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2010-11-21i915g: kill RGBA/X formatsDaniel Vetter
It's intel, so always little endian! Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
2010-11-21i915g: add pineview pci idsDaniel Vetter
Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
2010-11-21i915g: s/hw_tiled/tilingDaniel Vetter
More in line with other intel drivers. Change to use enum by Jakob Bornecrantz. Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
2010-11-21i915g: rip out ->sw_tiledDaniel Vetter
It looks like this was meant to facilitate unfenced access to textures/ color/renderbuffers. It's totally incomplete and fundamentally broken on a few levels: - broken: The kernel needs to about every tiled bo to fix up bit17 swizzling on swap-in. - unflexible: fenced/unfenced relocs from execbuffer2 do the same, much simpler. - unneeded: with relaxed fencing tiled gem bos are as memory-efficient as this trick. Hence kill it. Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
2010-11-21r300g: silence guard band cap errorsJoakim Sindholt
Somebody should find out what these are. It can be found on Windows getting a D3DCAPS9 from IDirect3D9::GetCaps() and reading the GuardBand* values.
2010-11-20nvfx: only expose one rt on nv30Xavier Chantry
We do not know how to use more, GL_ARB_draw_buffers is not exposed on blob.
2010-11-20r600g: Fix location for clip plane registersOwen W. Taylor
The stride between the different clip plane registers was incorrect. https://bugs.freedesktop.org/show_bug.cgi?id=31788 agd5f: fix evergreen as well.
2010-11-20r300g: fix rendering with no vertex elementsMarek Olšák
Fixes glsl-vs-point-size, although I meant to fix glsl-novertexdata. Since swrast fails glsl-novertexdata too, I guess it's a core issue.
2010-11-19r600g: use full range of VS resources for vertex samplersAlex Deucher
Now that we have fetch shaders, the full range of VS resources can be used for sampling.
2010-11-19r600g: use meaningful defines for chiprevAlex Deucher
Makes the code much clearer.
2010-11-19r600g: translate ARR instruction for evergreenAlex Deucher
evergreen variant of: 9f7ec103e26c67cb077fd7d94d2fb68562b86c40
2010-11-19r600g: add fetch shader capabilitiesJerome Glisse
Use fetch shader instead of having fetch instruction in the vertex shader. Allow to restrict shader update to a smaller part when vertex buffer input layout changes. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-11-18gallium/noop: report GL 2.1Dave Airlie
this should at least make app use the same paths as they would for a real driver.
2010-11-17r600g: fix buffer alignmentAlex Deucher
This should fix the remaining buffer alignment issues in r600g.
2010-11-17gallium: Remove redundant sw and debug target helpersJakob Bornecrantz
2010-11-17r600g: code cleanup (indent, trailing space, empty line ...)Jerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-11-17r300g: print FS inputs uninitialized due to hardware limits to stderrMarek Olšák
2010-11-17r600g: Synchronize supported color formats between Evergreen and r600/r700.Henri Verbeet
2010-11-17r600g: Swizzle vertex data only once.Henri Verbeet
Vertex data swizzles are already done in the vertex shader. Doing them twice breaks BGRA vertex arrays for example.
2010-11-16r300g: remove the hack with OPCODE_RETMarek Olšák
RET was interpreted as END, which was wrong. Instead, if a shader contains RET in the main function, it will fail to compile with an error message from now on. The hack is from early days.
2010-11-15r600g: Add PIPE_FORMAT_L8A8_UNORM for Evergreen as well.Henri Verbeet
2010-11-15r600g: Evergreen has two extra frac_bits for the sampler LOD state.Henri Verbeet
The (piglit) mipmap_limits test shows the issue very clearly.
2010-11-15gallium/noop: no operation gallium driverJerome Glisse
This driver is a fake swdri driver that perform no operations beside allocation gallium structure and buffer for upper layer usage. It's purpose is to help profiling core mesa/gallium without having pipe driver overhead hidding hot spot of core code. scons file are likely inadequate i am unfamiliar with this build system. To use it simply rename is to swrast_dri.so and properly set LIBGL_DRIVERS_PATH env variable. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-11-14r300g: return shader caps from Draw for SWTCL vertex shadersMarek Olšák
2010-11-14r300g: clean up redundancy in draw functionsMarek Olšák
2010-11-13r300g: fix texture border color for all texture formatsMarek Olšák
This fixes 8 texwrap format tests. The code should handle arbitrary formats now and is cleaner. NOTE: This is a candidate for the 7.9 branch.
2010-11-12svga: fill out CAPs for indirect addressingMarek Olšák
As per the ps_3_0 and vs_3_0 documentation. The aL register in D3D9 is quite tricky to use, though.
2010-11-12r600g: fill out CAPs for indirect addressingMarek Olšák
2010-11-12r300g: fill out CAPs for indirect addressingMarek Olšák
To match shader model 2.0 (it's impossible to fully implement ARL with shader model 3.0 relative addressing).
2010-11-12nvfx: fill out CAPs for indirect addressingMarek Olšák
To match shader model 2.0.
2010-11-12nv50: fill out CAPs for indirect addressingMarek Olšák
2010-11-12i965g: fill out CAPs for indirect addressingMarek Olšák
2010-11-12i915g: fill out CAPs for indirect addressingMarek Olšák
2010-11-11r600g: enforce minimum stride on render target texture imagesKeith Whitwell
Fixes piglit/fbo_readpixels since staging upload changes.
2010-11-11r600g: do not try to use staging resource for depth texturesKeith Whitwell
Currently r600_resource_copy_region() will turn these copies into transfers + memcpys, so to avoid recursion we must not turn those transfers back into blits.
2010-11-11r600g: guard experimental s3tc code with R600_ENABLE_S3TCKeith Whitwell
2010-11-11nvfx: fill PIPE_CAP_PRIMITIVE_RESTART and PIPE_CAP_SHADER_STENCIL_EXPORTLucas Stach
Signed-off-by: Lucas Stach <dev@lynxeye.de> Signed-off-by: Francisco Jerez <currojerez@riseup.net>
2010-11-10galahad: Correct the name of the scons libraryJakob Bornecrantz
2010-11-10r300g: turn magic numbers into names in the hyperz codeMarek Olšák
2010-11-10r300g: rename has_hyperz -> can_hyperzMarek Olšák
2010-11-10r300g: mention ATI in the renderer stringMarek Olšák
2010-11-09r600: fix my pessimism about PIPE_TRANSFER_x flagsKeith Whitwell
For some reason I though we needed the _DISCARD flag to avoid readbacks, which isn't true at all. Now write operations should pipeline properly, gives a good speedup to demos/tunnel.
2010-11-09r600g: translate ARR instructionKeith Whitwell
2010-11-09r600g: attempt to turn on DXTn formatsKeith Whitwell
Seems to sort-of work for non-mipmapped textures. Better than just black anyway.
2010-11-09r600g: avoid recursion with staged uploadsKeith Whitwell
Don't use an intermediate for formats which don't support hardware blits under u_blitter.c, as these will recursively attempt to create a transfer.
2010-11-09softpipe: can't no-op depth test stage when occlusion query is enabledBrian Paul
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31479
2010-11-08r600g: implement texture_get_handle (needed for eglExportDRMImageMESA)Benjamin Franzke
2010-11-07r600g: Mention AMD in the renderer string.Henri Verbeet
2010-11-05softpipe: disable vertex texturing with draw/llvmBrian Paul
This is a temporary work around to prevent crashes with glean/glsl1 (for example) which try to do vertex shader texturing.
2010-11-04llvmpipe: added some debug assertions, but disabledBrian Paul