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AgeCommit message (Collapse)Author
2009-10-28r300g: fix emitting the stencil-ref and alpha-ref valuesMarek Olšák
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> DSA really needs its head examined someday. ~ C.
2009-10-28r300g: fix the WRAP_T mode when using 1D texturesMarek Olšák
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
2009-10-28r300g: fix blending and do some optimizationsMarek Olšák
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
2009-10-28llvmpipe: Make sure the JIT engine and X86 target are linked on MSVC build.José Fonseca
Basically mimic the llvm 2.6 way of linking execution engines and targets.
2009-10-28llvmpipe: Implement round() for MSVC.José Fonseca
2009-10-28nv50: activate more lanes in a warpChristoph Bumiller
Some cards have crippling defaults set and use only 4 of 32 lanes. This should activate 16 on these. Those that allow 32 by default should still do so. Found out by Marcin Kościelnicki.
2009-10-26r300g: read occlusion query results from both Z pipes on RV530Marek Olšák
2009-10-26r300g: add cubemap supportMarek Olšák
Also, set a pitch for rectangles only.
2009-10-25llvmpipe: Human friendlier sampler state dump.José Fonseca
2009-10-25llvmpipe: Dump the sampler state of the shader key.José Fonseca
2009-10-25llvmpipe: Immediate multiplication.José Fonseca
2009-10-25llvmpipe: Fast path for sampling rgba8 textures with linear filtering.José Fonseca
Implement Keith's suggestion of doing most of the sampling with 16x8 and 8x16 AoS, and only doing the conversion to floating point SoA at the very last step. Improves gloss performance by 10%.
2009-10-25llvmpipe: Make lerping work for 8.8 fixed point values.José Fonseca
2009-10-25llvmpipe: New module to help make assertions about formats.José Fonseca
2009-10-25llvmpipe: New function to unpack rgba8 formats into 4 x u8n AoS.José Fonseca
2009-10-25llvmpipe: Split the format swizzling step from the unpacking.José Fonseca
2009-10-25llvmpipe: Allow different signs when unpacking.José Fonseca
2009-10-25llvmpipe: Add inlines to quickly generate types matching the native SIMD ↵José Fonseca
register bitwidth.
2009-10-25llvmpipe: Merge lp_build_load_rgba_soa into lp_build_sample_texel.José Fonseca
2009-10-25llvmpipe: Factor our pixel offset computation.José Fonseca
2009-10-25llvmpipe: Share testing infrastructure with lp_test_format.José Fonseca
2009-10-25llvmpipe: Eliminate lp_build_store_rgba_aos.José Fonseca
2009-10-25llvmpipe: Eliminate lp_build_load_rgba_aos.José Fonseca
2009-10-25llvmpipe: Move a few format/sampling functions into better space.José Fonseca
2009-10-25r300g: fix redefining mipmaps and fetching from themMarek Olšák
2009-10-25r300g: added support for 3D texturesMarek Olšák
Mipmaps not tested. Also, I am not sure why piglit/texturing/tex3d needs to have color tolerance +-1 to pass. The classic Mesa driver doesn't need that.
2009-10-24r300g: fix scons build yet againJoakim Sindholt
2009-10-23nv50: do SIGN_SET as one instructionChristoph Bumiller
2009-10-23nv50: fix saturation outside of tx_insn caseChristoph Bumiller
2009-10-23nv50: allow all 127 TEMP regsChristoph Bumiller
We should really learn to not waste so many though.
2009-10-23nv50: fix address reg codeChristoph Bumiller
Contained some rather obvious thinking errors before, and didn't consider offsets from TGSI ADDRESS regs.
2009-10-23nv50: add depth texture formats, and a few others, tooChristoph Bumiller
2009-10-23nouveau: nv30: Relax some limits. We can render to z24s8 buffer even if ↵Patrice Mandin
color buffer is 16 bits.
2009-10-23nouveau: nv30: use r5g6b5 as z16 formatPatrice Mandin
2009-10-23gallium: remove extended negate also, and also the ExtSwz tokenKeith Whitwell
Likewise, the extended negate functionality hasn't been used since mesa switched to using tgsi_ureg to build programs, and has been translating the SWZ opcode internally to a single MAD.
2009-10-23cell: typo from ExtSwizzle commitKeith Whitwell
2009-10-23gallium: remove the swizzling parts of ExtSwizzleKeith Whitwell
These haven't been used by the mesa state tracker since the conversion to tgsi_ureg, and it seems that none of the other state trackers are using it either. This helps simplify one of the biggest suprises when starting off with TGSI shaders.
2009-10-23gallium: remove noise opcodesKeith Whitwell
Provide a dummy implementation in the GL state tracker (move 0.5 to the destination regs). At some point, a motivated person could add a better implementation of noise. Currently not even the nvidia binary drivers do anything more than this. In any case, the place to do this is in the GL state tracker, not the poor driver.
2009-10-22r300g: Enable more stuff in r300_screen, cleanup comments.Corbin Simpson
Also enable 24-bit depth buffers without stencil.
2009-10-22r300g: Cleanup PSC setup math a bit and stop using Draw formats.Corbin Simpson
2009-10-22nv50: handle PIPE_TEX_FILTER_ANISO caseChristoph Bumiller
Set the same bits as for linear filtering (in addition to max anisotropy), and 2 unknown bits I've seen set.
2009-10-22nouveau: nv30: rewrite so we can render only in depth bufferPatrice Mandin
2009-10-22nouveau: nv30: use a8r8g8b8 as depth texture format for z24s8Patrice Mandin
2009-10-22r300g: Clean up duplicate code in r300_render.Corbin Simpson
2009-10-22r300g: Move render functions to r300_render.Corbin Simpson
Part of the fastpath cleanup.
2009-10-22llvmpipe: Avoid yet another variable size array.José Fonseca
2009-10-22llvmpipe: Define rdtsc for MSVC.José Fonseca
2009-10-22llvmpipe: Avoid variable size arrays.José Fonseca
Not really variable size, but MSVC still doesn't like them.
2009-10-22llvmpipe: Use the pack/unpack functions for 8bit unsigned norm multiplication.José Fonseca
2009-10-22llvmpipe: Utility function to double the bit width of a type.José Fonseca