summaryrefslogtreecommitdiff
path: root/src/gallium/drivers
AgeCommit message (Expand)Author
2011-02-07r600g: correctly report supported vertex formatsMarek Olšák
2011-02-07r300g: use the new vertex buffer managerMarek Olšák
2011-02-07r600g: use the new vertex buffer managerMarek Olšák
2011-02-06r600g: do not flush the uploaderMarek Olšák
2011-02-06r300g: do not flush the uploaderMarek Olšák
2011-02-06r300g: RS400 doesn't have ZMASKMarek Olšák
2011-02-06r600g: use surface format not underlying texture formatDave Airlie
2011-02-04r600g: don't set tile_type on evergreen.Dave Airlie
2011-02-04r600g: fix evergreen sampler view + depth interactionDave Airlie
2011-02-04r600g: get offset for correct texture when setting up CB.Dave Airlie
2011-02-04r600g: avoid trying to flush the flushing texture.Dave Airlie
2011-02-04r600g: evergreen CB check for flushed textureDave Airlie
2011-02-04r600g: flushing texture needs all levels.Dave Airlie
2011-02-04r600g: remove unused variablesDave Airlie
2011-02-04r600g: add a flag to just create flushed texture without flushing.Dave Airlie
2011-02-04r600g: also check CB bindings for textures to depth flush.Dave Airlie
2011-02-04r600g: flush depth texture before a blit from it.Dave Airlie
2011-02-03svga: rename a couple sampler, sampler view functionsBrian Paul
2011-02-03gallium/svga: added debug code for dumping framebuffer images (disabled)Brian Paul
2011-02-03r600g: Make some more things static.Henri Verbeet
2011-02-03r600g: Get rid of the unused r600_cf_vtx_tc() function.Henri Verbeet
2011-02-03r300g: Make the buffer and texture vbtls static const.Henri Verbeet
2011-02-03r600g: Make the buffer and texture vbtls static const.Henri Verbeet
2011-02-03svga: Fix resource leak; undo temporary workaround.José Fonseca
2011-02-03svga: Temporarily disable buffer DMA upload coalescing.José Fonseca
2011-02-03svga: Don't call swc->flush directly.José Fonseca
2011-02-03svga: Add an assert to catch reentrancy.José Fonseca
2011-02-03r600g: flush differences back to DB copy.Dave Airlie
2011-02-03r600g: fix depth hw resource copies.Dave Airlie
2011-02-03r600g: only set depth bit for hw accessible depth buffers.Dave Airlie
2011-02-03r600g: rework dirty / depth texture tracking.Dave Airlie
2011-02-03r600g: set correct pitch/offset for depth textures in flushed state.Dave Airlie
2011-02-02softpipe: rename sampler[] -> fragment_samplers[]Brian Paul
2011-02-02softpipe: rename fragment sampler/view fieldsBrian Paul
2011-02-02svga: Flush upload buffers or we get assertsJosé Fonseca
2011-02-02r600g: use burst exports in shadersChristian König
2011-02-01r600g: just change tile type when buffer is set to depth.Dave Airlie
2011-02-01r600g: fix evergreen for depth decompress testDave Airlie
2011-02-01r600: only decompress depth when its tile type is wrong.Dave Airlie
2011-02-01r600g: start looking at evergreen tiling.Dave Airlie
2011-02-01r600g: Actually use the info from the flushed depth texture when creating a s...Henri Verbeet
2011-01-31r600g: fix invalid ref count handling in r600_set_constant_bufferChristian König
2011-01-31llvmpipe: fix incorrect array index in image dump codeBrian Paul
2011-01-31svga: Fix translation of TGSI SSG opcode.Michel Dänzer
2011-01-31svga: TEXLDL opcode dst/src register information is correct.Michel Dänzer
2011-01-31svga: Print the number and mnemonic of the opcode we're missing information for.Michel Dänzer
2011-01-31r600g: fix OQ on evergreenAlex Deucher
2011-01-31r600g: fix occlusion query results.Dave Airlie
2011-01-30r600g: remove some non-existent evergreen reg fieldsAlex Deucher
2011-01-31r600g: fix regression in cubemap tests since eea1d8199b376f37027c14669e0bdf99...Dave Airlie