Age | Commit message (Collapse) | Author |
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This reverts commit de4784e36505316c2a5ab34cc5b371d17f38d3c5.
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fixes piglit stencil-twoside and stencil-wrap
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This takes the r300g texture format checker and fixes it up for r600g,
it passes glean texSwizzle, pixelformats, and texture_srgb tests,
however I think it L8S8_SRGB is broken as is L8_SRGB, need to investigate.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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No need to enable depth test for clear.
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Should fix few glBitmap cases.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Current practice is to start identifiers with "util_" instead of "u_".
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This is a simple framework that handles splitting primitives in an
abstract way.
The user has to specify the primitive start, start index and count.
Then, it can ask the primitive splitter to "draw" a chunk of the
primitive, staying under a given vertex/index budget.
The primitive splitter will then call user-supplied functions to
emit a range of vertices/indices, as well as switch the edgeflag
on or off.
This is particularly useful for hardware that either has limits
on the vertex count field, or where vertices are pushed on a FIFO
or temporary buffer of limited size.
Note that unlike other splitters, it does not manipulate data in
any way, and merely asks a callback to do so, in vertex intervals.
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This got lost during the rasterizer rewrite.
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Single loops work, but nested loops do not.
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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See:
http://bugs.freedesktop.org/29404
http://bugs.freedesktop.org/29407
Signed-off-by: José Fonseca <jfonseca@vmware.com>
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It's bound to be useful elsewhere.
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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The shader caps need additional corrections.
(based on a patch from netkas at Phoronix)
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ofs is in dwords, so need to shift it for registers.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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In this case, we were incorrectly prioritizing PIPE_TRANSFER_DONTBLOCK over
PIPE_TRANSFER_UNSYNCHRONIZED.
This can lead to failure in the Mesa VBO draw paths that end up specifying
both, but don't expect map to fail (in particular, the problem manifested as
a leak of buffer objects in teapot with other changes).
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Ooops, it wasn't supposed to be there.
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It sometimes works, sometimes not. I guess we have the zmask offsets wrong.
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Need to add a test for multi-hiz/zmask db in a single context.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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- This can only be triggered when DEBUG_NOUVEAU_STATEOBJ is active.
- Also remove a redundant pointer assignment.
Reported-by: Roy Spliet <r.spliet@student.tudelft.nl>
Signed-off-by: Maarten Maathuis <madman2003@gmail.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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This reverts commit 9c949d4a4dd43b7889e13bdf683bcf211f049ced.
Conflicts:
src/gallium/drivers/r600/r600_context.h
src/gallium/drivers/r600/r600_draw.c
src/gallium/drivers/r600/r600_shader.c
src/gallium/drivers/r600/r600_state.c
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fixup exports from pixel shader for multi-cbs + depth buffer writing.
Still crashes GPU running any of the multi-buffer or depth writing
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This enables GL2.1 and passes glean's texture_srgb test.
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this enables GL_EXT_packed_depth_stencil. fbo-d24s8 passes
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At least this seems to fix the glean maskedClear test.
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This fixes fbo-readpixels piglit test, and adds support for swapping
the formats. Not all formats are correct yet I don't think.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Apparently they have always been broken, even before unification.
Fixes a lot of stuff, starting from morph3d and lighting in teapot
with textures disabled.
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