Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-02-24 | r300g: prevent CS overflow when emitting the draw packets | Marek Olšák | |
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> | |||
2010-02-24 | llvmpipe: clean up rasterization threads upon context destruction | Brian Paul | |
Fixes glean hang, bug 26536. | |||
2010-02-24 | r300g: remove invalid .PHONY line | Brian Paul | |
The $(COMPILER_ARCHIVE) target is not a phony target. This solves the unconditional re-making of libr300.a | |||
2010-02-24 | llvmpipe: more lp_rasterizer_task parameter passing | Brian Paul | |
2010-02-24 | llvmpipe: pass fewer parameters to rasterization functions | Brian Paul | |
2010-02-24 | llvmpipe: added some assertions | Brian Paul | |
2010-02-24 | llvmpipe: SRGB textures not supported yet | Brian Paul | |
2010-02-24 | llvmpipe: vertex shader textures not supported yet | Brian Paul | |
2010-02-24 | r300: Update for UTIL_FORMAT_LAYOUT_xxx changes. | José Fonseca | |
2010-02-24 | llvmpipe: Update for UTIL_FORMAT_LAYOUT_xxx changes. | José Fonseca | |
2010-02-24 | i915g: fix a comment | Brian Paul | |
2010-02-24 | llvmpipe: Fix breakeage. | José Fonseca | |
Due to the u_format.csv changes the unrolled code generator was being used for formats it didn't support. Bring some bugfixes from u_format_access.py too. | |||
2010-02-24 | llvmpipe: Handle correctly 24bit formats. | José Fonseca | |
2010-02-24 | llvmpipe: Kill unused UTIL_FORMAT_LAYOUT_SCALAR. | José Fonseca | |
2010-02-23 | llvmpipe: add lp_tile_image.c to sources | Brian Paul | |
2010-02-23 | llvmpipe: whole image tile/untile functions | Brian Paul | |
2010-02-23 | llvmpipe: remove Z16 format override hack | Brian Paul | |
2010-02-23 | llvmpipe: Z16 format is not supported | Brian Paul | |
2010-02-23 | llvmpipe: added assertions to verify that scene is empty | Brian Paul | |
2010-02-23 | llvmpipe: added some assertions | Brian Paul | |
2010-02-24 | r300g: fix texture swizzling for the SRGB formats | Marek Olšák | |
2010-02-22 | i965g: Add fallthrough comments in switch statement. | Vinson Lee | |
Silences warnings about missing break statements in static analysis. | |||
2010-02-23 | r300g: fix draw_elements for "start" != 0 | Marek Olšák | |
Reported-by: Andre Maasikas <amaasikas@gmail.com> | |||
2010-02-22 | svga: Upload user buffers only once. | José Fonseca | |
2010-02-22 | svga: Fix the guest offset of piecewise buffer DMAs. | José Fonseca | |
It was being erroneously set equal to the host offset, but it should be zero. | |||
2010-02-22 | svga: Emit a scalar rcp in shadow maps. | José Fonseca | |
Small improvement in Lightsmark 2008. | |||
2010-02-22 | svga: Don't emit zero writemasks. | José Fonseca | |
This fixes a regression with Lightsmark, where more compact TGSI from Mesa was causing a zero mask MOV to be emitted for shadow map compare, causing problems in some backends. Add a few more assertions to catch cases like this. | |||
2010-02-22 | svga: Upload the dirty ranges instead of the whole buffer. | José Fonseca | |
2010-02-22 | svga: Break uploads of big buffers into smaller pieces. | José Fonseca | |
Fixes crash in Homeworld2 which tries to create a 14MB buffer, because we now avoid creating GMR buffers larger than 8MB to ensure progress given we have only a 16MB pool. | |||
2010-02-22 | svga: Note ranges even when there is no hardware buffer around. | José Fonseca | |
Not having a hardware buffer around doesn't change the fact that the range is dirty and needs to be uploaded eventually. | |||
2010-02-22 | svga: Further cleanup/comment svga buffer code. | José Fonseca | |
Just cosmetic changes -- no behavior change. | |||
2010-02-22 | svga: Temporarily create a sw vertex buf when failed to create a hw buf. | José Fonseca | |
Many apps don't check the return of map buffer so it is better not to fail. | |||
2010-02-22 | svga: Remove unused buffer download code. | José Fonseca | |
Unnecessary now that we never destroy buffer storage. | |||
2010-02-22 | svga: Prevent buffer overflow in buffer ranges. | José Fonseca | |
Do this by extending the nearest range to cover the new range. This fixes an access fault in Call of Duty which was doing many disjoint glBufferSubData calls. | |||
2010-02-22 | svga: Fix PIPE_LOGICOP_INVERT. | José Fonseca | |
Actually the current XOR implementation is an INVERT. This fixes rectangle selection in Maya. | |||
2010-02-22 | i965g: added missing texture cap queries | Brian Paul | |
2010-02-22 | i915g: added missing texture cap queries | Brian Paul | |
2010-02-22 | Revert "r300g: rebuild winsys/pipe buffer handling and add buffer map" | Dave Airlie | |
This reverts commit fff5be8e7b4557c221f2425dcafc2e7cbbba76ba. Probably went too soon with this, dileX reported OA not working for him it works here fine, but the optimisations I wanted aren't working properly yet so I'll fix that now. Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2010-02-22 | r300g: rebuild winsys/pipe buffer handling and add buffer map | Dave Airlie | |
This creates a cleaner winsys and drop the simple screen stuff. It makes r300g use pb_bufmgr structs and adds usage of the cached bufmgr for vertex/index buffers. It also avoids mapping too often. I'm not 100% sure this is perfect but it won't find its own bugs. Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2010-02-22 | r3OOg: support rendering of more than 65535 vertices per draw call (almost) | Marek Olšák | |
The path for VAP_ALT_NUM_VERTICES is also in place (and tested) but not enabled by default due to the missing support of this reg in the upstream kernel. Also, a non-zero BUFFER_BASE in the INDX_BUFFER packet3 hangs the machine. Am I missing something? Because of this, only draw_arrays can render more than 65535 vertices without the use of VAP_ALT_NUM_VERTICES. | |||
2010-02-21 | i965g: Fix memory leak. | Vinson Lee | |
2010-02-21 | r300g: Remove unnecessary header. | Vinson Lee | |
2010-02-21 | r300g: precompute framebuffer register values | Marek Olšák | |
2010-02-21 | r300g: add all missing colorbuffer formats | Marek Olšák | |
2010-02-21 | r300g: make r300_translate_texformat private | Marek Olšák | |
Unlikely to increase performance from inlining. And partially expose it through r300_is_sampler_format_supported. | |||
2010-02-21 | r300g: re-enable SRGB formats | Marek Olšák | |
Ouch. | |||
2010-02-21 | i965g: Remove dead code. | Vinson Lee | |
2010-02-21 | i965g: Fix assertions that were always true. | Vinson Lee | |
The surface_format field is 9 bits wide which has a maximum value of 511. BRW_SURFACEFORMAT_INVALID has a value of 4095 which exceeds the width of the surface_format field. This patch asserts that the format is not BRW_SURFACEFORMAT_INVALID before assignment to the surface_format field. | |||
2010-02-21 | i965g: Fix use of out-of-scope variable. | Vinson Lee | |
2010-02-19 | r300g: fix rendering into the L8 and A8 texture formats | Marek Olšák | |
RB3D_COLORPITCH.COLORFORMAT.I8 stores the C2 component. |