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path: root/src/gallium/drivers/softpipe
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2010-09-25softpipe: make clip state functions staticBrian Paul
2010-09-25softpipe: make stream out state functions staticBrian Paul
2010-09-25softpipe: make rasterizer state functions staticBrian Paul
2010-09-25softpipe: make vertex state functions staticBrian Paul
2010-09-25softpipe: make sampler state functions staticBrian Paul
2010-09-25softpipe: make blend/stencil/depth functions staticBrian Paul
2010-09-25softpipe: make shader-related functions staticBrian Paul
2010-09-25softpipe: rename sp_state_fs.c -> sp_state_shader.cBrian Paul
2010-09-25softpipe: fix repeat() function for NPOT texturesBrian Paul
The trick of casting the coord to an unsigned value only works for POT textures. Add a bias instead. This fixes a few piglit texwrap failures.
2010-09-21softpipe: add missing calls to set draw vertex samplers/viewsBrian Paul
Part of the fix for running softpipe w/ LLVM-enabled draw module.
2010-09-21Merge branch 'sprite-coord'Brian Paul
2010-09-20softpipe: fix whitespaceLuca Barbieri
2010-09-20softpipe: make z/s test always pass if no zsbuf, instead of crashingLuca Barbieri
D3D10 specifies this.
2010-09-17gallium: rework handling of sprite_coord_enable stateBrian Paul
Implement the pipe_rasterizer_state::sprite_coord_enable field in the draw module (and softpipe) according to what's specified in the documentation. The draw module can now add any number of extra vertex attributes to a post-transformed vertex and generate texcoords for those attributes per sprite_coord_enable. Auto-generated texcoords for sprites only worked for one texcoord unit before. The frag shader gl_PointCoord input is now implemented like any other generic/texcoord attribute. The draw module now needs to be informed about fragment shaders since we need to look at the fragment shader's inputs to know which ones need auto-generated texcoords. Only softpipe has been updated so far.
2010-09-14gallium: introduce get_shader_param (ALL DRIVERS CHANGED) (v3)Luca Barbieri
Changes in v3: - Also change trace, which I forgot about Changes in v2: - No longer adds tessellation shaders Currently each shader cap has FS and VS versions. However, we want a version of them for geometry, tessellation control, and tessellation evaluation shaders, and want to be able to easily query a given cap type for a given shader stage. Since having 5 duplicates of each shader cap is unmanageable, add a new get_shader_param function that takes both a shader cap from a new enum and a shader stage. Drivers with non-unified shaders will first switch on the shader and, within each case, switch on the cap. Drivers with unified shaders instead first check whether the shader is supported, and then switch on the cap. MAX_CONST_BUFFERS is now per-stage. The geometry shader cap is removed in favor of checking whether the limit of geometry shader instructions is greater than 0, which is also used for tessellation shaders. WARNING: all drivers changed and compiled but only nvfx tested
2010-08-28softpipe: Include missing header in sp_flush.c.Vinson Lee
Include p_screen.h for complete type to pipe_screen.
2010-08-25gallium: Use draw_set_index_buffer and others.Chia-I Wu
Update all drivers to use draw_set_index_buffer, draw_set_mapped_index_buffer, and draw_vbo. Remove draw_set_mapped_element_buffer and draw_set_mapped_element_buffer_range.
2010-08-20gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri
Searched for them with: git grep -E '[!=]=.*PIPE_TEXTURE_2D|PIPE_TEXTURE_2D.*[!=]=|case.*PIPE_TEXTURE_2D' Behavior hasn't been changed.
2010-07-29gallium: implement bounds checking for constant buffersBrian Paul
Plumb the constant buffer sizes down into the tgsi interpreter where we can do bounds checking. Optional debug code warns upon out-of-bounds reading. Plus add a few other assertions in the TGSI interpreter.
2010-07-29gallium: Avoid void pointer arithmetic.Chia-I Wu
This fixes fdo bug #29286.
