summaryrefslogtreecommitdiff
path: root/src/gallium/drivers
AgeCommit message (Expand)Author
2008-04-28gallium: Generate SSE code to swizzle and unswizzle vs inputs and outputs.Michal Krol
2008-04-24gallium: plug in softpipe_set_edgeflags() functionBrian Paul
2008-04-24i915: Fix for wrong texture in texobj with VBUFJakob Bornecrantz
2008-04-23gallium: move logicop test outside of loopBrian Paul
2008-04-23gallium: fix broken PIPE_BLENDFACTOR_SRC_ALPHA_SATURATEBrian Paul
2008-04-23gallium: more vertex debug codeBrian Paul
2008-04-22gallium: move the vertex print/debug codeBrian Paul
2008-04-22Revert "softpipe: squash warning"Keith Whitwell
2008-04-22softpipe: squash warningKeith Whitwell
2008-04-22softpipe: do something sensible on an error path, squash warningKeith Whitwell
2008-04-22softpipe: implement SP_NO_RAST env varKeith Whitwell
2008-04-22softpipe: make NUM_ENTRIES 32 so that div/mods are easierKeith Whitwell
2008-04-19draw: move some pipeline-specific code & state to draw_pipe.[ch]Keith Whitwell
2008-04-19cell: don't need to trim primsKeith Whitwell
2008-04-19softpipe: don't need to trim primsKeith Whitwell
2008-04-18softpipe: fix const-related compiler warningsKeith Whitwell
2008-04-17gallium: assert that we're not deleting the currently bound shaderBrian Paul
2008-04-16softpipe: call setup_prepare earlier so that vertex info is correct when queriedKeith Whitwell
2008-04-15gallium: Remove middle of scope declarations.José Fonseca
2008-04-14gallium: enable new quad output code, remove old codeBrian
2008-04-14gallium: fix PIPE_CAP_MAX_RENDER_TARGETS queryBrian
2008-04-15gallium: Don't assume snprintf are always available.José Fonseca
2008-04-14gallium: take reduced prim, fill modes into account when cullingBrian Paul
2008-04-14softpipe: calculate determinant for all triangles, don't rely on draw module ...Keith Whitwell
2008-04-14softpipe: do our own culling, don't rely on the draw module.Keith Whitwell
2008-04-11gallium: merge the tgsi_emit_sse2() and tgsi_emit_sse2_fs() functions.Brian Paul
2008-04-11gallium: implement immediates (aka literals) for SSE fragment shadersBrian Paul
2008-04-10remove usage of vertex_headerKeith Whitwell
2008-04-09gallium: fix bug in PIPE_BLENDFACTOR_INV_DST_ALPHA caseBrian Paul
2008-04-08cell: keep track of num_vertex_attribs/buffers for shorter loopsBrian
2008-04-08i915: keep track of num_vertex_attribs/buffers for shorter loopsBrian
2008-04-08gallium: keep track of num_vertex_attribs/buffers for shorter loopsBrian
2008-04-07gallium: get rid of bufloop quad stageBrian
2008-04-07gallium: begin reworking quad stages for multiple color outputsBrian
2008-04-03cell: added some comments/ideas about better texture samplingBrian
2008-04-03cell: minor texture improvementsBrian
2008-04-01cell: more multi-texture fixes (mostly working now)Brian
2008-04-01cell: turn off some debug outputBrian
2008-04-01cell: pass tex unit to get_texel()Brian
2008-04-01cell: fix bug in texture tiling function (non-square textures work now)Brian
2008-04-01cell: checkpoint: more multi-texture workBrian
2008-04-01cell: assert num samplers/textures <= CELL_MAX_SAMPLERSBrian
2008-04-01cell: return CELL_MAX_SAMPLERS to indicate number of texture unitsBrian
2008-04-01cell: enable #define CACHE_STATS to print a cache report upon exitBrian
2008-03-31cell: update some of the CAP, texformat queriesBrian
2008-03-31cell: more work for multi-texture supportBrian
2008-03-31cell: set cell->num_textures in cell_set_sampler_textures()Brian
2008-03-31cell: initial work to support multi-textureBrian
2008-03-31cell: added const qualifierBrian
2008-03-31cell: updated comments: s/test/SPE/Brian