summaryrefslogtreecommitdiff
path: root/src/gallium/drivers
AgeCommit message (Expand)Author
2009-11-07r300g: Don't pass hw_prim around in the context.Corbin Simpson
2009-11-07r300g: Use common state funcs for translating vert formats.Corbin Simpson
2009-11-07r300g: don't hang GPU on misbehaving appsMaciej Cencora
2009-11-07r300g: VBOs WIPMaciej Cencora
2009-11-07r300g: add missing flushMaciej Cencora
2009-11-07r300g: enable CS dumpingMaciej Cencora
2009-11-07r300g: move vborender context function to seperate fileMaciej Cencora
2009-11-07i915g: Fix comment in is buffer referencedJakob Bornecrantz
2009-11-07nv50: enable all 32 threads of a warpChristoph Bumiller
2009-11-06llvmpipe: Fix build with llvm 2.6.José Fonseca
2009-11-05softpipe: Implement PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE for destination.José Fonseca
2009-11-04r300g: add polygon modeMarek Olšák
2009-11-04r300g: fix the size of CS when emitting the fragprog constant bufferMarek Olšák
2009-11-04r300g: set the correct offset in a colorbuffer surfaceMarek Olšák
2009-11-04r300g: add color channel maskingMarek Olšák
2009-11-04nv50: fix shader emit_tex for cube texturesChristoph Bumiller
2009-11-04nv50: add abs-modifier for emit_minmaxChristoph Bumiller
2009-11-04nv50: add 3d texture tiling and mip-mappingChristoph Bumiller
2009-11-03llvmpipe: Sanitise shader semantic and interpolator handling.Michal Krol
2009-11-03llvmpipe: remove old prim_setup draw stageKeith Whitwell
2009-11-03llvmpipe: Respect gl_rasterization_rules in primitive setup.José Fonseca
2009-11-02softpipe: Sanitise shader semantic and interpolator handling.Michal Krol
2009-11-01nouveau: Assume all texture blankets are linear for now.Younes Manton
2009-11-01r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc.Corbin Simpson
2009-11-01r300g: fix geometry corruptionsMaciej Cencora
2009-11-01r300g: split constant buffer and shader emittionMaciej Cencora
2009-11-01r300g: Adopt osiris' PSC data and swizzle.Corbin Simpson
2009-11-01nv50: handle TGSI_SEMANTIC_FACEChristoph Bumiller
2009-11-01nv50: make IF condition safeChristoph Bumiller
2009-11-01nv50: implement TGSI_OPCODE_AND/OR/XORChristoph Bumiller
2009-10-31nv50: fix textures with block size != cppChristoph Bumiller
2009-10-31nouveau: Support X8R8G8B8 textures on nv30, nv40 and RTs on nv10-nv40.Younes Manton
2009-10-31nv50: use SIFC also for shader uploadChristoph Bumiller
2009-10-31nv50: make MRTs workChristoph Bumiller
2009-10-31r300g: correct the pitch calculation for smaller mipmapsMarek Olšák
2009-10-31r300g: pretend NPOT supportMarek Olšák
2009-10-31r300g: fix reading from the destination buffer in blendingMarek Olšák
2009-10-31r300g: add precalculating of pixel pitch, add a new NPOT flagMarek Olšák
2009-10-31r300g: remove unnecessary assertionsMarek Olšák
2009-10-31r300g: fix crash in r300_is_texture_referencedMarek Olšák
2009-10-30softpipe: Respect gl_rasterization_rules in primitive setup.Michal Krol
2009-10-28r300g: Use u_trim_pipe_prim to prevent lockups from incorrect vert counts.Corbin Simpson
2009-10-28r300g: Keep texture formats organized.Corbin Simpson
2009-10-28r300g: add some texture formatsMaciej Cencora
2009-10-28r300g: Clear up a bit of the buffer reference stuff.Corbin Simpson
2009-10-28r300g: Fix XXX.Corbin Simpson
2009-10-28r300g: fix emitting the stencil-ref and alpha-ref valuesMarek Olšák
2009-10-28r300g: fix the WRAP_T mode when using 1D texturesMarek Olšák
2009-10-28r300g: fix blending and do some optimizationsMarek Olšák
2009-10-28llvmpipe: Make sure the JIT engine and X86 target are linked on MSVC build.José Fonseca