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path: root/src/gallium/drivers
AgeCommit message (Expand)Author
2010-09-22r600g: cleanup some of the DB blit codeDave Airlie
2010-09-22r600g: fix typo in struct member nameDave Airlie
2010-09-21r600g: occlusion query for new designJerome Glisse
2010-09-21softpipe: add missing calls to set draw vertex samplers/viewsBrian Paul
2010-09-21r600g: fix multi buffer renderingJerome Glisse
2010-09-21r600g: directly allocate bo for user bufferJerome Glisse
2010-09-21llvmpipe: When failing free fs shader too.José Fonseca
2010-09-21llvmpipe: Describe how to profile llvmpipe.José Fonseca
2010-09-21Merge branch 'sprite-coord'Brian Paul
2010-09-21llvmpipe: fix flatshading in new line codeKeith Whitwell
2010-09-21r600g: Removed debug code.Tilman Sauerbeck
2010-09-21r600g: fix eg texture borders.Dave Airlie
2010-09-21r600g: fixup evergreen miptree setup.Dave Airlie
2010-09-21r600g: deal with overflow of VTX/TEX CF clauses.Dave Airlie
2010-09-20llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTSBrian Paul
2010-09-20r600g: use pipe context for flushing inside mapJerome Glisse
2010-09-20llvmpipe: implement sprite coord origin modesBrian Paul
2010-09-20llvmpipe: rename sprite field, add sprite_coord_originBrian Paul
2010-09-20r600g: Implemented the Z and W component write for the SCS opcode.Tilman Sauerbeck
2010-09-20llvmpipe: clean-up, comments in setup_point_coefficient()Brian Paul
2010-09-20r600g: Honour destination operand's writemask in the SCS implementation.Tilman Sauerbeck
2010-09-20llvmpipe: reformatting, remove trailing whitespace, etcBrian Paul
2010-09-20llvmpipe: indentation fixBrian Paul
2010-09-20llvmpipe: maintain fragment shader state for draw moduleBrian Paul
2010-09-20softpipe: fix whitespaceLuca Barbieri
2010-09-20softpipe: make z/s test always pass if no zsbuf, instead of crashingLuca Barbieri
2010-09-20llvmpipe: fix query bug when no there's no sceneBrian Paul
2010-09-20r600g: move chip class to radeon common structureJerome Glisse
2010-09-20svga: Integer constant register file has a separate namespace.Michal Krol
2010-09-20svga: Fix relative addressing translation for pixel shaders.Michal Krol
2010-09-19r600g: Cleanup viewport floats.Corbin Simpson
2010-09-19r600g: Clean up PS setup.Corbin Simpson
2010-09-20r600g: add missing BC_INST wrapper for evergreenDave Airlie
2010-09-20r600g: fixup r700 CB_SHADER_CONTROL register.Dave Airlie
2010-09-20r600g: fix r700 cube map sizing.Dave Airlie
2010-09-20r600g: add color/texture support for more depth formats.Dave Airlie
2010-09-20r600g: add z16 to color setupDave Airlie
2010-09-19r600g: "tmp" is such a bad name for a texture.Corbin Simpson
2010-09-19r600g: Fix false and true.Corbin Simpson
2010-09-19r600g: Clean up some indentation and |= vs. | usage.Corbin Simpson
2010-09-19r600g: Deobfuscate and comment a few more functions in r600_hw_states.Corbin Simpson
2010-09-19r600g: Trivially deobfuscate r600_hw_states.Corbin Simpson
2010-09-19r600g: Use align() instead of handrolled code.Corbin Simpson
2010-09-20r600g: drop debugging that snuck inDave Airlie
2010-09-20r600g: clean up valgrind issues on maxtargets test.Dave Airlie
2010-09-20r600g: fix fbo-drawbuffers-maxtargetsDave Airlie
2010-09-20r600g: modify index buffers for sizes the hw can't deal with.Dave Airlie
2010-09-20util/r300g: split the r300 index buffer modifier functions out to utilDave Airlie
2010-09-20r600g: fix exports_ps to export a number not a mask.Henri Verbeet
2010-09-19Revert "r600g: Flush upload buffers before draws instead of before flushes."Henri Verbeet