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path: root/src/gallium/drivers
AgeCommit message (Expand)Author
2008-07-08nv10: use the gallium alloc/free wrappers.Stephane Marchesin
2008-07-08nv04: use FREE/MALLOC like a good gallium boy should.Stephane Marchesin
2008-07-08Merge branch 'gallium-0.1' of git+ssh://marcheu@git.freedesktop.org/git/nouve...Stephane Marchesin
2008-07-08nv30: use native instructions.Stephane Marchesin
2008-07-08nv50: make use of nouveau drm 0.0.11 to get 3d goingBen Skeggs
2008-07-08nv10: there are no 3D textures.Stephane Marchesin
2008-07-08nv04: use BEGIN_RING_NIStephane Marchesin
2008-07-08nv04.Stephane Marchesin
2008-07-04nv30: Emit sampler state using state objectsPatrice Mandin
2008-07-05Merge remote branch 'upstream/gallium-0.1' into gallium-0.1Ben Skeggs
2008-07-03nv30: Reemit state when changing contextPatrice Mandin
2008-07-03nv30: Emit viewport state using state objectsPatrice Mandin
2008-07-03nv30: Emit polygon stipple state using state objectsPatrice Mandin
2008-07-03nv30: Emit scissor state using state objectsPatrice Mandin
2008-07-03nv30: Emit depth/stencil/alpha state using state objectsPatrice Mandin
2008-07-03nv30: Emit rasterizer state using state objectsPatrice Mandin
2008-07-03nv30: Emit blend state using state objectsPatrice Mandin
2008-07-03nv30: Emit blend color state using state objectsPatrice Mandin
2008-07-03nv30: Emit framebuffer state using state objectsPatrice Mandin
2008-07-02gallium: nr_attrs was off by one, updated comments, minor code movementBrian Paul
2008-06-29nv50: fixes after rebase + commits note on the code that was just pushed.Ben Skeggs
2008-06-29nv50: reverse stencil sides, header is wrongBen Skeggs
2008-06-29nv50: fix line stippleBen Skeggs
2008-06-29nv50: don't multiply polygon offset units by 2.0 like on nv40Ben Skeggs
2008-06-29nv50: maybe some scissor fixes..Ben Skeggs
2008-06-29nv50: vpt translate/scale backwardsBen Skeggs
2008-06-29nv50: whoopsBen Skeggs
2008-06-29nv50: rework miptree/texture/texsurf code a bitBen Skeggs
2008-06-29nv50: turn on depth test/write again, not 100% but winsys handles it betterBen Skeggs
2008-06-29nv50: maintain pipe surface status fieldBen Skeggs
2008-06-29nv50: remove some debugBen Skeggs
2008-06-29nv50: simplify emit_interp a bitBen Skeggs
2008-06-29nv50: make sure static buffers (constbuf, tex control etc) get on reloc listBen Skeggs
2008-06-29nv50: R32_FLOAT vbo formatBen Skeggs
2008-06-29nv50: move surface_map/unmap into nv50_surface.cBen Skeggs
2008-06-29nv50: some people are just born stupid.. really..Ben Skeggs
2008-06-29nv50: make TEX a halfieBen Skeggs
2008-06-29nv50: get tri-scissor-tri workingBen Skeggs
2008-06-29nv50: separate state validation and upload, similar to nv40Ben Skeggs
2008-06-29nv50: fix blend colourBen Skeggs
2008-06-29nv50: use stateobjs for sampler/image_control uploadsBen Skeggs
2008-06-29nv50: hack of a TEX opcodeBen Skeggs
2008-06-29nv50: hacks for stuff I don't really get yetBen Skeggs
2008-06-29nv50: abuse constbuf upload for program uploadBen Skeggs
2008-06-29nv50: a couple more bits'n'piecesBen Skeggs
2008-06-29nv50: disable inline IMMD for now, IMMD+pred == BANG!Ben Skeggs
2008-06-29nv50: simplify interp crap a bit...Ben Skeggs
2008-06-29nv50: do tsc/tic upload + stub out shader TEX stuffBen Skeggs
2008-06-29nv50: disable ztest for now - it doesn't work stillBen Skeggs
2008-06-29nv50: flag to indicate to winsys we want a surface for use as a zeta bufferBen Skeggs