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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Age
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Author
2010-02-24
r300g: prevent CS overflow when emitting the draw packets
Marek Olšák
2010-02-24
llvmpipe: clean up rasterization threads upon context destruction
Brian Paul
2010-02-24
r300g: remove invalid .PHONY line
Brian Paul
2010-02-24
llvmpipe: more lp_rasterizer_task parameter passing
Brian Paul
2010-02-24
llvmpipe: pass fewer parameters to rasterization functions
Brian Paul
2010-02-24
llvmpipe: added some assertions
Brian Paul
2010-02-24
llvmpipe: SRGB textures not supported yet
Brian Paul
2010-02-24
llvmpipe: vertex shader textures not supported yet
Brian Paul
2010-02-24
r300: Update for UTIL_FORMAT_LAYOUT_xxx changes.
José Fonseca
2010-02-24
llvmpipe: Update for UTIL_FORMAT_LAYOUT_xxx changes.
José Fonseca
2010-02-24
i915g: fix a comment
Brian Paul
2010-02-24
llvmpipe: Fix breakeage.
José Fonseca
2010-02-24
llvmpipe: Handle correctly 24bit formats.
José Fonseca
2010-02-24
llvmpipe: Kill unused UTIL_FORMAT_LAYOUT_SCALAR.
José Fonseca
2010-02-23
llvmpipe: add lp_tile_image.c to sources
Brian Paul
2010-02-23
llvmpipe: whole image tile/untile functions
Brian Paul
2010-02-23
llvmpipe: remove Z16 format override hack
Brian Paul
2010-02-23
llvmpipe: Z16 format is not supported
Brian Paul
2010-02-23
llvmpipe: added assertions to verify that scene is empty
Brian Paul
2010-02-23
llvmpipe: added some assertions
Brian Paul
2010-02-24
r300g: fix texture swizzling for the SRGB formats
Marek Olšák
2010-02-22
i965g: Add fallthrough comments in switch statement.
Vinson Lee
2010-02-23
r300g: fix draw_elements for "start" != 0
Marek Olšák
2010-02-22
svga: Upload user buffers only once.
José Fonseca
2010-02-22
svga: Fix the guest offset of piecewise buffer DMAs.
José Fonseca
2010-02-22
svga: Emit a scalar rcp in shadow maps.
José Fonseca
2010-02-22
svga: Don't emit zero writemasks.
José Fonseca
2010-02-22
svga: Upload the dirty ranges instead of the whole buffer.
José Fonseca
2010-02-22
svga: Break uploads of big buffers into smaller pieces.
José Fonseca
2010-02-22
svga: Note ranges even when there is no hardware buffer around.
José Fonseca
2010-02-22
svga: Further cleanup/comment svga buffer code.
José Fonseca
2010-02-22
svga: Temporarily create a sw vertex buf when failed to create a hw buf.
José Fonseca
2010-02-22
svga: Remove unused buffer download code.
José Fonseca
2010-02-22
svga: Prevent buffer overflow in buffer ranges.
José Fonseca
2010-02-22
svga: Fix PIPE_LOGICOP_INVERT.
José Fonseca
2010-02-22
i965g: added missing texture cap queries
Brian Paul
2010-02-22
i915g: added missing texture cap queries
Brian Paul
2010-02-22
Revert "r300g: rebuild winsys/pipe buffer handling and add buffer map"
Dave Airlie
2010-02-22
r300g: rebuild winsys/pipe buffer handling and add buffer map
Dave Airlie
2010-02-22
r3OOg: support rendering of more than 65535 vertices per draw call (almost)
Marek Olšák
2010-02-21
i965g: Fix memory leak.
Vinson Lee
2010-02-21
r300g: Remove unnecessary header.
Vinson Lee
2010-02-21
r300g: precompute framebuffer register values
Marek Olšák
2010-02-21
r300g: add all missing colorbuffer formats
Marek Olšák
2010-02-21
r300g: make r300_translate_texformat private
Marek Olšák
2010-02-21
r300g: re-enable SRGB formats
Marek Olšák
2010-02-21
i965g: Remove dead code.
Vinson Lee
2010-02-21
i965g: Fix assertions that were always true.
Vinson Lee
2010-02-21
i965g: Fix use of out-of-scope variable.
Vinson Lee
2010-02-19
r300g: fix rendering into the L8 and A8 texture formats
Marek Olšák
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