Age | Commit message (Collapse) | Author |
|
split copy a bit more
|
|
|
|
|
|
Something called "validate" should return FALSE on failure, not TRUE.
|
|
|
|
Various opcodes which can be implemented trivially with other TGSI opcodes,
such as matrix multiplication and negation. These were not used by any
state tracker or implemented by any of the drivers.
|
|
Also trust that Gallium will not give us TGSI that miscounts shader consts.
This creates a 20x speedup on glxgears, from 8 FPS to 160 FPS.
|
|
|
|
|
|
|
|
Remove the need to have a pointer in this struct by just including
the immediate data inline. Having a pointer in the struct introduces
complications like needing to alloc/free the data pointed to, uncertainty
about who owns the data, etc. There doesn't seem to be a need for it,
and it is unlikely to make much difference plus or minus to performance.
Added some asserts as we now will trip up on immediates with more
than four elements. There were actually already quite a few such asserts,
but the >4 case could be used in the future to specify indexable immediate
ranges, such as lookup tables.
|
|
|
|
Flagged by the DRM command stream checker. This allows the driver to work on
non-R500 cards.
|
|
Conflicts:
Makefile
progs/glsl/multitex.c
src/mesa/main/enums.c
src/mesa/main/state.c
src/mesa/main/texenvprogram.c
src/mesa/main/version.h
|
|
Most obvious problem is drawpixels comes out blocky, but this may be
an existing issue of KIL on the sse path.
|
|
Pass the tgsi_exec_machine struct in directly and just hold a single
pointer to this struct, rather than keeping one for each of its
internal members.
|
|
Centralize the creation, initialization and destruction of this struct.
Use align_malloc instead of home-brew alternatives.
|
|
|
|
default extension list
|
|
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
|
|
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
|
|
|
|
Seriously.
|
|
These will come back in someday, when we can properly use them.
|
|
They have to cross into each other's registers.
|
|
(cherry picked from commit 88c01a15da5639dd68a6a0133724994cb66f1316)
|
|
As reported and initially tested by MrCooper.
|
|
Conflicts:
src/mesa/main/dlist.c
src/mesa/vbo/vbo_save_api.c
|
|
This is okay since drm_api.h doesn't have any external
dependancies, one could make it only compile on platforms
that support drm.
|
|
Also just noticed that demos/copypix walks around the overlapping blit rules.
Bad, bad Mesa. :3
|
|
This makes demos/copypix better-looking. Horizontal dimensions are right now.
|
|
|
|
|
|
Remove the drm_api from the functions in the softpipe and
i915simple drivers. Create wrapper functions in the
backends instead.
|
|
This was only present for the sake of GL_ARB_shadow_ambient which we
never implemented in Gallium. If we someday want GL_ARB_shadow_ambient
we can implement it in the state tracker by adding a MAD after the
relevant TEX instructions.
|
|
mesa allocates both frontface and pointcoord registers within the fog
coordinate register, by using swizzling. to make it cleaner and easier
for drivers we want each of them in its own register. so when doing
compilation from the mesa IR to tgsi allocate new registers for both
and add new semantics to the respective declarations.
|
|
|
|
|
|
|
|
|
|
Never crashed on x86, ptx is in the same stack slot in either case.
Thanks to Bob Gleitsmann for catching this.
|
|
|
|
|
|
|
|
The alpha value wasn't set at all before so we got unpredictable results.
Note that we don't currently obey GL_DEPTH_TEXTURE_MODE in the state
tracker. For now, we return the result in the default mode (r,r,r,1).
|
|
|
|
For some triangles we can generate quads which lie just outside the
surface bounds. Just check the quad's mask before trying to emit/process
the quad.
Fixes failed assertion in Lightsmark.
|
|
Render results are only visible when the render cache is flushed.
softpipe_is_texture_referenced must reflect that or transfers to/from the
textures bound in the framebuffer won't be proceeded of the necessary
flush, causing transfer data to be outdated/clobbered.
This fixes conform drawpix test with softpipe.
|
|
|
|
Allow Z24S8 to be a true texture.
|