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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Age
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Author
2009-09-11
r300g: only allocate one BO for vertex buffers, default size is 64*1024
Cooper Yuan
2009-09-11
llvmpipe: set dirty_render_cache in llvmpipe_clear()
José Fonseca
2009-09-11
llvmpipe: Update status in README and TODO/FIXME comments throughout the code.
José Fonseca
2009-09-10
softpipe: remove no-op softpipe_init_texture_funcs() function
Brian Paul
2009-09-10
softpipe: remove unused #includes, move comment
Brian Paul
2009-09-10
softpipe: reformatting, clean-ups, comments
Brian Paul
2009-09-10
softpipe: remove unneeded #includes
Brian Paul
2009-09-10
Merge branch 'mesa_7_6_branch'
Brian Paul
2009-09-10
Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
Brian Paul
2009-09-10
softpipe: minor indentation fix
Brian Paul
2009-09-10
softpipe: set dirty_render_cache in softpipe_clear()
Brian Paul
2009-09-10
nv50: Fix tiling mode for lower mipmap levels.
Marcin Kościelnicki
2009-09-10
llvmpipe: Fix alpha test.
José Fonseca
2009-09-10
llvmpipe: Mask out color channels not present in the color buffer.
José Fonseca
2009-09-10
llvmpipe: Fix sampling from depth textures. Respect texture compare func.
José Fonseca
2009-09-10
llvmpipe: Skip blending when mask is zero.
José Fonseca
2009-09-10
llvmpipe: Proper control flow builders.
José Fonseca
2009-09-10
llvmpipe: Copy the texture target into the sampler static state.
José Fonseca
2009-09-09
llvmpipe: Quick hack for 1D textures.
José Fonseca
2009-09-09
llvmpipe: Fix depth mask computation.
José Fonseca
2009-09-09
llvmpipe: Include zsbuf's format in the fragment shader key.
José Fonseca
2009-09-09
llvmpipe: Debug function to check stack alignment.
José Fonseca
2009-09-09
i915g: Add buffer write callback
Jakob Bornecrantz
2009-09-09
i915g: Reorg vbuf code a bit
Jakob Bornecrantz
2009-09-09
i915g: Keep vertex buffers in a fifo
Jakob Bornecrantz
2009-09-07
scons: Don't set LLVM_VERSION if one of the llvm-config calls fails.
Vinson Lee
2009-09-07
llvmpipe: Silent debug statement.
José Fonseca
2009-09-07
llvmpipe: Better abs for floating points.
José Fonseca
2009-09-07
llvmpipe: Code generate the texture sampling inside the shader.
José Fonseca
2009-09-07
llvmpipe: Texture sampling code generation primitives.
José Fonseca
2009-09-07
llvmpipe: Convenience function to obtain the integer type with same bitdepth ...
José Fonseca
2009-09-07
llvmpipe: Utility functions for linear and bilinear interpolation.
José Fonseca
2009-09-07
llvmpipe: Correct implementation of floor.
José Fonseca
2009-09-07
llvmpipe: Utility function to get the pointer to a structure member.
José Fonseca
2009-09-07
llvmpipe: SoA pixel unpacking specialization.
José Fonseca
2009-09-07
llvmpipe: Further abstract the texture sampling generation from TGSI translat...
José Fonseca
2009-09-06
r300g: Fix a number of warnings
Nicolai Hähnle
2009-09-06
r300g: Debug flags infrastructure
Nicolai Hähnle
2009-09-05
r300g: update the value of register VAP_VF_MAX_VTX_INDX
Cooper Yuan
2009-09-05
r300g: update rs_block state after changing rasterizer
Cooper Yuan
2009-09-05
r300g: need to validate scissor and viewport state if bind new rasterizer
Cooper Yuan
2009-09-04
i915g: Fix warnings in scons build by using byte pointers
Jakob Bornecrantz
2009-09-03
i915g: Don't send flush flags to HW
Jakob Bornecrantz
2009-09-03
nv50: move centroid, flat bits when making interp long
Christoph Bumiller
2009-09-03
nv50: fix vbo_static_attrib method size error
Christoph Bumiller
2009-09-03
nv50: fix draw_elements_inline_u08/16
Christoph Bumiller
2009-09-03
r300g: specify point/line/triangle have stuffed texture coord
Cooper Yuan
2009-09-02
nv50: SWZ is the same as MOV from our perspective
Ben Skeggs
2009-09-01
tgsi: remove redundant CND0 opcode
Keith Whitwell
2009-09-01
scons: Tool for LLVM. Gracefully disable llvmpipe if LLVM not found.
José Fonseca
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