Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-02-27 | gallium/i915: remove unneeded assignment | Brian | |
2008-02-27 | gallium: remove unnecessary tgsi_interp_coef decl | Brian | |
2008-02-27 | gallium: remove uses_kill field from softpipe_shader | Brian | |
2008-02-27 | cell: Use unified data cache for textures too | Ian Romanick | |
2008-02-27 | gallium: remove obsolete *_strings.c files | Brian | |
2008-02-27 | gallium: remove pipe_context->texture_create/release/get_tex_surface() | Brian | |
These functions are now per-screen, not per-context. | |||
2008-02-27 | gallium: move is_format_supported() to pipe_screen struct | Brian | |
2008-02-27 | gallium: start removing pipe_context->get_name/vendor/param/paramf | Brian | |
These are now per-screen functions, not per-context. State tracker updated, code in drivers and p_context.h disabled. | |||
2008-02-27 | gallium/i965: implement pipe_screen for i965 driver (untested) | Brian | |
2008-02-27 | gallium/i915: hook up screen->get_param() | Brian | |
2008-02-27 | Cell: implement pipe_screen for cell driver | Brian | |
2008-02-27 | gallium: implement pipe_screen for softpipe driver | Brian | |
2008-02-27 | gallium/i915: remove some redundant code | Brian | |
2008-02-27 | gallium: softpipe_init_texture_funcs(), make texture func static | Brian | |
2008-02-27 | gallium: update for new i915_screen.c file; fix some warnings. | José Fonseca | |
2008-02-26 | cell: insert a (disabled) call to spe_cpu_info_get() | Brian | |
Found on the Cell devel forum, but doesn't appear to be available in SDK 2.1. | |||
2008-02-26 | gallium: introduce 'pipe_screen' for context-independent functions | Brian | |
This will allow creating textures before a rendering context exists, for example. Only implemented in i915 driver for now. i915pipe->texture_create() just dispatches through to the i915screen->texture_create() to avoid state tracker changes for now. | |||
2008-02-26 | gallium: remove pipe parameter from pipe_texture_reference() | Brian | |
Added pipe field to pipe_texture (temporary, see comments). First step toward context-less texture creation... | |||
2008-02-26 | gallium: replace draw_convert_wide_points() with draw_wide_point_threshold() | Brian | |
Specifying a threshold size is a bit more flexible, and allows the option of converting even 1-pixel points to triangles (set threshold=0). Also, remove 0.25 pixel bias in wide_point(). | |||
2008-02-26 | cell: Multiple rendering contexts don't work yet | Ian Romanick | |
Log a message and forcibly exit. This prevents silly fools from thinking there's a bug...instead of just an unimplemented feature. :) | |||
2008-02-26 | gallium/i915: Use tgsi_scan_shader() to collect shader info | Brian | |
No longer use semantic info in pipe_shader_state. Also, remove redundant semantic info from i915_fp_compile struct. | |||
2008-02-26 | gallium: remove unused var | Brian | |
2008-02-26 | gallium: added tgsi_shader_field to sp_fragment_shader | Brian | |
Use the shader semantic info from there, instead of from pipe_shader_state. Carry this idea to draw module and other drivers... | |||
2008-02-25 | gallium/i915: plug in aapoint draw stage | Brian | |
2008-02-25 | gallium/i915: Fix emit_hw_vertex(): need to use vinfo->src_index[] | Brian | |
2008-02-25 | gallium/i915: remove debug code | Brian | |
2008-02-25 | gallium/i915: fix i915_emit_texld() to handle swizzled texcoords | Brian | |
Allocate a temporary register, insert MOV instruction, etc. | |||
2008-02-25 | cell: Additional changes to match changes in draw/draw_vertex_shader.c | Ian Romanick | |
2008-02-25 | cell: Fix off-by-one error in spu_dcache_fetch_unaligned | Ian Romanick | |
This time the off-by-one error caused an extra qword to be fetched under certain circumstances when the source ea was not qword aligned. | |||
2008-02-25 | cell: Trivial compiler warning clean-ups. | Ian Romanick | |
2008-02-25 | Cell: Remove unnecessary include files | Ian Romanick | |
2008-02-25 | Cell: Use multiple DMA tags for the dcache. | Ian Romanick | |
2008-02-25 | gallium/i915: compute vertex size _after_ state validation in emit_prim(). | Brian | |
Fixes crash when drawing aa lines. | |||
2008-02-25 | gallium/i915: plug in aaline draw stage | Brian | |
2008-02-25 | gallium/i915: make sure state is up to date in ↵ | Brian | |
i915_vbuf_render_get_vertex_info(), also disable bogus assertion | |||
2008-02-25 | gallium/i915: need to recompute vertex info if vertex shader changes | Brian | |
2008-02-25 | gallium/i915: call draw_flush() in i915_flush() | Brian | |
2008-02-25 | gallium/i915: use draw_find_vs_output() directly, fix broken fogcoords. | Brian | |
We now produce the correct 915 vertex layout regardless of the order in which fragment shader inputs are declared. | |||
2008-02-25 | softpipe: use draw_find_vs_output() directly | Brian | |
2008-02-25 | gallium/i915: added SGT/SLE opcodes | Brian | |
2008-02-24 | Add new files. | José Fonseca | |
2008-02-23 | gallium: disable early Z test if fragment shader contains KIL instruction. | Brian | |
Use tgsi_scan_shader() to determine if the fragment shader uses KIL or writes fragment.z | |||
2008-02-24 | gallium: MSVC fixes. | José Fonseca | |
2008-02-23 | Bring in several forgotten MSVC fixes. | José Fonseca | |
2008-02-22 | gallium: fix a state validation bug found w/ pointblast.c | Brian | |
2008-02-22 | gallium/i915: overhaul of fragment shader compilation, constant/immediate ↵ | Brian | |
allocation Before, fragment shaders were translated to i915 hw code at bind time, rather than create time. Now there's an i915_fragment_shader struct with the expected contents that's created by i915_create_fs_state(). Translation to i915 code takes place there too. Immediates are handled correctly now. During program translation we keep track of which constant buffer slots are free (i.e. not referenced by the shader). Then the TGSI immediates and ancillary immediates (introduced for SIN/COS/etc) are put into those free slots. When it's time to upload the constant buffer, use the fp->constant_flags[] array to determine if we should grab an immediate from the shader, or a user-defined parameter from the gallium constant buffer. | |||
2008-02-22 | gallium: fix brokenb build | Brian | |
2008-02-22 | cell: added function prototypes to silence warnings | Brian | |
2008-02-22 | cell: fix build: s/dest/vertex/ | Brian | |
2008-02-23 | gallium: Fix build on Windows. | Michal Krol | |