Age | Commit message (Collapse) | Author |
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this fixes a few if the fs shader tests, 10 more piglits
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this is a bit of a workaround, something is wrong with the literal emits here
so we just use the trig copy function to copy the immd to a temp at start of op.
fix VP/FP LIT tests
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So as the trig functions used up the literal spots for the PI work, if the arg0 was an immediate
we'd hit failure, so copy the literal before starting.
add some tracking of max temp used to avoid trashing temp regs.
5 more piglits, fp1 COS,SCS,SIN tests
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constant splitting was broken for multi-constant cases, fixes fp1 CMP+MAD, vp1 CMP.
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Also add an error if we hit this problem again, we need to do this better
possibly tying the literal addition to the last flag.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Idea is to build hw state at pipe state creation and
reuse them while keeping a non PM4 packet interface
btw winsys & pipe driver. This commit also force rebuild
of pm4 packet on each call to radeon_state_pm4 which
in turn slow down everythings, this will be addressed.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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The current states code had an unhealthy relationship between
that had to somehow magically align themselves, editing either
place meant renumbering all states after the one you were on,
and it was pretty unapproachable code.
This replaces the huge types structures with a simple type + sub
type struct, which is keyed on an stype enum in radeon.h. Each
stype can have a per-shader type subclassing (4 types supported,
PS/VS/GS/FS), and also has a number of states per-subtype. So you
have 256 constants per 4 shaders per one CONSTANT stype.
The interface from the driver is changed to pass in the tuple,
(stype, id, shader_type), and we look for this. If
radeon_state_shader ever shows up on profile, it could use a
hashtable based on stype/shader_type to speed things up.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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SVGA3DOP_CMP is not supported for vertex shaders;
use SLT + LRP instead.
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every command buffer.
Only non null resources.
To ensure that relocations are emitted for every resource currently
referred.
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passes another ~20 piglits.
/me starts to run out low hanging fruit around now.
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passes glsl1-discard tests
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8 more piglits, mainly the two SSG tests.
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Adds BGNLOOP, BRK, CONT, ENDLOOP support, ported from r600c.
17 piglits more on r300g.tests.
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Created an array for literals as we should not always use the last declared literal.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Fixes size calculation for the bytecode buffer.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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This is a follow up to commit 89b2897220acfacdc431f138377fbcec9f0ea812.
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Removing another function duplication in u_blitter.
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The function was duplicated.
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Include p_screen.h for complete type to pipe_screen.
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Include p_screen.h for complete type to pipe_screen.
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Even though MIP filtering is not supported, we can bind an arbitrary mipmap
as the zero mipmap level.
NPOT textures now follow GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MIN_LOD.
This fixes piglit/fbo-copyteximage.
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As per docs.
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Silence the kernel, vbo size is size - 1.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Fix mingw build.
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Use an internal struct for line setup information.
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Point sprites now done in the rasterizer setup code instead of
going through the draw module.
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A few subpixel_snap and fixed width changes.
Conflicts:
src/gallium/drivers/llvmpipe/lp_setup_point.c
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Conflicts:
src/gallium/drivers/llvmpipe/lp_setup_context.h
src/gallium/drivers/llvmpipe/lp_setup_line.c
src/gallium/drivers/llvmpipe/lp_setup_tri.c
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Line rasterization that follows diamond exit rule.
Can still optimize logic for start/endpoints.
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Rasterize lines directly by treating them as 4-sided polygons.
Still need to check the exact pixel rasteration.
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Looks nice, but makes almost no impact on performance - maybe
a percent or so in isosurf, nothing elsewhere. May be of use
later on.
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Include p_compiler.h for uint32_t and boolean symbols.
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This reverts commit bd25e23bf3740f59ce8859848c715daeb9e9821f.
Apart from introducing a lot of hex magic numbers and being highly impenetable code,
it causes lots of lockups on an average piglit run that always runs without lockups.
Always run piglit before/after doing big things like this.
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this adds handling for some more CF instructions and conditions
also adds parameter for stack size emission
These seem to pass on VS with the stack size hack but not on FS,
TODO: fix FS + stack size calcs
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this makes op2 emission smaller, since it skips instructions
that don't write to the dst. not sure if this could have unwanted
side effects but try it and see.
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though it isn't passing the test, and this instruction is pure bonghits.
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