c
src/mesa/drivers/dri/intel/intel_buffer_objects.c
src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
src/mesa/drivers/dri/intel/intel_pixel_draw.c
src/mesa/main/enums.c
src/mesa/main/texstate.c
src/mesa/vbo/vbo_exec_array.c
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Conflicts:
docs/relnotes-7.6.html
progs/tests/Makefile
src/gallium/drivers/softpipe/sp_prim_vbuf.c
src/glx/x11/indirect.c
src/mesa/glapi/Makefile
src/mesa/glapi/dispatch.h
src/mesa/glapi/glapioffsets.h
src/mesa/glapi/glapitable.h
src/mesa/glapi/glapitemp.h
src/mesa/glapi/glprocs.h
src/mesa/main/dlist.c
src/mesa/main/enums.c
src/mesa/sparc/glapi_sparc.S
src/mesa/x86-64/glapi_x86-64.S
src/mesa/x86/glapi_x86.S
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Conflicts:
src/mesa/main/api_validate.c
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Note that this doesn't have any real significance since
PIPE_CAP_ANISOTROPIC_FILTER still returns 0.
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Because of flat shading, we can't use same code as PIPE_PRIM_TRIANGLE_FAN.
This is a follow-on to commit a59575d8fbe8b0ca053cc8366ce7a42bc660158a.
(cherry picked from commit 086ecea179ed572c89aa77c5f465671a5cef87a7)
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This fixes incorrect front/back-face orientation.
(cherry picked from commit a64bbdaa3e0b036a880d6db65ceb4a66205062f1)
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This reverts commit 5d75124db480b37977c353511b4e228905b7cc95.
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Because of flat shading, we can't use same code as PIPE_PRIM_TRIANGLE_FAN.
This is a follow-on to commit a59575d8fbe8b0ca053cc8366ce7a42bc660158a.
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This fixes incorrect front/back-face orientation.
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This reverts commit 5d75124db480b37977c353511b4e228905b7cc95.
This fixed unclipped polygons, but broke clipped polygons.
A better fix from the mesa 7.5 branch will be merged next...
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This fixes the incorrect colors seen when rendering flat-shaded polygons.
Note that clipped polygons were correct, but unclipped polygons were wrong.
See the glean/clipFlat test for regression testing.
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Use the first vertex, not the last.
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Conflicts:
Makefile
src/mesa/main/version.h
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Drivers can just keep track of whether they are within a query
by monitoring the begin/end query callbacks. The flag adds no
information beyond that.
Only softpipe was examining this flag -- it has been fixed up
and retested with demos/arbocclude.
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This allows the engine demo to run again (avoid crash in VBO code).
This stuff still needs to be revisited someday though...
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Return the conservative PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE
value for now.
This fixes a bunch of regressions seen in piglit and glean.
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Not used by softpipe anyway.
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Also implement context member functions to optimize away those
flushes whenever possible.
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
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Only allows clearing currently bound buffers, but colour and depth/stencil in
a single call.
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And print/warn NaN/Inf in print_vertex().
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This was used to indicate OpenGL's lower-left origin for fragment window
coordinates for polygon stipple and gl_FragCoord.
Now:
- fragment coordinate origin is always upper-left corner
- GL polygon stipple is inverted and shifted before given to gallium
- GL fragment programs that use INPUT[WPOS] are modified to use an
inverted window coord which is placed in a temp register.
Note: the origin_lower_left field still exists in pipe_rasterizer_state.
Remove it when all the drivers, etc. no longer reference it.
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Need to null-out pointers after freeing transfer objects.
Fix mix-ups between tc->transfer and tc->tex_trans fields.
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This fixes a number of crashes/regressions in programs such as lodbias.c,
mipmap_limits.c, etc.
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Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
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Any driver who needs a copy of the shader tokens must organize to
do so itself. This has been the case for a long time, but there
was still defensive code in the state tracker, which is now removed.
Any bugs resulting from this need to be fixed in the offending driver...
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