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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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drivers
Age
Commit message (
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Author
2008-07-08
nv10: use the gallium alloc/free wrappers.
Stephane Marchesin
2008-07-08
nv04: use FREE/MALLOC like a good gallium boy should.
Stephane Marchesin
2008-07-08
Merge branch 'gallium-0.1' of git+ssh://marcheu@git.freedesktop.org/git/nouve...
Stephane Marchesin
2008-07-08
nv30: use native instructions.
Stephane Marchesin
2008-07-08
nv50: make use of nouveau drm 0.0.11 to get 3d going
Ben Skeggs
2008-07-08
nv10: there are no 3D textures.
Stephane Marchesin
2008-07-08
nv04: use BEGIN_RING_NI
Stephane Marchesin
2008-07-08
nv04.
Stephane Marchesin
2008-07-04
nv30: Emit sampler state using state objects
Patrice Mandin
2008-07-05
Merge remote branch 'upstream/gallium-0.1' into gallium-0.1
Ben Skeggs
2008-07-03
nv30: Reemit state when changing context
Patrice Mandin
2008-07-03
nv30: Emit viewport state using state objects
Patrice Mandin
2008-07-03
nv30: Emit polygon stipple state using state objects
Patrice Mandin
2008-07-03
nv30: Emit scissor state using state objects
Patrice Mandin
2008-07-03
nv30: Emit depth/stencil/alpha state using state objects
Patrice Mandin
2008-07-03
nv30: Emit rasterizer state using state objects
Patrice Mandin
2008-07-03
nv30: Emit blend state using state objects
Patrice Mandin
2008-07-03
nv30: Emit blend color state using state objects
Patrice Mandin
2008-07-03
nv30: Emit framebuffer state using state objects
Patrice Mandin
2008-07-02
gallium: nr_attrs was off by one, updated comments, minor code movement
Brian Paul
2008-06-29
nv50: fixes after rebase + commits note on the code that was just pushed.
Ben Skeggs
2008-06-29
nv50: reverse stencil sides, header is wrong
Ben Skeggs
2008-06-29
nv50: fix line stipple
Ben Skeggs
2008-06-29
nv50: don't multiply polygon offset units by 2.0 like on nv40
Ben Skeggs
2008-06-29
nv50: maybe some scissor fixes..
Ben Skeggs
2008-06-29
nv50: vpt translate/scale backwards
Ben Skeggs
2008-06-29
nv50: whoops
Ben Skeggs
2008-06-29
nv50: rework miptree/texture/texsurf code a bit
Ben Skeggs
2008-06-29
nv50: turn on depth test/write again, not 100% but winsys handles it better
Ben Skeggs
2008-06-29
nv50: maintain pipe surface status field
Ben Skeggs
2008-06-29
nv50: remove some debug
Ben Skeggs
2008-06-29
nv50: simplify emit_interp a bit
Ben Skeggs
2008-06-29
nv50: make sure static buffers (constbuf, tex control etc) get on reloc list
Ben Skeggs
2008-06-29
nv50: R32_FLOAT vbo format
Ben Skeggs
2008-06-29
nv50: move surface_map/unmap into nv50_surface.c
Ben Skeggs
2008-06-29
nv50: some people are just born stupid.. really..
Ben Skeggs
2008-06-29
nv50: make TEX a halfie
Ben Skeggs
2008-06-29
nv50: get tri-scissor-tri working
Ben Skeggs
2008-06-29
nv50: separate state validation and upload, similar to nv40
Ben Skeggs
2008-06-29
nv50: fix blend colour
Ben Skeggs
2008-06-29
nv50: use stateobjs for sampler/image_control uploads
Ben Skeggs
2008-06-29
nv50: hack of a TEX opcode
Ben Skeggs
2008-06-29
nv50: hacks for stuff I don't really get yet
Ben Skeggs
2008-06-29
nv50: abuse constbuf upload for program upload
Ben Skeggs
2008-06-29
nv50: a couple more bits'n'pieces
Ben Skeggs
2008-06-29
nv50: disable inline IMMD for now, IMMD+pred == BANG!
Ben Skeggs
2008-06-29
nv50: simplify interp crap a bit...
Ben Skeggs
2008-06-29
nv50: do tsc/tic upload + stub out shader TEX stuff
Ben Skeggs
2008-06-29
nv50: disable ztest for now - it doesn't work still
Ben Skeggs
2008-06-29
nv50: flag to indicate to winsys we want a surface for use as a zeta buffer
Ben Skeggs
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