Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-07-16 | llvmpipe: Only use -mssse3 on gcc 4.3+ | José Fonseca | |
2010-07-16 | i965g: Remove dead initialization in precalc_tex. | Vinson Lee | |
2010-07-16 | r300g: rebuild winsys and command submission to support multiple contexts | Marek Olšák | |
2010-07-15 | llvmpipe: implement instanced drawing functions | Brian Paul | |
And express all the other drawing functions in terms of llvmpipe_draw_range_elements_instanced(). | |||
2010-07-15 | softpipe: re-order drawing functions to get rid of prototype | Brian Paul | |
2010-07-15 | llvmpipe: Remove redundant statement. | José Fonseca | |
Thanks to Vinson for spotting this. | |||
2010-07-14 | llvmpipe: delete lp_test_*.o files with make clean | Brian Paul | |
2010-07-14 | llvmpipe: Remove redundant alignments. | José Fonseca | |
The lp_rast_shader_inputs' alignment is irrelevant now that it contains pointers instead of actual data. Likewise, lp_rast_triangle's size alignment is meaningless. | |||
2010-07-14 | llvmpipe: Addi ssse3 swizzling for B8G8R8A8_UNORM. | Chris Li | |
2010-07-13 | llvmpipe: fix comment typo | Roland Scheidegger | |
2010-07-13 | llvmpipe: move rasterizer to screen instead of setup context | Roland Scheidegger | |
there's no point of having this per context, so move to screen (and protect with a mutex). | |||
2010-07-13 | llvmpipe: Align texture data to the cache line. | José Fonseca | |
2010-07-13 | llvmpipe: eliminate the set_state rasterizer command | Keith Whitwell | |
Just put a pointer to the state in the tri->inputs struct. Remove some complex logic for eliminating unused statechanges in bins at the expense of a slightly larger triangle struct. | |||
2010-07-13 | llvmpipe: pass mask into fragment shader | Keith Whitwell | |
Move this code back out to C for now, will generate separately. Shader now takes a mask parameter instead of C0/C1/C2/etc. Shader does not currently use that parameter and rasterizes whole pixel stamps always. | |||
2010-07-13 | llvmpipe: move fences from per-bin to per-thread | Keith Whitwell | |
Rather than inserting an lp_rast_fence command at the end of each bin, have each rasterizer thread call this function directly once it has run out of work to do on a particular scene. This results in fewer calls to the mutex & related functions, but more importantly makes it easier to recognize empty bins. | |||
2010-07-13 | llvmpipe: Always swizzle/unswizzle whole tiles. | José Fonseca | |
This was already the case, but the generated (un)swizzling code was not benefiting of that knowledge. | |||
2010-07-13 | llvmpipe: Ignores! | Jakob Bornecrantz | |
2010-07-13 | r300g: do not advertise half_float_vertex on rv3x0 | Marek Olšák | |
rv3x0 can't do it. | |||
2010-07-13 | r300g: extend and clean up debug logging | Marek Olšák | |
2010-07-13 | r300g/swtcl: do not emit texcoords if they are also stuffed in GA | Marek Olšák | |
2010-07-13 | r300g: rework the draw_rectangle hook | Marek Olšák | |
It is a lot simplier, cleaner, and more stable now. | |||
2010-07-12 | r300g: Remove unnecessary header. | Vinson Lee | |
2010-07-12 | llvmpipe: Re-enable threading on windows. | José Fonseca | |
2010-07-12 | os, rbug: remove PIPE_THREAD_HAVE_CONDVAR | nobled | |
The new default implementation of pipe_condvar makes it unnecessary. | |||
2010-07-12 | r300g: implement fast color clear | Marek Olšák | |
An initial implementation made by Dave Airlie. For it to be used, a color-only clear must be invoked and exactly one point-sampled render target must be set. The render target must be macrotiled (for us to overcome alignment issues) and bpp must be either 16 or 32. I can't see a difference in performance. :( Conflicts: src/gallium/drivers/r300/r300_blit.c | |||
2010-07-12 | r300g: clear and copy a resource with a rectangular point sprite | Marek Olšák | |
With an ordinary quad, the pixels on the main diagonal are computed and stored twice, which is somewhat inefficient and might not work well with specialized clear codepaths. | |||
2010-07-12 | r300g: do not use immediate mode if there is a VBO in VRAM | Marek Olšák | |
And other minor fixups. | |||
2010-07-12 | r300g: ugly fix of a hardlock in the cubestorm xscreensaver | Marek Olšák | |
FDO bug #28563. | |||
2010-07-09 | r300g: allow the GTT domain for samplers | Marek Olšák | |
This fixes sluggishness in vdrift. | |||
2010-07-09 | r300g/swtcl: fix out-of-bounds write | Marek Olšák | |
This is a typo fix, the generated code should be the same. | |||
2010-07-09 | r300g: fix texturing with negative lod bias | Marek Olšák | |
This should fix FDO bugs #28437 and #28625. | |||
2010-07-08 | r300g: store/return the stride for winsys_handle in winsys | Marek Olšák | |
2010-07-08 | r300g: fix transfering compressed textures | Marek Olšák | |
2010-07-08 | r300g: add a function for marking framebuffer atoms as dirty | Marek Olšák | |
2010-07-08 | r300g: minor fixups | Marek Olšák | |
2010-07-06 | llvmpipe: Don't build lp_test_round when using MSVC. | Vinson Lee | |
lp_test_round uses the math functions round and trunc, which aren't available with MSVC. Fixes the MSVC build for now. | |||
2010-07-06 | llvmpipe: Add lp_test_round to SCons build. | Vinson Lee | |
2010-07-06 | llvmpipe: add test program for round(), trunc(), floor(), ceil() | Brian Paul | |
2010-07-06 | llvmpipe: disconnect vertex texture sampling from the setup | Zack Rusin | |
it was wrong to put this in the fs paths, but it was easier to just stuff it along the fragment texture sampling paths. the patch disconnects vertex texture sampling and just maps the textures before the draw itself and unmaps them after. | |||
2010-07-06 | draw: implement vertex texture sampling using llvm | Zack Rusin | |
2010-07-06 | r300/compiler: Implement KILP opcode. | Tom Stellard | |
Signed-off-by: Marek Olšák <maraeo@gmail.com> | |||
2010-07-06 | llvmpipe: ensure all bins are reset avoids memory corruption. | Alan Hourihane | |
2010-07-05 | llvmpipe: wait for queries being finished when asked for it or before deletion | Roland Scheidegger | |
This fixes bug #28757, though does not yet address the issue that fences aren't always emitted. | |||
2010-07-04 | i915g: Remove unnecessary header. | Vinson Lee | |
2010-07-04 | i915g: Minor cleanups | Jakob Bornecrantz | |
2010-07-04 | i915g: Make batchbuffer flush function not be inline | Jakob Bornecrantz | |
2010-07-04 | i915g: Rename texture state to map state | Jakob Bornecrantz | |
2010-07-04 | i915g: Move fragment state to its own file | Jakob Bornecrantz | |
2010-07-04 | i915g: Move static state to its own file | Jakob Bornecrantz | |
2010-07-04 | i915g: Don't dirty dynamic state if it hasn't changed | Jakob Bornecrantz | |