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path: root/src/gallium/drivers
AgeCommit message (Expand)Author
2010-10-13r600g: add copy into tiled textureDave Airlie
2010-10-13r600g: the vs/ps const arrays weren't actually being used.Dave Airlie
2010-10-13r600g: reduce size of context structure.Dave Airlie
2010-10-13r600g: store samplers/views across blit when we need to modify themDave Airlie
2010-10-13r600g: fix scissor/cliprect confusionDave Airlie
2010-10-13r600g: fix depth0 settingDave Airlie
2010-10-12draw/llvmpipe: replace DRAW_MAX_TEXTURE_LEVELS with PIPE_MAX_TEXTURE_LEVELSBrian Paul
2010-10-13r600g: add shader stencil export support.Dave Airlie
2010-10-13r600g: add support for S8, X24S8 and S8X24 sampler formats.Dave Airlie
2010-10-13softpipe: add support for shader stencil export capabilityDave Airlie
2010-10-13gallium/tgsi: add support for stencil writes.Dave Airlie
2010-10-12llvmpipe: make sure intrinsics code is guarded with PIPE_ARCH_SSEKeith Whitwell
2010-10-12llmvpipe: improve mm_mullo_epi32José Fonseca
2010-10-12Revert "llvmpipe: try to keep plane c values small"Keith Whitwell
2010-10-12r600g: add missing file to sconscriptKeith Whitwell
2010-10-12gallium: move sse intrinsics debug helpers to u_sse.hKeith Whitwell
2010-10-12llvmpipe: Fix MSVC build.José Fonseca
2010-10-12llvmpipe: fix typo in last commitKeith Whitwell
2010-10-12llvmpipe: try to keep plane c values smallKeith Whitwell
2010-10-12llvmpipe: add debug helpers for epi32 etcKeith Whitwell
2010-10-12llvmpipe: try to do more of rast_tri_3_16 with intrinsicsKeith Whitwell
2010-10-12llvmpipe: Do not dispose the execution engine.José Fonseca
2010-10-12nouveau: Get larger push buffers.Francisco Jerez
2010-10-12r600g: fix typo in vertex sampling on r600Dave Airlie
2010-10-11llvmpipe: Use lp_tgsi_info.José Fonseca
2010-10-11llvmpipe: Remove outdated comment about stencil testing.José Fonseca
2010-10-11r600g: don't run with scissors.Dave Airlie
2010-10-11r600g: add TXL opcode support.Dave Airlie
2010-10-11r600g: enable vertex samplers.Dave Airlie
2010-10-11r600g: evergreen has no request size bit in texture word4Dave Airlie
2010-10-11r600g: fix input/output Z export mixup for evergreen.Dave Airlie
2010-10-09gallivm: Cleanup the rest of the flow module.José Fonseca
2010-10-09gallivm: Remove support for Phi generation.José Fonseca
2010-10-09gallivm: Don't generate Phis for execution mask.José Fonseca
2010-10-09llvmpipe: Fix MSVC build. Enable the new SSE2 code on non SSE3 systems.José Fonseca
2010-10-09llvmpipe: simplified SSE2 swz/unswz routinesKeith Whitwell
2010-10-09llvmpipe: clean up shader pre/postamble, try to catch more early-zKeith Whitwell
2010-10-09llvmpipe: try to be sensible about whether to branch after mask updatesKeith Whitwell
2010-10-09gallivm: specialized x8z24 depthtest pathKeith Whitwell
2010-10-09llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fsKeith Whitwell
2010-10-09llvmpipe: use alloca for fs color outputsKeith Whitwell
2010-10-09llvmpipe: defer attribute interpolation until after mask and ztestKeith Whitwell
2010-10-09llvmpipe: Prevent z > 1.0José Fonseca
2010-10-09llvmpipe: fix rasterization of vertical lines on pixel boundariesZack Rusin
2010-10-08gallivm: Avoid control flow for two-sided stencil test.José Fonseca
2010-10-08llvmpipe: fix off-by-one in tri_16Keith Whitwell
2010-10-08llvmpipe: add rast_tri_4_16 for small lines and pointsKeith Whitwell
2010-10-08llvmpipe: clean up setup_tri a littleKeith Whitwell
2010-10-08llvmpipe: avoid overflow in triangle cullingKeith Whitwell
2010-10-08llvmpipe: fail gracefully on oom in scene creationKeith Whitwell