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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Age
Commit message (
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Author
2010-09-22
r600g: cleanup some of the DB blit code
Dave Airlie
2010-09-22
r600g: fix typo in struct member name
Dave Airlie
2010-09-21
r600g: occlusion query for new design
Jerome Glisse
2010-09-21
softpipe: add missing calls to set draw vertex samplers/views
Brian Paul
2010-09-21
r600g: fix multi buffer rendering
Jerome Glisse
2010-09-21
r600g: directly allocate bo for user buffer
Jerome Glisse
2010-09-21
llvmpipe: When failing free fs shader too.
José Fonseca
2010-09-21
llvmpipe: Describe how to profile llvmpipe.
José Fonseca
2010-09-21
Merge branch 'sprite-coord'
Brian Paul
2010-09-21
llvmpipe: fix flatshading in new line code
Keith Whitwell
2010-09-21
r600g: Removed debug code.
Tilman Sauerbeck
2010-09-21
r600g: fix eg texture borders.
Dave Airlie
2010-09-21
r600g: fixup evergreen miptree setup.
Dave Airlie
2010-09-21
r600g: deal with overflow of VTX/TEX CF clauses.
Dave Airlie
2010-09-20
llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTS
Brian Paul
2010-09-20
r600g: use pipe context for flushing inside map
Jerome Glisse
2010-09-20
llvmpipe: implement sprite coord origin modes
Brian Paul
2010-09-20
llvmpipe: rename sprite field, add sprite_coord_origin
Brian Paul
2010-09-20
r600g: Implemented the Z and W component write for the SCS opcode.
Tilman Sauerbeck
2010-09-20
llvmpipe: clean-up, comments in setup_point_coefficient()
Brian Paul
2010-09-20
r600g: Honour destination operand's writemask in the SCS implementation.
Tilman Sauerbeck
2010-09-20
llvmpipe: reformatting, remove trailing whitespace, etc
Brian Paul
2010-09-20
llvmpipe: indentation fix
Brian Paul
2010-09-20
llvmpipe: maintain fragment shader state for draw module
Brian Paul
2010-09-20
softpipe: fix whitespace
Luca Barbieri
2010-09-20
softpipe: make z/s test always pass if no zsbuf, instead of crashing
Luca Barbieri
2010-09-20
llvmpipe: fix query bug when no there's no scene
Brian Paul
2010-09-20
r600g: move chip class to radeon common structure
Jerome Glisse
2010-09-20
svga: Integer constant register file has a separate namespace.
Michal Krol
2010-09-20
svga: Fix relative addressing translation for pixel shaders.
Michal Krol
2010-09-19
r600g: Cleanup viewport floats.
Corbin Simpson
2010-09-19
r600g: Clean up PS setup.
Corbin Simpson
2010-09-20
r600g: add missing BC_INST wrapper for evergreen
Dave Airlie
2010-09-20
r600g: fixup r700 CB_SHADER_CONTROL register.
Dave Airlie
2010-09-20
r600g: fix r700 cube map sizing.
Dave Airlie
2010-09-20
r600g: add color/texture support for more depth formats.
Dave Airlie
2010-09-20
r600g: add z16 to color setup
Dave Airlie
2010-09-19
r600g: "tmp" is such a bad name for a texture.
Corbin Simpson
2010-09-19
r600g: Fix false and true.
Corbin Simpson
2010-09-19
r600g: Clean up some indentation and |= vs. | usage.
Corbin Simpson
2010-09-19
r600g: Deobfuscate and comment a few more functions in r600_hw_states.
Corbin Simpson
2010-09-19
r600g: Trivially deobfuscate r600_hw_states.
Corbin Simpson
2010-09-19
r600g: Use align() instead of handrolled code.
Corbin Simpson
2010-09-20
r600g: drop debugging that snuck in
Dave Airlie
2010-09-20
r600g: clean up valgrind issues on maxtargets test.
Dave Airlie
2010-09-20
r600g: fix fbo-drawbuffers-maxtargets
Dave Airlie
2010-09-20
r600g: modify index buffers for sizes the hw can't deal with.
Dave Airlie
2010-09-20
util/r300g: split the r300 index buffer modifier functions out to util
Dave Airlie
2010-09-20
r600g: fix exports_ps to export a number not a mask.
Henri Verbeet
2010-09-19
Revert "r600g: Flush upload buffers before draws instead of before flushes."
Henri Verbeet
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