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path: root/src/gallium/drivers/svga/svga_context.h
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2010-02-03svga: better method for generating white fs color outputsKeith Whitwell
2010-01-06Merge remote branch 'origin/mesa_7_7_branch'José Fonseca
Conflicts: configs/default src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c src/mesa/main/version.h
2010-01-05svga: Rebind shaders when tokens change.José Fonseca
Even shader ID doesn't change. Otherwise the token change is not effective. This reverts regression from commit cdb445f3a9285e2d8f042a07021ade78b94e0156. Regression could be seen in Quake3's loading screen -- the upper right corner of the screen would be black.
2010-01-04Merge branch 'mesa_7_7_branch'Brian Paul
Conflicts: docs/relnotes.html src/gallium/drivers/llvmpipe/lp_tex_sample_c.c src/gallium/drivers/r300/r300_cs.h src/mesa/drivers/dri/i965/brw_wm_surface_state.c src/mesa/main/enums.c
2010-01-03svga: Use a shader id as low as possible.José Fonseca
2009-12-22Merge branch 'gallium-edgeflags'Roland Scheidegger
Conflicts: src/mesa/state_tracker/st_draw.c
2009-12-21svga: fix typoRoland Scheidegger
2009-12-19gallium: fix up drivers for edgeflag changesRoland Scheidegger
several drivers which chose to ignore edgeflags might require some more work, while edgeflags never worked there they might now crash.
2009-11-27svga: flush our command buffer after the 8th distinct render targetKeith Whitwell
This helps improve the surface cache behaviour in the face of the large number of single-use render targets generated by EXA and the xorg state tracker. Without this we can reference hundreds of individual render targets from a command buffer, which leaves little scope for sharing or reuse of those targets. Flushing early means we can start reusing textures much sooner. This shouldn't have much effect on normal 3d rendering as it's pretty rare to have a command buffer with >8 different render targets in that world.
2009-11-17svga: Add svga driverJakob Bornecrantz