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path: root/src/gallium/drivers
AgeCommit message (Expand)Author
2010-08-21nvfx: add vertex program control flowLuca Barbieri
2010-08-21nvfx: fix vertex shader headersLuca Barbieri
2010-08-21nv40: add fragment program control flowLuca Barbieri
2010-08-21nvfx: refactor shader assemblerLuca Barbieri
2010-08-21nvfx: add option to dump shaders in TGSI and native codeLuca Barbieri
2010-08-21nvfx: improve and correct nvfx_shader.hLuca Barbieri
2010-08-21nvfx: fix lodbiasLuca Barbieri
2010-08-21nvfx: mostly fix inline corruption magicallyLuca Barbieri
2010-08-21nvfx: fix GPU hardlocks when depth buffer is absentLuca Barbieri
2010-08-21nvfx: fire ring after transfersLuca Barbieri
2010-08-21nv30: band-aid viewport issuesLuca Barbieri
2010-08-21nvfx: support flatshade_firstLuca Barbieri
2010-08-21nvfx: expose GLSLLuca Barbieri
2010-08-21nvfx: support proper shader linkage - adds glsl supportLuca Barbieri
2010-08-21nvfx: rewrite draw code and buffer codeLuca Barbieri
2010-08-21nvfx: refactor sampling code, add support for swizzles and depth texLuca Barbieri
2010-08-21nvfx: new 2D: unify textures and buffersLuca Barbieri
2010-08-21nvfx: new 2D: use a CPU copy for up to 4 pixels, up from 0Luca Barbieri
2010-08-21nvfx: new 2D: new render temporaries with resourcesLuca Barbieri
2010-08-21nv30: new 2D: support ARB_texture_rectangleLuca Barbieri
2010-08-21nvfx: new 2D: optimize fragtex format lookupLuca Barbieri
2010-08-21nvfx: new 2D: enable swizzling for all surfacesLuca Barbieri
2010-08-21nvfx: new 2D: use new 2D engine in GalliumLuca Barbieri
2010-08-21nv04-nv40: new 2D: add new Gallium-independent 2D engineLuca Barbieri
2010-08-21nvfx: new 2D: rewrite transfer code to use staging transfersLuca Barbieri
2010-08-21nvfx: new 2D: rewrite miptree code, adapt transfersLuca Barbieri
2010-08-21nvfx: add nouveau_resource_on_gpuLuca Barbieri
2010-08-21nvfx: add linear flag for buffersLuca Barbieri
2010-08-21nvfx: properly unreference bound objects on context destructionLuca Barbieri
2010-08-21nvfx: reference count bound objectsLuca Barbieri
2010-08-21nvfx: fix format support code for compressed textureLuca Barbieri
2010-08-21trace: Don't immediately destroy the pipe's sampler view in the trace driver.Alex Corscadden
2010-08-21trace: Trace the correct version of the resource when setting the index buffer.Alex Corscadden
2010-08-20r600g: add POW instructionJerome Glisse
2010-08-20r600g: cleanup definition, fix segfault when no valid pixel shaderJerome Glisse
2010-08-20r600g: add occlusion query supportDave Airlie
2010-08-20galahad: remove incorrect comment just addedLuca Barbieri
2010-08-20nv50: use NV50TIC_0_2_TARGET_RECTLuca Barbieri
2010-08-20galahad: check resource_create templateLuca Barbieri
2010-08-20gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri
2010-08-20galahad, i915g: Copy over constant buffer index check.Corbin Simpson
2010-08-20galahad, i915g: Move over a few state asserts.Corbin Simpson
2010-08-19galahad: Make it obvious on stderr that Galahad's active.Corbin Simpson
2010-08-19r300g: do not use fastfill with 16-bit zbuffersMarek Olšák
2010-08-19r600g: update comments about ALU src operandsAlex Deucher
2010-08-19r600g: add sin/cosDave Airlie
2010-08-19r600g: add a chiprev type for r600/r700/evergreen instead of using familyDave Airlie
2010-08-19r600g: add SSG, SEQ, SGT and SNEDave Airlie
2010-08-18r600g: add FRC, FLR, DDX and DDYDave Airlie
2010-08-18r600g: add SGE and SLE opcodesDave Airlie