Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-12-11 | svga: Always pass SVGA3D_SURFACE_HINT_DYNAMIC. | José Fonseca | |
Since we're reusing buffers we're effectively transforming all of them into dynamic buffers. It would be nice to not cache long lived static buffers. But there is no way to detect the long lived from short lived ones yet. A good heuristic would be buffer size. | |||
2009-11-27 | svga: add DEBUG_CACHE option | Keith Whitwell | |
2009-11-26 | svga: hash the whole key, not just the first four bytes | Keith Whitwell | |
2009-11-24 | svga: cache textures as well as buffers | Keith Whitwell | |
2009-11-17 | svga: Add svga driver | Jakob Bornecrantz | |