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path: root/src/gallium/drivers
AgeCommit message (Expand)Author
2010-04-16llvmpipe: make sure state is up to date before getting vertex layout/infoBrian Paul
2010-04-16llvmpipe: additional texture assertionBrian Paul
2010-04-16llvmpipe: print_triangle() func (disabled)Brian Paul
2010-04-16softpipe: rename vars, update comments, etcBrian Paul
2010-04-16softpipe: s/template/templat/ to avoid potential C++ issuesBrian Paul
2010-04-16Merge the lp-surface-tiling branch into master.Brian Paul
2010-04-16softpipe: formatting fixes and commentsBrian Paul
2010-04-16r300/compiler: fix repeat wrap mode for TXP and NPOTsMarek Olšák
2010-04-15i915g: Create a special 2D layout helperJakob Bornecrantz
2010-04-15i915g: Fix 2D layoutsJakob Bornecrantz
2010-04-15i915g: Remove unused argsJakob Bornecrantz
2010-04-15r300/compiler: kill off RC_WRAP_CLAMPMarek Olšák
2010-04-15r300g: mask out the mirrored bit correctly in the registersMarek Olšák
2010-04-15r300g: fix the MIRROR_CLAMP_TO_BORDER wrap modeMarek Olšák
2010-04-15r300g: add missing r300_state.hMarek Olšák
2010-04-15r300g: disable the REPEAT NPOT fallback until it worksMarek Olšák
2010-04-15r300g: do not use NPOT fallback for CLAMP wrap modesMarek Olšák
2010-04-15r300g: pick a new fragment shader when either a sampler state or view is changedMarek Olšák
2010-04-15nvfx: dont swizzle stuff into GARTXavier Chantry
2010-04-15nouveau: replace vtxbuf/idxbuf caps with BO_ flags in nouveau_screen and fix ...Luca Barbieri
2010-04-14i915g: Remove unnecessary header.Vinson Lee
2010-04-15r300g: fix regression in texdepth.Dave Airlie
2010-04-14llvmpipe: comments for fence functionsBrian Paul
2010-04-14softpipe: Fix division by zeroArpad Borsos
2010-04-14r300g: fix possible crash when shader compilation failsMarek Olšák
2010-04-14r300g: simplify get_shader_constant to be rc-constant-state specificMarek Olšák
2010-04-14r300g: remove the CS compenstation for non-atomized statesMarek Olšák
2010-04-14r300g: remove always_dirty flag and correct leftoversMarek Olšák
2010-04-14r300g: atomize beginning occlusion queryMarek Olšák
2010-04-14r300g: atomize VS constant bufferMarek Olšák
2010-04-14r300g: emit VS immediates along with VS codeMarek Olšák
2010-04-14r300g: make setting up fragment depth output less hackishMarek Olšák
2010-04-14r300g: kill off r300_fragment_shader::shadow_samplers and friendsMarek Olšák
2010-04-14trace: Ignore transfer_flush_region too.José Fonseca
2010-04-13i915g: Whitespace & formatingJakob Bornecrantz
2010-04-13i915g: Mark shared layouts more clearlyJakob Bornecrantz
2010-04-13Merge branch '7.8'Jesse Barnes
2010-04-13llvmpipe: disable half float formatsAlan Hourihane
2010-04-13nvfx: use dynamically sized rotating BO pool for fragment programsLuca Barbieri
2010-04-13r300g: Silence uninitialized variable warning.Vinson Lee
2010-04-13nvfx: fix for 64-bit systemsLuca Barbieri
2010-04-13r300g: add generating texture coordinates for point spritesMarek Olšák
2010-04-12nvfx: add LRP in vertprogLuca Barbieri
2010-04-12nvfx: add SIN and COS in vertprogLuca Barbieri
2010-04-12nvfx: add missing vertprog setcond instructionsLuca Barbieri
2010-04-12nvfx: allocate a bigger block for queriesLuca Barbieri
2010-04-12nvfx: support an unlimited number of occlusion queriesLuca Barbieri
2010-04-12r300g: Move declaration before code.Vinson Lee
2010-04-12nvfx: fix TXL opcode valueLuca Barbieri
2010-04-12nvfx: Add support for two sided colorLuca Barbieri