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path: root/src/gallium/drivers
AgeCommit message (Expand)Author
2010-12-24softpipe: add support for color writes all color bufs propertyDave Airlie
2010-12-23r300g: use a simpler fallback for misaligned ushort indices with trianglesMarek Olšák
2010-12-23r300g: add support for B2G3R3 texturingMarek Olšák
2010-12-22i915g: Remove unnecessary header.Vinson Lee
2010-12-22llvmpipe: Remove unnecessary headers.Vinson Lee
2010-12-22r300g: Remove unnecessary headers.Vinson Lee
2010-12-22svga: Remove unnecessary header.Vinson Lee
2010-12-22r600g: Remove the unused "pframebuffer" field from r600_pipe_context.Henri Verbeet
2010-12-22r600g: drop unused code in evergreen.Dave Airlie
2010-12-22r600g: fix evergreen segfaults.Dave Airlie
2010-12-22r300g: fix precision issues with B10G10R10A2Marek Olšák
2010-12-22r300g: support B10G10R10A2 render targets only with DRM 2.8.0 or later versionsMarek Olšák
2010-12-21r600g: avoid segfaultJerome Glisse
2010-12-16nvfx: fix fragprog word swapping on big-endian machinesBen Skeggs
2010-12-15r600g: fix pow(0, 0) evaluating to NaNFredrik Höglund
2010-12-15r600g: need to reference upload buffer as the might still live accross flushJerome Glisse
2010-12-14softpipe: do texture swizzle during texture samplingBrian Paul
2010-12-14r600g: fix segfault when translating vertex bufferJerome Glisse
2010-12-12r600g: fix rendering with a vertex attrib having a zero strideAlex Deucher
2010-12-13r300g: fixup rs690 tiling stride alignment calculations.Dave Airlie
2010-12-11nvc0: support user clip planesChristoph Bumiller
2010-12-11nvc0: enable vertex color clampingChristoph Bumiller
2010-12-11r300g: fix rendering with a vertex attrib having a zero strideMarek Olšák
2010-12-10nvc0: fix FACE state and and handle FACE sysval/varying offsetChristoph Bumiller
2010-12-10nvc0: fix branching opsChristoph Bumiller
2010-12-09r600g: Fix SCons build.Vinson Lee
2010-12-09r600g: indentation cleanupJerome Glisse
2010-12-09r600g: specialized upload managerJerome Glisse
2010-12-09llvmpipe: Plug fence leaks.José Fonseca
2010-12-09nvc0: call grobj_alloc for all used classesChristoph Bumiller
2010-12-09nvc0: write texture address to TIC with a RELOCChristoph Bumiller
2010-12-09nvc0: use tile flags in a way compatible with nouveauChristoph Bumiller
2010-12-09nvc0: buffer suballocation with a primitive slab allocatorChristoph Bumiller
2010-12-09nvc0: generate shader header for geometry programsChristoph Bumiller
2010-12-09nvc0: fix immediate arg for SHL/SHRChristoph Bumiller
2010-12-09nvc0: index buffers are backChristoph Bumiller
2010-12-09nvc0: upload constants with m2mf for the time beingChristoph Bumiller
2010-12-09nvc0: support primitive restartChristoph Bumiller
2010-12-09nvc0: rcp f32 also supports neg and abs modifiersChristoph Bumiller
2010-12-08llvmpipe: enable instanced drawing capBrian Paul
2010-12-08softpipe: enable instanced drawing capBrian Paul
2010-12-08gallivm/llvmpipe: implement system values and instanceIDBrian Paul
2010-12-07r600g: remove dead codeJerome Glisse
2010-12-07r300g: also revalidate the SWTCL vertex buffer after its reallocationMarek Olšák
2010-12-07r300g: validate buffers only if any of bound buffers is changedMarek Olšák
2010-12-07r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possibleMarek Olšák
2010-12-06r600g: avoid useless shader rebuild at draw callJerome Glisse
2010-12-06r600g: build fetch shader from vertex elementsJerome Glisse
2010-12-05r600g: Cleanup fetch shader resources in r600_pipe_shader_destroy().Henri Verbeet
2010-12-05gallium/trace: check bind_vertex_sampler_states and set_vertex_sampler_viewsXavier Chantry