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path: root/src/gallium/drivers
AgeCommit message (Expand)Author
2011-02-27i915g/winsys: buffer validation supportDaniel Vetter
2011-02-27i915g: cleanup static state calculation, part 2Daniel Vetter
2011-02-27i915g: cleanup static state calculation, part 1Daniel Vetter
2011-02-26i915g: make dynamic state emission actually lazyDaniel Vetter
2011-02-26i915g: Handle null constants properlyJakob Bornecrantz
2011-02-26i915g: fix null deref in draw_rect emissionDaniel Vetter
2011-02-26i915g: simplify math in constants emissionDaniel Vetter
2011-02-26Check for out of memory when creating fenceAlan Hourihane
2011-02-25r600g: explicity set sign bits for RGTCDave Airlie
2011-02-25r600g: bc 4/5 or rgtc textures need to be tiled as well.Dave Airlie
2011-02-25r300g: explicit sign bits on RGTC texturesDave Airlie
2011-02-24nvc0: fix PointCoord enable in FP headerChristoph Bumiller
2011-02-24nvc0: change TGSI CMP translation to use slctChristoph Bumiller
2011-02-24nvc0: sprite coord enable is per GENERIC, not overall indexChristoph Bumiller
2011-02-24nvc0: fix new_value calls using type instead of sizeChristoph Bumiller
2011-02-24nvc0: set local memory usage info in shader headerChristoph Bumiller
2011-02-24nvc0: don't fold loads from local memoryChristoph Bumiller
2011-02-24nvc0: presin and preex2 can load from const spaceChristoph Bumiller
2011-02-24nvc0: kick out empty live rangesChristoph Bumiller
2011-02-24nvc0: preemptively insert branch at ENDIFChristoph Bumiller
2011-02-24nvc0: correct allocation of constrained registersChristoph Bumiller
2011-02-24nvc0: sync textures with render targets ourselvesChristoph Bumiller
2011-02-24nvc0: improve userspace fencingChristoph Bumiller
2011-02-24nvc0: values for undefined outputs must have file GPRChristoph Bumiller
2011-02-24nvc0: multiply polygon offset units by 2Christoph Bumiller
2011-02-24nvc0: fix SSGChristoph Bumiller
2011-02-24nvc0: don't visit target blocks of a loop break multiple timesChristoph Bumiller
2011-02-24nvc0: don't overwrite phi sources at the end of a loopChristoph Bumiller
2011-02-24svga: Ensure rendertargets and textures are always rebound at every command b...José Fonseca
2011-02-24r600g: EXT_texture_array support.Dave Airlie
2011-02-24i915g: Lazy emit dynamic stateJakob Bornecrantz
2011-02-24i915g: Lazy emit immediate stateJakob Bornecrantz
2011-02-24i915g: Disable LIS7 state updates for nowJakob Bornecrantz
2011-02-24i915g: Clean up in i915_state_immediateJakob Bornecrantz
2011-02-24i915g: Remove outdated commentJakob Bornecrantz
2011-02-24i915g: Enable mirror repeat wrap modeJakob Bornecrantz
2011-02-24i915g: Always set vbo to flush on flushesJakob Bornecrantz
2011-02-23r600g: Request DWORD aligned vertex buffers.Fabian Bieler
2011-02-22r300g: fix missing initializers warningBrian Paul
2011-02-22i915g: remove extra semicolonsBrian Paul
2011-02-21i915g: s/bool/boolean/ style-fixup in winsysDaniel Vetter
2011-02-21i915g: Add option to lie about capsJakob Bornecrantz
2011-02-21i915g: Move debug fields to screenJakob Bornecrantz
2011-02-21i915g: Use debug get once optionsJakob Bornecrantz
2011-02-21i915g: Rework texture tiling a bitJakob Bornecrantz
2011-02-21i915g: Anisotropic filtering worksJakob Bornecrantz
2011-02-21i915g: TODO about point spritesJakob Bornecrantz
2011-02-21i915g: TODO about untested code hidden behind capsJakob Bornecrantz
2011-02-21i915g: Reorg capsJakob Bornecrantz
2011-02-21svga: Remove some remaining fake S3TC rendering support.José Fonseca