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path: root/src/gallium/drivers
AgeCommit message (Expand)Author
2010-08-16r300g: fix assert in the rasterizer block for r3xx-r4xxMarek Olšák
2010-08-16r300g: fix an invalid pointer in freeMarek Olšák
2010-08-16r300g: Let hyperz init failnobled
2010-08-16r300g: Fix leaks in failed context creationnobled
2010-08-16r300g: Fix macronobled
2010-08-16r300/compiler: implement DP2 opcodeMarek Olšák
2010-08-16r300/compiler: implement SSG opcodeMarek Olšák
2010-08-15llvmpipe: special case triangles which fall in a single 16x16 blockKeith Whitwell
2010-08-15llvmpipe: consolidate several loops in lp_rast_triangleKeith Whitwell
2010-08-15llvmpipe: remove all traces of step arrays, pos_tablesKeith Whitwell
2010-08-15llvmpipe: eliminate last usage of step array in rast_tmp.hKeith Whitwell
2010-08-15llvmpipe: don't refer to plane->step when dcdx or dcdy would doKeith Whitwell
2010-08-15llvmpipe: also use build_mask at 16, 64 pixel levelsKeith Whitwell
2010-08-15llvmpipe: version of block4 which doesn't need the full step arrayKeith Whitwell
2010-08-15llvmpipe: reorganize block4 loop, nice speedupKeith Whitwell
2010-08-15r300g: mark HiZ/ZMask_clear atoms as non-dirty after emission in clearMarek Olšák
2010-08-15r300g: do not use HiZ if HiZ RAM is not properly initializedMarek Olšák
2010-08-15r300g: rename dirty_zmask -> zmask_in_useMarek Olšák
2010-08-15r300g: do not clear with blitter if we clear just the ZMask RAMMarek Olšák
2010-08-15r300g: do not use fastfill if ZMask RAM is not properly initializedMarek Olšák
2010-08-15r300g: separate num_cs_end_dwords out from prepare_for_renderingMarek Olšák
2010-08-13r300g: do not support separate depth/stencil clear in the driverMarek Olšák
2010-08-13r300g: fix fastfill when color and Z clear are invoked separatelyMarek Olšák
2010-08-13r600g: update shader capsMarek Olšák
2010-08-13r300g: disable depth clamp for nowMarek Olšák
2010-08-13r600g: fix memory leaks running gears.Dave Airlie
2010-08-12Revert "u_blitter: unify clear_depth_stencil and flush_depth_stencil"Marek Olšák
2010-08-12r600g: fix typo in stencil translate.Dave Airlie
2010-08-12r600g: fix provoking-vertex piglit test.Dave Airlie
2010-08-12r600g: improve texture format checker.Dave Airlie
2010-08-12u_blitter: unify clear_depth_stencil and flush_depth_stencilMarek Olšák
2010-08-11r300/compiler: Implement the CONT opcode.Tom Stellard
2010-08-11r600g: accept empty frag prog shaderJerome Glisse
2010-08-11r600g: add src negation supportJerome Glisse
2010-08-11r600g: add point/sprite rendering supportJerome Glisse
2010-08-11llvmpipe: Debug code to dump interpolation coefficients.José Fonseca
2010-08-11llvmpipe: Use single precision divide for one over area computation.José Fonseca
2010-08-11auxiliary: fix u_split_prim naming conventionLuca Barbieri
2010-08-11auxiliary: move Ben Skeggs' primitive splitter to common codeLuca Barbieri
2010-08-11r300g: initialize VAP_VTX_STATE_CNTLMarek Olšák
2010-08-11r300g: implement gl_FrontFacingMarek Olšák
2010-08-10r300g: Remove unnecessary header.Vinson Lee
2010-08-10r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard
2010-08-10r600g: avoid reemiting literal, avoid scheduling empty csJerome Glisse
2010-08-10llvmpipe: Always use floating-point operators for floating-point typesnobled
2010-08-09util: Move _mm_shuffle_epi8() to u_sse.h.José Fonseca
2010-08-09r600g: fix r600 context structure, avoid segfault when no scissorJerome Glisse
2010-08-09r300g: do not print shader compiler errors by defaultMarek Olšák
2010-08-09r600g: fix some warningsMarek Olšák
2010-08-09r600g: fill out some missing caps and sort themMarek Olšák