Age | Commit message (Collapse) | Author |
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Use front/back instead of cw/ccw throughout.
Also, use offset_point/line/fill instead of offset_cw/ccw.
Brings gallium representation of this state into line with its main
user, and also what turns out to be the most common hardware
representation.
This fixes a long-standing bias in the interface towards the
architecture of the software rasterizer.
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This also allows us to have texture_target
back as a bitfield and save us a few bytes.
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gcc won't let us take the address of a bitfield in the svga_fs_key_size()
function.
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Seems to be the only way to stay fully portable.
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