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2010-01-21i915g: Remove unnecessary header.Vinson Lee
2010-01-21svga: Remove unused variable.Vinson Lee
2010-01-21svga: Remove duplicate code.José Fonseca
2010-01-21svga: Remove unused code.José Fonseca
2010-01-21svga: Don't swap buffers to system memory -- winsys' responsibility.José Fonseca
2010-01-21svga: Avoid synchronization issues when doing SW TNL.José Fonseca
2010-01-21svga: Follow buffer usage semantics properly.José Fonseca
It's necessary to download buffers from the host always, except if the buffer is undefined, because: - just PIPE_BUFFER_USAGE_CPU_WRITE doesn't guarantee all data is written -- old contents may still pierce through - PIPE_BUFFER_USAGE_DISCARD refers to a range, not the whole buffer, so unless we track which parts have been modified and not we still need to download the data.
2010-01-21llvmpipe: Remove unnecessary headers.Vinson Lee
2010-01-21svga: Remove unnecessary headers.Vinson Lee
2010-01-21softpipe: added region assertions in softpipe_get_tex_transfer()Brian Paul
2010-01-20gallium/i965: Make brw_batchbuffer prototypes match in source & headerAlan Coopersmith
Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com> Signed-off-by: Brian Paul <brianp@vmware.com>
2010-01-20llvmpipe: adapt to per-rendertarget blend changesRoland Scheidegger
2010-01-20softpipe: Remove unnecessary headers.Vinson Lee
2010-01-19i915g: Remove unnecessary headers.Vinson Lee
2010-01-19r300g: Move GB_AA_CONFIG to its eventual new home.Corbin Simpson
2010-01-19r300g: Make invariant state into an atom.Corbin Simpson
2010-01-19svga: Do a more propper creation of textures from handlesJakob Bornecrantz
2010-01-19softpipe: remove redundant assignmentsBrian Paul
We initialized width/height/depth from pt->width0/height0/depth0 above.
2010-01-19st/drm: Expose kernel driver nameJakob Bornecrantz
Based on patch by Chia-I Wu <olvaffe@gmail.com> Expose the name of the kernel driver as accepted by drmOpenByName.
2010-01-19softpipe: Fix vertex buffer memory leak.José Fonseca
2010-01-18softpipe: Skip depth testing for PIPE_S8_UNORM.José Fonseca
2010-01-18svga: Ensure buffer size/alignment is not zero.José Fonseca
2010-01-18nv50: fix constant vtxattr methodsChristoph Bumiller
This function was untested, sorry.
2010-01-18nv50: make instanced drawing work with edge flagsChristoph Bumiller
And fix some obvious mistakes introduced in the previous instancing commit.
2010-01-18nv50: cannot exit shaders on a control flow instructionChristoph Bumiller
Fixes lockup triggered by this ingenious shader: 1: CALL :3 2: END 3: BGNSUB ...
2010-01-18nv50: fix nv50_program->immd memory leakMarcin Slusarz
2010-01-18r300g: fix polygon offsetMarek Olšák
As per classic r300. Not sure why glean/polygonOffset still fails, but we do emit the same register values as in classic.
2010-01-18r300g: fix vertex data swizzleMarek Olšák
2010-01-18r300g: do not align compressed textures to a tile sizeMarek Olšák
2010-01-18softpipe: Fix leak in vbuf draw moduleJakob Bornecrantz
2010-01-17nv50: implement instanced drawingChristoph Bumiller
Too bad we don't have hw array divisors or a method for setting startInstance.
2010-01-17softpipe: Move st/python's malloc winsys to softpipeJakob Bornecrantz
Users of softpipe can still specify thier own winsys but now there is a default one also that uses malloc. This allows the malloc winsys to be shared with other users of softpipe.
2010-01-17r300g: Check for bogus texture targets.Corbin Simpson
2010-01-17r300g: fix the rasterization of secondary colorMarek Olšák
When the secondary color is used, the primary color must always be rasterized regardless of whether it is used or not.
2010-01-17r300g: fix vertex colors with 8 bits per channelMarek Olšák
The piglit BGRA tests pass now.
2010-01-17r300g: simplify is_format_supportedMarek Olšák
2010-01-17r300g: output texture debug messages if only RADEON_DEBUG=tex is setMarek Olšák
2010-01-17r300g: move debug flags into r300_screenMarek Olšák
2010-01-17r300g: disable the MIP filter for NPOT texturesMarek Olšák
Safety first.
2010-01-17r300g: fix the CS size when emitting invariant stateMarek Olšák
2010-01-16r300g: Stop using indices.Corbin Simpson
Sorry, it was a good game, but it just doesn't work.
2010-01-16r300g: Respect fill modes in indices fallback.Corbin Simpson
2010-01-16nv50: fix tile flags for scanout tex usageChristoph Bumiller
2010-01-16nv50: handle all and more system valuesChristoph Bumiller
2010-01-16nv50: hook up geometry programsChristoph Bumiller
2010-01-16nv50: support for geometry programs in nv50_programChristoph Bumiller
2010-01-16nv50: get access to primitive input spaceChristoph Bumiller
Vertex data in geometry programs is located in p[] space. The base address in p[] for vertex i is located in vertex attribute space, i.e. a[i << 2]. This means p[] is always accessed with an address register, and I had to to mess with their allocation once again. Also fixes negative offsets e.g. CONST[ADDR[0].x - 3].
2010-01-15nouveau: nv30: Remove useless variables fs, txp. Also do not change txf, as ↵Patrice Mandin
bit 13 is in the texture format Signed-off-by: Patrice Mandin <patmandin@gmail.com>
2010-01-15Merge branch 'gallium-noconstbuf'Roland Scheidegger
Conflicts: src/gallium/drivers/softpipe/sp_draw_arrays.c src/mesa/state_tracker/st_draw_feedback.c
2010-01-14Merge branch 'mesa_7_7_branch'Jakob Bornecrantz
Conflicts: src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c src/gallium/auxiliary/util/Makefile src/gallium/drivers/r300/r300_state_derived.c