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path: root/src/gallium/drivers
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2010-01-02i965: Add missing include.José Fonseca
2010-01-01r300: Fix scons build.José Fonseca
2010-01-01llvmpipe: Add missing include path.José Fonseca
The abscense was being masked previously.
2010-01-01scons: Aggregate all tiny libraries in a single library.José Fonseca
Makes integration of gallium into out of tree components much easier. No pratical change for components in this tree,
2009-12-31nv50: small fix for handling "dangerous" swizzlesChristoph Bumiller
2009-12-31Merge branch 'mesa_7_7_branch'Brian Paul
Conflicts: configs/darwin src/gallium/auxiliary/util/u_clear.h src/gallium/state_trackers/xorg/xorg_exa_tgsi.c src/mesa/drivers/dri/i965/brw_draw_upload.c
2009-12-31nv50: fix TEXLOD sequence and use it only in FPsChristoph Bumiller
2009-12-31nv50: cannot kill branch if immediate is usedChristoph Bumiller
The immediate's bits eat the condition bits.
2009-12-31nv50: make assimilate_temp safeChristoph Bumiller
Cannot change hw reg assigned to a TGSI TEMP on the fly if we are in a loop, conditional, or can jump around wildly.
2009-12-31nv50: handle TGSI_OPCODE_EXP,LOGChristoph Bumiller
Not that they make much sense on nv50, but we also do LIT ...
2009-12-31nv50: add support for subroutinesChristoph Bumiller
2009-12-31nv50: alloc_reg on reg_instanceChristoph Bumiller
If we create multiple instances of an nv50_reg referencing them same resource, register allocation from alloc_reg has to be done with the original nv50_reg.
2009-12-31nv50: multiply polygon offset units by 2Christoph Bumiller
2009-12-31nv50: neg and abs modifiers for flopsChristoph Bumiller
Also fixes RSQ of negative sources.
2009-12-31nv50: don't negate immediates in set_immdChristoph Bumiller
This negation would only be triggered in situations where it's incorrect. The caller of set_immd should negate the immediate value in the instruction itself if desired, and will also know if it's a float or an int. ADD TEMP[0], CONST[0], -IMMD[0] would load the immediate into extra TEMP, negated, and set the negate flag in add as well - double negation.
2009-12-30nouveau: Fix glTexSubImage on swizzled surfaces on <=NV40Luca Barbieri
Currently in nvXX_transfer_new a temporary as large as the surface is created. If the subrectangle is not the whole texture we would need to read back the whole texture, but we aren't. Thus, everything but the subrectangle specified is loaded as garbage. This can be seen in progs/demos/ray. This patch fixes the problem by creating a temporary that covers only the desired subrectangle. That makes us hit an alignment assert in nv04_surface_2d.c. Fix it using the point registers instead of manipulating the swizzled surface offset to account for the destination coordinates (which do not seem to have a 1024 limit). Signed-off-by: Francisco Jerez <currojerez@riseup.net>
2009-12-28llvmpipe: Fix assert.Vinson Lee
2009-12-28llvmpipe: Silence compiler warnings.Vinson Lee
2009-12-28nouveau: Unreference state/buffer objects on context/screen destruction.Younes Manton
- unreference state objects so that buffer objects are unreferenced and eventually destroyed - free channel at screen's destruction Based on Krzysztof Smiechowicz's patch.
2009-12-28nouveau: Fix swizzling for copies to rectangular texturesLuca Barbieri
nVidia hardware seems to swizzle rectangular texture (with width != height) coordinates by swizzling the lower bits and then adding the higher bits from the larger dimension. However, nv04_swizzle_bits ignores width and height and just interleaves everything. This causes problems with rectangular POT textures with height or width 2048 or 4096 (but not 2048x1024 where it works by chance) since the driver swizzles them in 1024x1024 chunks and gets the start position for the non-first chunks wrong. The following patch seems to fix those problems.
2009-12-28nouveau: Fix nv20-40 swizzled miptree RTsLuca Barbieri
I just coded a patch that does this and seems to work fine. It must be fixed since it breaks OpenGL (or the state tracker can be changed, but it seems better to do it in the driver). The patch also fixes NV20 and NV30 in the same way. They compile but are untested. I would guess that using the 3D engine is faster for the larger levels, but the 2D engine is faster for the smaller ones (and lacks this issue).
