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path: root/src/gallium/drivers/svga/svga_state_vs.c
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2010-01-06Merge remote branch 'origin/mesa_7_7_branch'José Fonseca
Conflicts: configs/default src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c src/mesa/main/version.h
2010-01-05svga: Rebind shaders when tokens change.José Fonseca
Even shader ID doesn't change. Otherwise the token change is not effective. This reverts regression from commit cdb445f3a9285e2d8f042a07021ade78b94e0156. Regression could be seen in Quake3's loading screen -- the upper right corner of the screen would be black.
2010-01-04Merge branch 'mesa_7_7_branch'Brian Paul
Conflicts: docs/relnotes.html src/gallium/drivers/llvmpipe/lp_tex_sample_c.c src/gallium/drivers/r300/r300_cs.h src/mesa/drivers/dri/i965/brw_wm_surface_state.c src/mesa/main/enums.c
2010-01-03svga: Use a shader id as low as possible.José Fonseca
2009-12-17Move the remaining format pf_get_* functions to u_format.h.Michal Krol
Previously they depended on format blocks, but after removing those they started depending on format encoding.
2009-12-03Move pf_get_bits/size() to u_format auxiliary module.Michal Krol
2009-11-17svga: Add svga driverJakob Bornecrantz