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2010-09-09llvmpipe: remove redundant tgsi_dup_tokens() callBrian Paul
We were calling this twice so the first allocation was orphaned/leaked.
2010-09-08r600g: add initial bank swizzle support.Dave Airlie
this is ported from r600c mostly, bank swizzling is real messy and I don't think I got enough sleep last night to fully understand it.
2010-09-08r600g: Added missing r600_bc_add_literal() calls to XPD implementation.Tilman Sauerbeck
Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-09-08r600g: Added preliminary support for the LOG opcode.Tilman Sauerbeck
Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-09-08r600g: Added missing abs-ification to RSQ.Tilman Sauerbeck
This makes the 'fp1-RSQ test 2' piglit test work. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-09-08r600g: split opcodes out and add wrapper around usage.Dave Airlie
This splits the r600 opcodes out of the sq file and adds a wrapper so we can convert to evergreen opcodes later without touching these functions too much.
2010-09-08r600g: add support for constants in memory buffers.Dave Airlie
DX9 constants were in the constant file, and evergreen no longer support cfile. r600/700 can also use constants in memory buffers, so add the code (disabled for now) to enable that as precursor for evergreen.
2010-09-08r600g: abstract the hw states out behind a vtbl.Dave Airlie
this is step one towards evergreen support, it lets us plug in whole new hw level states.
2010-09-07llvmpipe: Add lp_rast_debug.c to Makefile.Chia-I Wu
2010-09-07llvmpipe: Refactor lp_scene_add_resource_referenceJosé Fonseca
Less goto spaghetti.
2010-09-07llvmpipe: Fix negated logic in lp_scene_add_resource_reference().José Fonseca
Fixes performance regression.
2010-09-07llvmpipe: move more coef setup into lp_setup_coef.cKeith Whitwell
2010-09-07llvmpipe: declare fence handle structKeith Whitwell
2010-09-07llvmpipe: rasterization debugging helpersKeith Whitwell
2010-09-07llvmpipe: use opcodes instead of function pointers in binsKeith Whitwell
Also, move some state from rasterizer struct to the scene.
2010-09-07llvmpipe: rearrange queriesKeith Whitwell
2010-09-07llvmpipe: enforce fixed memory limit on scenesKeith Whitwell
2010-09-07llvmpipe: clean up deferred zstencil clearsKeith Whitwell
2010-09-07llvmpipe: rework fences and queriesKeith Whitwell
2010-09-07llvmpipe: move whole-tile emit into a functionKeith Whitwell
2010-09-07llvmpipe: put fs variant dumping in a functionKeith Whitwell
2010-09-06nvfx: fix return in vp mainLuca Barbieri
2010-09-06r600g: add error print for no literals for r700s as wellDave Airlie
2010-09-06r600g: fixup r700 assembler for clamp/relative addressingDave Airlie
2010-09-06r600g: add script to generate header file with offsets into state objects.Dave Airlie
This was inherently fragile as any changes to r600_states.h would also need manual updating of all of the bits in radeon.h. Just add a simple python script to do the conversion, its not hooked up to make at all. This also will make adding evergreen a bit easier.
2010-09-06r600g: fix up surface referencesDave Airlie
We end up referencing the new surf and derefing the old surface which is a copy of the pointer to the new surf. So just bump the ref count directly.
2010-09-06r600g: search for sampler views in context on removal.Dave Airlie
Need to remove from context as well.
2010-09-06r600g: add missing printf operandDave Airlie
2010-09-05nvfx: support nv30 simulation on nv40Luca Barbieri
2010-09-05nouveau: delete nouveau_class.h, move nv50 regs to nv50_reg.hLuca Barbieri
nv50 should switch to rules-ng-ng too at some point. The classic Mesa Nouveau driver also includes a copy of nouveau_class.h, and should convert to rules-ng-ng too and remove it.
2010-09-05nvfx: move nv04_2d to rules-ng-ngLuca Barbieri
2010-09-05nvfx: switch to rules-ng-ng register headersLuca Barbieri
This is the new register generation toolkit in use by nouveau. As far as I know, this is the best register description toolkit in existence, and you should use it too for your hardware :) Thanks to Marcin Kościelnicki for inventing it and performing invaluable reverse engineering work of nVidia chips.
2010-09-05nvfx: remove remaining BEGIN_RING/eng3d usesLuca Barbieri
2010-09-05nvfx: pause occlusion queries during blitter usageLuca Barbieri
Thanks for Dave Airlie and Jerome Glisse for their code which made me realize I need this too.
2010-09-05nvfx: properly return fogcoord.w == 1Luca Barbieri
Hardware sets it to 0, so we add an ADD to put an 1 there if the application really wants the alpha channel.
2010-09-05nvfx: support saturate in vpLuca Barbieri
Completely untested, since Mesa apparently never uses this currently. In particular, it might not work with scalar slot op.
2010-09-05nvfx: add rewritten swtnl supportLuca Barbieri
The old swtnl code was broken by the new shader linkage support for GLSL. This is a rewrite of swtnl support, which should instead work properly, be faster and more closer to the much more tested hardware pipeline.
2010-09-05nvfx: use a piglit-ignored format for unknown cap messageLuca Barbieri
2010-09-05llvmpipe: Remove some broken MinGW hacks in the sin/cos reference code.José Fonseca
2010-09-05llvmpipe: Fix perspective divide interpolation.José Fonseca
Intuition != mathematics, so this time I actually worked out the right formula for first order approximation of perspective interpolation. Ironically, per quad divide actually makes things slower when compared with per pixel divide -- probably because the divide hardware unit is rarely used, whereas the multiply unit is typically already saturated and the first order approximation imply more multiplications.
2010-09-05llvmpipe: Relax the colormask constraint on opaque.José Fonseca
Also, include the color buffer in the key. Not having it there causes a tight knots in the logic to determine when it is OK or not to discard previous color buffer contents.
2010-09-05gallivm: Pass condition masks as an unsigned bitmask.José Fonseca
Much more convenient than boolean arrays.
2010-09-05r300g,r300c: memset the compiler struct to zerosMarek Olšák
This should fix bogus reports "Too many temporaries." and maybe some others.
2010-09-05nvfx: support unlimited constants and immediates in fpLuca Barbieri
2010-09-05nvfx: support using blitter to copy depth/stencil resources, fix HeavenLuca Barbieri
We might want to copy them as color ones though. Also works around crash in Unigine Heaven due to failing to allocate a 64 MB temporary in GART for a CPU copy. Unigine Heaven now works on nv40, albeit with very heavy glitches (with the floating branch with render_hdr 0).
2010-09-04nvfx: support rendering to more formatsLuca Barbieri
2010-09-04nvfx: move 2D format selection logic to 2D codeLuca Barbieri
2010-09-04nvfx: fix swizzling of high bpp surfacesLuca Barbieri
2010-09-04nvfx: fix some subrectangle copiesLuca Barbieri
Actually, we may want to get rid of the x/y coordinates for linear surfaces, and realign the origin from scratch if necessary, instead of doing this "on-demand realignment".
2010-09-04nvfx: fix inlinining in nv04_2d.cLuca Barbieri