Age | Commit message (Collapse) | Author |
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Conflicts:
src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c
src/gallium/auxiliary/util/Makefile
src/gallium/drivers/r300/r300_state_derived.c
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Conflicts:
src/gallium/drivers/softpipe/sp_draw_arrays.c
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It could erroneously return PIPE_OK in some circumstances.
Make compile_fs code identical.
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Conflicts:
configs/default
src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c
src/mesa/main/version.h
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Even shader ID doesn't change. Otherwise the token change is not
effective.
This reverts regression from commit
cdb445f3a9285e2d8f042a07021ade78b94e0156. Regression could be seen in
Quake3's loading screen -- the upper right corner of the screen would
be black.
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Conflicts:
src/gallium/auxiliary/tgsi/tgsi_dump.c
src/gallium/include/pipe/p_shader_tokens.h
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Conflicts:
docs/relnotes.html
src/gallium/drivers/llvmpipe/lp_tex_sample_c.c
src/gallium/drivers/r300/r300_cs.h
src/mesa/drivers/dri/i965/brw_wm_surface_state.c
src/mesa/main/enums.c
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It's all screaming for integer support -- fake it with float for now.
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Modify the translate module to respect instance divisors and accept
instance id as a parameter to calculate input vertex offset.
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Previously they depended on format blocks, but after removing those
they started depending on format encoding.
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