2009-12-28NV30/NV40 CMP and SCS src == dst handlingLuca Barbieri
CMP and SCS can produce incorrect results if the source and destination are the same. This patch should fix the issues. CMP is fixed by predicating both moves. SCS by changing the order if the source component is X.
2009-12-28llvmpipe: Unmapping vertex/index buffers does NOT flush draw module anymore.José Fonseca
Not since 6094e79f4e3350d123c7532b1c73faa60834a62d. Drivers now need to flush draw module explicitely (which explains why all those previous commits adding draw_flushes calls were necessary). This is a good thing, but it's tricky to get this right in face of user buffers (it's not even clear who has the responsibility to flush when a user buffer is seen -- statetracker or pipe driver), so just force flush (temporarily) since it's not a bottleneck now.
2009-12-28xlib: Integrate the trace driver with all pipe drivers.José Fonseca
And not just softpipe. It is particularly convenient to use llvmpipe instead, since it is much faster. It also allows to use rbug with all xlib drivers.
2009-12-28nv04: Fix build after the latest nouveau_class.h changes.Francisco Jerez
2009-12-28nv50: Dehexify and bring up to date with new method defines.Marcin Kościelnicki
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
2009-12-28llvmpipe: Silence compiler warnings.Vinson Lee
2009-12-27trace: Silence unused variable warnings.Vinson Lee
2009-12-27i915g: Silence unused variable warning.Vinson Lee
2009-12-27softpipe: Silence unintialized variable warnings.Vinson Lee
2009-12-27softpipe: Silence unused variable warning.Vinson Lee
2009-12-27Merge branch 'mesa_7_6_branch' into mesa_7_7_branchBrian Paul
Conflicts: src/gallium/auxiliary/util/u_network.c src/gallium/auxiliary/util/u_network.h src/gallium/drivers/i915/i915_state.c src/gallium/drivers/trace/tr_rbug.c src/gallium/state_trackers/vega/bezier.c src/gallium/state_trackers/vega/vg_context.c src/gallium/state_trackers/xorg/xorg_crtc.c src/gallium/state_trackers/xorg/xorg_driver.c src/gallium/winsys/xlib/xlib_brw_context.c src/mesa/main/mtypes.h
2009-12-26softpipe: Flush draw module when fragment pipeline state changes.José Fonseca
2009-12-26llvmpipe: Treat state changes systematically.José Fonseca
That is: - check for no op - update/flush draw module - update bound state and mark it as dirty In particular flushing the draw module is important since it may contain unflushed primitives which would otherwise be draw with wrong state.
2009-12-26llvmpipe: Use comments and more code from softpipe's is_texture_referenced ↵José Fonseca
implementation.
2009-12-26softpipe: Flush draw module before switching framebuffer.José Fonseca
Otherwise geometry might end up in the wrong rendertarget.
2009-12-26llvmpipe: Flush draw module before switching framebuffer.José Fonseca
Otherwise geometry will end up in the wrong rendertarget.
2009-12-26trace: Fix transfer size computation.José Fonseca
2009-12-26svga: Allow to dump an individual command.José Fonseca
2009-12-26r300g: fixup for GS additionsDave Airlie
draw_set_mapped_constant_buffer changed API
2009-12-25gallium: geometry shader can be always enabled and we don't need a cap for thatZack Rusin
using the draw module allows us to enable geometry shading even on hardware that doesn't support it.
2009-12-25softpipe: make it possible to dump geometry shader from the softpipeZack Rusin
2009-12-25softpipe/gs: don't crash with null shaderZack Rusin
2009-12-25gs: fix drivers so they work with geometry shadersZack Rusin
2009-12-25gallium: add geometry shader support to galliumZack Rusin
2009-12-24i965g: get trivial/tri working again after edgeflag changesKeith Whitwell
2009-12-24i965g: strict aliasing changesKeith Whitwell
2009-12-24i965g: calculate depth min/maxKeith Whitwell
Previously hard-wired to 0..1
2009-12-24nv50: support TGSI_OPCODE_CONTChristoph Bumiller
2009-12-24nv50: make edgeflags workChristoph Bumiller
It doesn't seem to be possible to set the egdeflag in the vertex shader, so we need to fallback to pushing vertices through the FIFO and use method 0x15e4 if they are used. This only works if VP does MOV OUT[X] IN[Y] where X is the edgeflag output, and Y is saved so we can tell the correct input later. The VP still writes the useless values to wasted outputs as punishment.