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AgeCommit message (Collapse)Author
2010-07-22i915g: Set total_nblocksy in from_handleJakob Bornecrantz
2010-07-22i915g: Add some debug prints in texture codeJakob Bornecrantz
2010-07-22i915g: Ifdef out debug code on non-debug buildsJakob Bornecrantz
2010-07-21softpipe: add missing support for PIPE_FORMAT_S8_USCALED surfacesBrian Paul
And remove checks of surface depth bits. The state tracker should not turn on depth/stencil testing if the framebuffer doesn't have depth/stencil.
2010-07-21softpipe: fix sp_tile_cache_flush_clear() regressionBrian Paul
2010-07-21r600g: add support for all R6XX/R7XX asicJerome Glisse
This configure some of the value properly based on asic so others asic than RV710 works too. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-07-21r600g: add r600 compile mode to compiler.Dave Airlie
some of the ALU instructions are different on r6xx vs r7xx, separate the alu translation to separate files, and use family to pick which compile stage to use.
2010-07-21r600g: add family retrivalDave Airlie
allow pipe driver to get the family of the gpu.
2010-07-21llvmpipe: say no to depth clampMarek Olšák
The other drivers just return 0 without the assert.
2010-07-21r300g: implement depth clampMarek Olšák
Depth clamping seems to be implicit if clipping is disabled. It's not perfect, but it's good enough for wine and passes the corresponding piglit tests.
2010-07-21r300g: cleanup clip state emissionMarek Olšák
2010-07-21nouveau/nvfx: Add new PIPE_CAP valuesPatrice Mandin
Signed-off-by: Patrice Mandin <patmandin@gmail.com>
2010-07-20r600g: split trans unit computationJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-07-20softpipe: Support non-depth-stencil formats in sp_tile_cache_flush_clear().Michal Krol
2010-07-19r300g: fix possible crash in destroy_contextMarek Olšák
The problem is destroy_context is almost NEVER called. The only test for destroy_context I know is compiz. Reported by Vinson Lee. FDO bug #29150.
2010-07-19r300g: fix typoMarek Olšák
2010-07-19r300g: use memory pools for buffer_create and get_transferMarek Olšák
The improvement in Tremulous: 68.9 fps -> 71.1 fps.
2010-07-18r300g: u_upload optimisationDave Airlie
fix vb/ib uploads
2010-07-18llvmpipe: Remove dead initialization.Vinson Lee
2010-07-17r300g: final fix for r3xx constant buffer emissionMarek Olšák
2010-07-17r300g: fix typo in r3xx constant buffer emissionMarek Olšák
Ooops.
2010-07-17r300g: fix constant buffer emission on r3xxMarek Olšák
FDO bug #29128.
2010-07-17llvmpipe: Remove unused variable in lp_test_sincos.Vinson Lee
2010-07-16nv50: s/__func__/__FUNCTION__/Vinson Lee
2010-07-16nouveau: s/__func__/__FUNCTION__/Vinson Lee
2010-07-16nouveau: s/snprintf/util_snprintf/Vinson Lee
2010-07-16r300g: Remove unnecessary header.Vinson Lee
2010-07-16nouveau: s/inline/INLINE/Vinson Lee
2010-07-16r300g: inline winsys_buffer_destroyMarek Olšák
2010-07-16r300g: do not make copies of constant buffers, emit them directlyMarek Olšák
2010-07-16llvmpipe: use single swizzled tileKeith Whitwell
Use a single swizzled tile per colorbuf (and per thread) to avoid accumulating large amounts of cached swizzled data. Now that the SSE3 code has been merged to master, the performance delta of this change is minimal, the main benefit is reduced memory usage due to no longer keeping swizzled copies of render targets. It's clear from the performance of the in-place version of this code that there is still quite a bit of time being spent swizzling & unswizzling, but it's not clear exactly how to reduce that.
2010-07-16llvmpipe: Describe _mm_shuffle_epi8() with gcc extended inline assembly when ↵José Fonseca
-mssse3 is not supported/enabled.
2010-07-16llvmpipe: Only use -mssse3 on gcc 4.3+José Fonseca
2010-07-16i965g: Remove dead initialization in precalc_tex.Vinson Lee
2010-07-16r300g: rebuild winsys and command submission to support multiple contextsMarek Olšák
2010-07-15llvmpipe: implement instanced drawing functionsBrian Paul
And express all the other drawing functions in terms of llvmpipe_draw_range_elements_instanced().
2010-07-15softpipe: re-order drawing functions to get rid of prototypeBrian Paul
2010-07-15llvmpipe: Remove redundant statement.José Fonseca
Thanks to Vinson for spotting this.
2010-07-14llvmpipe: delete lp_test_*.o files with make cleanBrian Paul
2010-07-14llvmpipe: Remove redundant alignments.José Fonseca
The lp_rast_shader_inputs' alignment is irrelevant now that it contains pointers instead of actual data. Likewise, lp_rast_triangle's size alignment is meaningless.
2010-07-14llvmpipe: Addi ssse3 swizzling for B8G8R8A8_UNORM.Chris Li
2010-07-13llvmpipe: fix comment typoRoland Scheidegger
2010-07-13llvmpipe: move rasterizer to screen instead of setup contextRoland Scheidegger
there's no point of having this per context, so move to screen (and protect with a mutex).
2010-07-13llvmpipe: Align texture data to the cache line.José Fonseca
2010-07-13llvmpipe: eliminate the set_state rasterizer commandKeith Whitwell
Just put a pointer to the state in the tri->inputs struct. Remove some complex logic for eliminating unused statechanges in bins at the expense of a slightly larger triangle struct.
2010-07-13llvmpipe: pass mask into fragment shaderKeith Whitwell
Move this code back out to C for now, will generate separately. Shader now takes a mask parameter instead of C0/C1/C2/etc. Shader does not currently use that parameter and rasterizes whole pixel stamps always.
2010-07-13llvmpipe: move fences from per-bin to per-threadKeith Whitwell
Rather than inserting an lp_rast_fence command at the end of each bin, have each rasterizer thread call this function directly once it has run out of work to do on a particular scene. This results in fewer calls to the mutex & related functions, but more importantly makes it easier to recognize empty bins.
2010-07-13llvmpipe: Always swizzle/unswizzle whole tiles.José Fonseca
This was already the case, but the generated (un)swizzling code was not benefiting of that knowledge.
2010-07-13llvmpipe: Ignores!Jakob Bornecrantz
2010-07-13r300g: do not advertise half_float_vertex on rv3x0Marek Olšák
rv3x0 can't do it.