Age | Commit message (Collapse) | Author |
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This makes things draw (again) with HW TCL. Yay?
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This makes texcoords route properly, and also fixes a few asserts.
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The format field encodes compressed vs. uncompressed already. We can easily
check if a texture is compressed with pf_is_compressed(texture->format).
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this is so much nicer :)
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This fixes hardlocks with anything using elts.
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This keeps non-TCL chipsets from locking up, and also fully unbreaks
RADEON_NO_TCL rendering.
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We have a huge optimization opportunity, but for now we'll just use the util.
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Only allows clearing currently bound buffers, but colour and depth/stencil in
a single call.
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This is definitely not perfect.
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"const" is the right keyword, but I can't do that without adding a bunch
of really annoying and ugly const casts everywhere, and frankly,
that's really stupid, so instead, just don't make them const.
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Wow, how long's that been there? Embarrassing.
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And print/warn NaN/Inf in print_vertex().
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Clearly, something else is wrong.
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