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path: root/src/gallium/drivers
AgeCommit message (Expand)Author
2010-08-25draw: specialized cliptesting routinesKeith Whitwell
2010-08-25llvmpipe: remove dead codeKeith Whitwell
2010-08-25gallium: Use draw_set_index_buffer and others.Chia-I Wu
2010-08-25svga: Remove redundant svga_draw_range_elements.Chia-I Wu
2010-08-25nvfx: Clean up header file inclusion in nvfx_screen.h.Vinson Lee
2010-08-25nvfx: Include missing headers in nvfx_shader.h.Vinson Lee
2010-08-25r300g: fix gl_PointCoordMarek Olšák
2010-08-25r300g: eliminate unused constants in FSMarek Olšák
2010-08-25r300g: eliminate unused constants in VSMarek Olšák
2010-08-25r300g: clean up some mess in set_constant_bufferMarek Olšák
2010-08-25r300g: fix indentationMarek Olšák
2010-08-25r300g: reset the index bias to 0 at the end of CSMarek Olšák
2010-08-24nvfx: Initialize variables on error path.Vinson Lee
2010-08-24r600g: Add support for PIPE_FORMAT_R32_FLOAT.Henri Verbeet
2010-08-23nvfx: Remove unnecessary headers.Vinson Lee
2010-08-23r300g: Remove unused variable.Vinson Lee
2010-08-24r600g: add XPD supportDave Airlie
2010-08-24r600g: add CMP support.Dave Airlie
2010-08-24nvfx: don't emit dummy commands on nv30Luca Barbieri
2010-08-23r600g: Add support for PIPE_CAP_DEPTH_CLAMP.Henri Verbeet
2010-08-23r600g: export one component per pixel + r7xx uncompression shaderJerome Glisse
2010-08-23nvfx: improve fp temp accountingLuca Barbieri
2010-08-23nvfx: emit bo relocations only when neededLuca Barbieri
2010-08-23nvfx: match Gallium's gl_PointCoord brokennessLuca Barbieri
2010-08-23nvfx: support clip planes sensibly and fix them on nv30Luca Barbieri
2010-08-23r300g: avoid stall in no-tcl drawing when mapping vboDave Airlie
2010-08-23nvfx: fix minor memory leakLuca Barbieri
2010-08-23nvfx: support both sprite coord originsLuca Barbieri
2010-08-23nvfx: use 64-bit bitmasks for tempsLuca Barbieri
2010-08-22r600g: fix DB decompressionJerome Glisse
2010-08-22nvfx: Include missing header in nvfx_vertprog.c.Vinson Lee
2010-08-22nvfx: refactor to support multiple fragment program versionsLuca Barbieri
2010-08-22nvfx: move stuff aroundLuca Barbieri
2010-08-22r600g: depth buffer likely needs decompression when used as textureJerome Glisse
2010-08-22llvmpipe: reduce size of fragment shader variant keyKeith Whitwell
2010-08-22llvmpipe: remove unused member from lp_fragment_shader_variant_keyKeith Whitwell
2010-08-22llvmpipe: don't clear unused binsKeith Whitwell
2010-08-22nvfx: simplify and correct fragment program update logicLuca Barbieri
2010-08-22nvfx: make stipple setting independent of enableLuca Barbieri
2010-08-22nvfx: fix vertex programsLuca Barbieri
2010-08-22nvfx: use relocations array for vp constantsLuca Barbieri
2010-08-22svga: Do not shortcut NULL surface relocations with SVGA3D_INVALID_ID.José Fonseca
2010-08-22nvfx: Silence unused variable warning.Vinson Lee
2010-08-21nvfx: Silence uninitialized variable warnings.Vinson Lee
2010-08-21i965g: Silence printf format warnings on 64-bit builds.Vinson Lee
2010-08-21nvfx: Silence uninitialized variable warnings.Vinson Lee
2010-08-21nv50: Silence incompatible pointer type initialization warning.Vinson Lee
2010-08-21nv50: Disable unused code.Vinson Lee
2010-08-21i965g: Fix printf format warning on 32-bit platforms.Vinson Lee
2010-08-21r600g: partialy fix texturing from depth buffer + initial support for untilingJerome Glisse