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2010-02-12svga: enable code to emit blend colorRoland Scheidegger
2010-02-12Merge branch 'gallium-dynamicstencilref'Roland Scheidegger
2010-02-12nouveau: nv30: it may have 8 texture samplers (not 4), but shader engine has ↵Patrice Mandin
16 texture units Signed-off-by: Patrice Mandin <patmandin@gmail.com>
2010-02-12cell: adjust structure paddingBrian Paul
The size of some core Gallium state structures has changed so the padding on some cell structs needed to be adjusted to keep them a multiple of 16 bytes.
2010-02-12cell: remove unused varBrian Paul
2010-02-12cell: include cell_context.hBrian Paul
2010-02-12cell: re-fix undeclared varBrian Paul
2010-02-12cell: declare stencil_value variableBrian Paul
2010-02-12nouveau: nv30: Define number of texture samplersPatrice Mandin
Signed-off-by: Patrice Mandin <patmandin@gmail.com>
2010-02-12svgadump: Several improvements to shader dumping.José Fonseca
2010-02-12nouveau: use AVAIL_RING()Ben Skeggs
2010-02-12nouveau: switch to nouveau_bo_new_tile()Ben Skeggs
2010-02-11svga: check min_index, max_index before assertionsBrian Paul
It's possible for min_index and max_index to be ~0 if the min/max values were not actually set or computed in the state tracker. Skip some assertions in that case. This only effects the debug build error checking. (cherry picked from commit 408f32dc165b36eb5ec0e2bbc7dcecd28f3a62d3)
2010-02-12gallium: make max_anisotropy a unsigned bitfield memberRoland Scheidegger
saves us a dword in sampler state, hw can't do non-integer aniso degree anyway. To allow aniso 1x (which seems of dubious value but some hardware (radeons) have such a mode, and even d3d allows specifiying it) redefine anisotropic filtering as disabled only if max_anistropy is 0.
2010-02-11nouveau: fix compile errors...Roland Scheidegger
2010-02-11nv50: adapt to stencil ref changesRoland Scheidegger
2010-02-11nv40: adapt to stencil ref changesRoland Scheidegger
2010-02-11nv30: adapt to stencil ref changesRoland Scheidegger
not sure if this has any hope of working
2010-02-11svga: implement PIPE_CAP_MAX_COMBINED_SAMPLERS queryBrian Paul
2010-02-11gallium: make u_blitter code save/restore stencil ref valuesRoland Scheidegger
2010-02-11r300g: adapt to stencil ref changesRoland Scheidegger
2010-02-11cell: adapt to stencil ref changesRoland Scheidegger
not betting this compiles, some of the code handling stencil test seems incomplete and/or never called?
2010-02-11i965g: adapt to stencil ref changesRoland Scheidegger
while there also potentially fix logic ops (were never enabled before)
2010-02-11i915g: adapt to stencil ref changesRoland Scheidegger
2010-02-11Revert "llvmpipe: Move tile coordinate assertion into a more useful place."José Fonseca
This reverts commit 8c0391726a89414356c705fcc2d5a38d12d0fe2b. Too pendantic.
2010-02-11llvmpipe: Move tile coordinate assertion into a more useful place.José Fonseca
2010-02-11llvmpipe: Clamp both extremes of triangles to framebuffer size.José Fonseca
Fix segmentation fault when triangles crossed the axis.
2010-02-11nouveau: remove u_simple_screen.h includesBen Skeggs
2010-02-10i965g: ifdef out unused functions.Vinson Lee
2010-02-10r300g: Work around "defect" in r300compiler.Corbin Simpson
r300compiler doesn't handle half swizzles for vert shaders, which don't have them. So, for now, disable them.
2010-02-10gallium: use os_time.hBrian Paul
2010-02-10r300g: Fix typo.Corbin Simpson
Thanks to Uros Bizjak for catching it.
2010-02-10svga: adapt to stencil ref changesRoland Scheidegger
also add some disabled code to handle blendcolor?
2010-02-10llvmpipe: adapt to stencil ref changesRoland Scheidegger
since the driver doesn't actually handle stencil yet the code won't do much.
2010-02-10identity: adapt to stencil ref changesRoland Scheidegger
2010-02-10fo: adapt to stencil ref changesRoland Scheidegger
2010-02-10llvmpipe: Map rendertargets when bound as textures.José Fonseca
Fixes gearbox segfault (fdo 25960). Corruption remains.
2010-02-10trace: adapt to stencil ref changesRoland Scheidegger
2010-02-10softpipe: adapt to stencil ref changesRoland Scheidegger
2010-02-10llvmpipe: Fix null pointer dereference when no depth buffer is bound.José Fonseca
2010-02-10llvmpipe: Leave depth buffer in swizzled format.José Fonseca
This fixes several assertion failures due to only Z32 being supported.
2010-02-10llvmpipe: Remove unnecessary headers.Vinson Lee
2010-02-10Drop incorrectly revived files during the 'gallium-nopointsizeminmax' merge.Francisco Jerez
2010-02-09r300g: One less assert.Corbin Simpson
This entire codepath needs to be cleaned to be more pliant towards shader failure.
2010-02-09r300g: Don't write non-existent bit on non-r500.Corbin Simpson
Might help with compiz being funky with MRTs.
2010-02-09r300g: Correct colorbuffer measurements.Corbin Simpson
Also clarify changes from pointminmax.
2010-02-09r300g: Be ever-so-slightly more useful on bad shaders.Corbin Simpson
2010-02-09llvmpipe: remove .s rule (already in Makefile.template)Brian Paul
2010-02-09llvmpipe: lp_tile_surface.c isn't committed yetBrian Paul
2010-02-09Merge branch 'gallium-nopointsizeminmax'Roland Scheidegger
Conflicts: src/gallium/drivers/nv10/nv10_state.c src/gallium/drivers/nv20/nv20_state.c src/gallium/drivers/nv50/nv50_program.c