Age | Commit message (Collapse) | Author |
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The initial values in the grctx are 0x0000 anyway, and re-binding them
all to 0x0000 destroys some init done by the nouveau drm.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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CSE and constants folding.
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Conflicts:
src/gallium/drivers/nouveau/nouveau_winsys.h
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Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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Fix bug http://bugs.freedesktop.org/show_bug.cgi?id=32455
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Fixed shadow and cube texture fetches, add array texture fetches.
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Also setup optional path to use proper primitive clipping instead,
which is probably slower.
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Makes things suddenly go surprisingly fast.
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Even though a bound texture stays bound when calling set_fragment_sampler_views,
it must be assigned a new cache region depending on the occupancy of other
texture units.
This fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=28800
Thanks to Álmos <aaalmosss@gmail.com> for finding the bug in the code.
NOTE: This is a candidate for both the 7.9 and 7.10 branches.
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With swizzling done at the end of texture sampling, we can greatly
simplify swizzling of the border color.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=32460
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We need to keep using the pipe_get_tile_swizzle() even though there's
no swizzling because we need to explicitly pass in the surface format.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=32459
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Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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We have to use the non-IEEE compliant version of MUL here, since
log2(0) is -inf, and 0 * -inf is NaN in IEEE arithmetic.
candidates for 7.10 branch
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Can't get away from referencing upload buffer as after flush a vertex buffer
using the upload buffer might still be active. Likely need to simplify the
pipe_refence a bit so we don't waste so much cpu time in it.
candidates for 7.10 branch
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Instead of when we read texture tiles. Now swizzling happens after
the shadow depth compare step. This fixes the piglit glsl-fs-shadow2d*
tests (except for proj+bias because of a GLSL bug).
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Note the support for non float vertex draw likely regressed need to
find what we want to do there.
candidates for 7.10 branches
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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The hardware supports zero stride just fine. This is a port
of 2af8a1983180fc0168c1e0e53bcc69ee3d684ea4 from r300g.
NOTE: This is a candidate for both the 7.9 and 7.10 branches.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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The RS690 memory controller prefers things to be on a different
boundary than the discrete GPUs, we had an attempt to fix this,
but it still failed, this consolidates the stride calculation
into one place and removes the really special case check.
This fixes gnome-shell and 16 piglit tests on my rs690 system.
NOTE: This is a candidate for both the 7.9 and 7.10 branches.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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The hardware apparently does support a zero stride, so let's use it.
This fixes missing objects in ETQW, but might also fix a ton of other
similar-looking bugs.
NOTE: This is a candidate for both the 7.9 and 7.10 branches.
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- bra is PC relative
- jump to else condition was inverted
- handle integer comparisons
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Allow important performance increase by doing hw specific implementation
of the upload manager helper. Drop the range flushing that is not hit with
this code (and wasn't with previous neither). Performance improvement are
mostly visible on slow CPU.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Only doing this to notify the DRM that we need a PGRAPH context,
nvc0 hardware doesn't use actual grobjs anymore.
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Direct access to the bo address requires an API change.
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