2010-07-29gallium: Keep only pipe_context::draw_vbo.Chia-I Wu
That is, remove pipe_context::draw_arrays, pipe_context::draw_elements, pipe_context::draw_arrays_instanced, pipe_context::draw_elements_instanced, pipe_context::draw_range_elements.
2010-07-29gallium: Implement draw_vbo and set_index_buffer for all drivers.Chia-I Wu
Some drivers define a generic function that is called by all drawing functions. To implement draw_vbo for such drivers, either draw_vbo calls the generic function or the prototype of the generic function is changed to match draw_vbo. Other drivers have no such generic function. draw_vbo is implemented by calling either draw_arrays and draw_elements. For most drivers, set_index_buffer does not mark the state dirty for tracking. Instead, the index buffer state is emitted whenever draw_vbo is called, just like the case with draw_elements. It surely can be improved.
2010-07-23softpipe: Check for NULL pointer in sp_destroy_tile_cache().Michal Krol
2010-07-23softpipe: Check for NULL pointer in sp_destroy_tex_tile_cache().Michal Krol
2010-07-21softpipe: add missing support for PIPE_FORMAT_S8_USCALED surfacesBrian Paul
And remove checks of surface depth bits. The state tracker should not turn on depth/stencil testing if the framebuffer doesn't have depth/stencil.
2010-07-21softpipe: fix sp_tile_cache_flush_clear() regressionBrian Paul
2010-07-20softpipe: Support non-depth-stencil formats in sp_tile_cache_flush_clear().Michal Krol
2010-07-15softpipe: re-order drawing functions to get rid of prototypeBrian Paul
2010-07-02softpipe: fix incorrect blend func index passed to blend_quad()Brian Paul
Need to pass the index indicating which blend terms to use, not which color buffer we're blending into. Rename the parameter to blend_quad() and add comments to be more clear about this.
2010-07-02softpipe: better assertionsBrian Paul
2010-06-28mesa: initial support for ARB_geometry_shader4Zack Rusin
laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
2010-06-25softpipe: rename a varBrian Paul
2010-06-25softpipe: fix comment typoBrian Paul
2010-06-22gallium: add a timestamp disjoint queryZack Rusin
allows application to not only request the frequency of the TIME_ELAPSED clock but also to detect if that frequency was consistent throughout the entire bracketed range of graphics commands.
2010-06-22gallium: add a new queryZack Rusin
to figure out if gpu is finished with all of the previously issues commands
2010-06-16draw: rewrite stream output to handle all the dark cornersZack Rusin
register masks, multiple output buffers, multiple primitives, non-linear vertices (elts) and stride semantics.
2010-06-15softpipe/gs: fix a crash when a gs isn't presentZack Rusin
2010-06-12softpipe: small cleanupZack Rusin
2010-06-11gallium/softpipe/draw: support samplers in geometry shadersZack Rusin
2010-06-08softpipe: make sure we don't fallback to assert on so stats queryZack Rusin
spotted by Vinson
2010-06-08softpipe: make sure that invalid calls to sosettargets don't crash usZack Rusin
2010-06-08softpipe: added sp_state_so.c to file listBrian Paul
2010-06-08gallium: add basic support for stream output queriesZack Rusin
2010-06-08gallium: adjust the query interface to support custom typesZack Rusin
we need to change it to support composite types
2010-06-08gallium: rename draw_auto to draw_stream_output, plus fix a commentZack Rusin
Brian spotted those
2010-06-08gallium: make draw auto work and add relevant caps and docsZack Rusin
2010-06-08gallium: add interface for DrawAuto and implement it in softpipeZack Rusin
2010-06-08gallium: a lot more complete implementation of stream outputZack Rusin
interface wise we have everything needed by d3d10 and gl transform feedback. the draw module misses implementation of some corner cases (e.g. when stream output wants different number of components per output than normal rendering paths)
2010-06-08gallium: basic and initial implementation of the stream output interfaceZack Rusin
aka transform feedback
2010-06-07softpipe: use util_clear_render_target/depth_stencil fallbacksRoland Scheidegger