Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-12-01 | r300g: simplify allocations of VS output registers | Marek Olšák | |
No need to parse TGSI tokens since it's easier to walk through shader semantics. Also fog coordinates now work reliably. | |||
2009-12-01 | r300g: simplify allocations of FS input registers | Marek Olšák | |
2009-12-01 | r300g: clean up derived states | Marek Olšák | |
The state setups which aren't derived anymore have been moved to the VS and FS objects. | |||
2009-12-01 | r300g: VS->FS attribute routing rework | Marek Olšák | |
Now it always correctly pairs up VS and FS even if the semantics and indices of VS outputs and FS inputs don't match. | |||
2009-12-01 | r300g: add R300 prefix in reg definitions | Marek Olšák | |
2009-12-01 | trace: Implement separate vertex sampler state. | Michal Krol | |
2009-12-01 | fo: Implement separate vertex sampler state. | Michal Krol | |
2009-12-01 | id: Implement separate vertex sampler state. | Michal Krol | |
2009-12-01 | trace: Reduce double semicolons to single ones. | Michal Krol | |
2009-12-01 | sp: Do not falsely advertise support for some SNORM formats. | Michal Krol | |
2009-12-01 | sp: Implement separate vertex sampler state. | Michal Krol | |
2009-12-01 | trace: Update for renamed sampler/texture state setters. | Michal Krol | |
2009-12-01 | svga: Update for renamed sampler/texture state setters. | Michal Krol | |
2009-12-01 | r300: Update for renamed sampler/texture state setters. | Michal Krol | |
2009-12-01 | nv: Update for renamed sampler/texture state setters. | Michal Krol | |
2009-12-01 | lp: Update for renamed sampler/texture state setters. | Michal Krol | |
2009-12-01 | id: Update for renamed sampler/texture state setters. | Michal Krol | |
2009-12-01 | i915: Update for renamed sampler/texture state setters. | Michal Krol | |
2009-12-01 | fo: Update for renamed sampler/texture state setters. | Michal Krol | |
2009-12-01 | cell: Update for renamed sampler/texture state setters. | Michal Krol | |
2009-11-29 | nv50: update linkage on rasterizer change | Christoph Bumiller | |
We need to update VP_RESULT_MAP and/or COORD_REPLACE_MAP when light_twoside and/or point_sprite are changed. | |||
2009-11-29 | nv50: match VP outputs to FP inputs ourselves | Christoph Bumiller | |
For each FP input, don't assume that the VP output will be at the same position, but scan the semantics instead, then put the correct output reg indices into VP_RESULT_MAP. Position is still assumed to be the first output/input. See 07fafc7c9346aa260829603bf3188596481e9e62, which renders previous assumptions incorrect. | |||
2009-11-29 | nv50: don't permanently negate src in emit_ddy | Christoph Bumiller | |
2009-11-27 | nv50: do conversion of last insn to 64 bit format first | Christoph Bumiller | |
Simplifies things since the second to last one will then be converted in the subsequent pass that ensures alignment automatically. | |||
2009-11-27 | nv50: bswap32 the polygon stipple pattern | Christoph Bumiller | |
The hardware wants the pattern the same way it is passed to glPolygonStipple. | |||
2009-11-27 | svga: fix for not using texture width/height/depth arrays | Roland Scheidegger | |
2009-11-27 | r300g,llvmpipe: fix some more merge problems | Roland Scheidegger | |
2009-11-27 | Merge branch 'width0' | Roland Scheidegger | |
Conflicts: src/gallium/drivers/r300/r300_texture.c src/gallium/state_trackers/xorg/xorg_exa.c src/mesa/state_tracker/st_cb_texture.c | |||
2009-11-26 | gallium: fix more statetrackers/drivers for not using texture ↵ | Roland Scheidegger | |
width/height/depth arrays | |||
2009-11-26 | llvmpipe: Fake missing SSSE3 when simulation less capabable machines. | José Fonseca | |
SSE3 != SSSE3 and so far we only use the later. | |||
2009-11-26 | llvmpipe: Update/correct CPU requirements. | José Fonseca | |
There are no hard requirements at the moment. We don't really emit any sse3 yet. Just some ssse3. Thanks to Roland for spotting these incorrections. | |||
2009-11-24 | llvmpipe: Update instructions. | José Fonseca | |
2009-11-24 | svga: Handle comment tokens when dumping. | José Fonseca | |
2009-11-24 | svga: Use consistent names for public symbol names of shader dumping facilities. | José Fonseca | |
2009-11-24 | svga: Use consistent file names for dumping facilities. | José Fonseca | |
2009-11-24 | llvmpipe: Use assert instead of abort. Only verify functions on debug builds. | José Fonseca | |
2009-11-24 | llvmpipe: Fix memory leak. | José Fonseca | |
2009-11-24 | llvmpipe: Use the generic conversion routine for depths. | José Fonseca | |
This allows for z32f depth format to work correctly. | |||
2009-11-24 | llvmpipe: Be more conservative with the supported formats. | José Fonseca | |
We'll likely support much more formats, but doing this allows to run more testsuites without immediately hit assertion failures. | |||
2009-11-24 | llvmpipe: Fix typo in comparison operator. | José Fonseca | |
2009-11-23 | r300g: use util_bitcount() | Brian Paul | |
2009-11-23 | Merge commit 'origin/mesa_7_7_branch' | Maciej Cencora | |
2009-11-23 | svga: Scrub Makefiles a bit | Jakob Bornecrantz | |
Remove x86 specific hacks. Not that they will ever be used on none x86 arches, but they are built by default. And the way the flags where added was a hack. | |||
2009-11-23 | softpipe: Initialise TGSI machine's Face. | Michal Krol | |
2009-11-21 | r300g: Build fix. | Corbin Simpson | |
Oops. | |||
2009-11-21 | r300g: do not reallocate r300_vertex_info and r300_rs_block all the time | Marek Olšák | |
2009-11-21 | r300g: clean up vs/fs tabs | Marek Olšák | |
Instead of vs_tab, we use vs_output_tab and it's local now. fs_tab hasn't been used anywhere, so I removed it and r300_update_fs_tab too. | |||
2009-11-20 | r300g: silence warnings | Marek Olšák | |
2009-11-20 | r300g: fix typo in r300_reg.h to prevent the RS unit from doing random things | Marek Olšák | |
And reorder fragment shader inputs so that the colors are before texcoords, as is allocated by the shader compiler. This commit makes VS->FS attribute routing work on R500. | |||
2009-11-20 | r300g: fix updating a vertex format | Marek Olšák | |
We must update PSC when we change the vertex format, e.g. vertex colors from RGBA to BGRA. |