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path: root/src/gallium/drivers
AgeCommit message (Collapse)Author
2010-11-19r600g: use meaningful defines for chiprevAlex Deucher
Makes the code much clearer.
2010-11-19r600g: translate ARR instruction for evergreenAlex Deucher
evergreen variant of: 9f7ec103e26c67cb077fd7d94d2fb68562b86c40
2010-11-19r600g: add fetch shader capabilitiesJerome Glisse
Use fetch shader instead of having fetch instruction in the vertex shader. Allow to restrict shader update to a smaller part when vertex buffer input layout changes. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-11-18gallium/noop: report GL 2.1Dave Airlie
this should at least make app use the same paths as they would for a real driver.
2010-11-17r600g: fix buffer alignmentAlex Deucher
This should fix the remaining buffer alignment issues in r600g.
2010-11-17gallium: Remove redundant sw and debug target helpersJakob Bornecrantz
2010-11-17r600g: code cleanup (indent, trailing space, empty line ...)Jerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-11-17r300g: print FS inputs uninitialized due to hardware limits to stderrMarek Olšák
2010-11-17r600g: Synchronize supported color formats between Evergreen and r600/r700.Henri Verbeet
2010-11-17r600g: Swizzle vertex data only once.Henri Verbeet
Vertex data swizzles are already done in the vertex shader. Doing them twice breaks BGRA vertex arrays for example.
2010-11-16r300g: remove the hack with OPCODE_RETMarek Olšák
RET was interpreted as END, which was wrong. Instead, if a shader contains RET in the main function, it will fail to compile with an error message from now on. The hack is from early days.
2010-11-15r600g: Add PIPE_FORMAT_L8A8_UNORM for Evergreen as well.Henri Verbeet
2010-11-15r600g: Evergreen has two extra frac_bits for the sampler LOD state.Henri Verbeet
The (piglit) mipmap_limits test shows the issue very clearly.
2010-11-15gallium/noop: no operation gallium driverJerome Glisse
This driver is a fake swdri driver that perform no operations beside allocation gallium structure and buffer for upper layer usage. It's purpose is to help profiling core mesa/gallium without having pipe driver overhead hidding hot spot of core code. scons file are likely inadequate i am unfamiliar with this build system. To use it simply rename is to swrast_dri.so and properly set LIBGL_DRIVERS_PATH env variable. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-11-14r300g: return shader caps from Draw for SWTCL vertex shadersMarek Olšák
2010-11-14r300g: clean up redundancy in draw functionsMarek Olšák
2010-11-13r300g: fix texture border color for all texture formatsMarek Olšák
This fixes 8 texwrap format tests. The code should handle arbitrary formats now and is cleaner. NOTE: This is a candidate for the 7.9 branch.
2010-11-12svga: fill out CAPs for indirect addressingMarek Olšák
As per the ps_3_0 and vs_3_0 documentation. The aL register in D3D9 is quite tricky to use, though.
2010-11-12r600g: fill out CAPs for indirect addressingMarek Olšák
2010-11-12r300g: fill out CAPs for indirect addressingMarek Olšák
To match shader model 2.0 (it's impossible to fully implement ARL with shader model 3.0 relative addressing).
2010-11-12nvfx: fill out CAPs for indirect addressingMarek Olšák
To match shader model 2.0.
2010-11-12nv50: fill out CAPs for indirect addressingMarek Olšák
2010-11-12i965g: fill out CAPs for indirect addressingMarek Olšák
2010-11-12i915g: fill out CAPs for indirect addressingMarek Olšák
2010-11-11r600g: enforce minimum stride on render target texture imagesKeith Whitwell
Fixes piglit/fbo_readpixels since staging upload changes.
2010-11-11r600g: do not try to use staging resource for depth texturesKeith Whitwell
Currently r600_resource_copy_region() will turn these copies into transfers + memcpys, so to avoid recursion we must not turn those transfers back into blits.
2010-11-11r600g: guard experimental s3tc code with R600_ENABLE_S3TCKeith Whitwell
2010-11-11nvfx: fill PIPE_CAP_PRIMITIVE_RESTART and PIPE_CAP_SHADER_STENCIL_EXPORTLucas Stach
Signed-off-by: Lucas Stach <dev@lynxeye.de> Signed-off-by: Francisco Jerez <currojerez@riseup.net>
2010-11-10galahad: Correct the name of the scons libraryJakob Bornecrantz
2010-11-10r300g: turn magic numbers into names in the hyperz codeMarek Olšák
2010-11-10r300g: rename has_hyperz -> can_hyperzMarek Olšák
2010-11-10r300g: mention ATI in the renderer stringMarek Olšák
2010-11-09r600: fix my pessimism about PIPE_TRANSFER_x flagsKeith Whitwell
For some reason I though we needed the _DISCARD flag to avoid readbacks, which isn't true at all. Now write operations should pipeline properly, gives a good speedup to demos/tunnel.
2010-11-09r600g: translate ARR instructionKeith Whitwell
2010-11-09r600g: attempt to turn on DXTn formatsKeith Whitwell
Seems to sort-of work for non-mipmapped textures. Better than just black anyway.
2010-11-09r600g: avoid recursion with staged uploadsKeith Whitwell
Don't use an intermediate for formats which don't support hardware blits under u_blitter.c, as these will recursively attempt to create a transfer.
2010-11-09softpipe: can't no-op depth test stage when occlusion query is enabledBrian Paul
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31479
2010-11-08r600g: implement texture_get_handle (needed for eglExportDRMImageMESA)Benjamin Franzke
2010-11-07r600g: Mention AMD in the renderer string.Henri Verbeet
2010-11-05softpipe: disable vertex texturing with draw/llvmBrian Paul
This is a temporary work around to prevent crashes with glean/glsl1 (for example) which try to do vertex shader texturing.
2010-11-04llvmpipe: added some debug assertions, but disabledBrian Paul
2010-11-04r300g: Do not use buf param before checking for NULL.Guillermo S. Romero
Commit 8dfafbf0861fe3d2542332658dd5493851053c78 forgot to update r300g. There is a buf == NULL check, but buf is used before for var init. Tested-by: Guillermo S. Romero <gsromero@infernal-iceberg.com>
2010-11-03r600g: Swap the util_blitter_destroy call order.José Fonseca
Trivial change that avoids a segmentation fault when the blitter state happens to be bound when the context is destroyed. The free calls should probably removed altogether in the future -- the responsibility to destroy the state atoms lies with whoever created it, and the safest thing for the pipe driver is to not touch any bound state in its destructor.
2010-11-03evergreeng: set hardware pixelcenters according to gl_rasterization_rulesKeith Whitwell
2010-11-03evergreeng: respect linewidth state, use integer widths onlyKeith Whitwell
Discard fractional bits from linewidth. This matches the nvidia closed drivers, my reading of the OpenGL SI and current llvmpipe behaviour. It looks a lot nicer & avoids ugliness where lines alternate between n and n+1 pixels in width along their length. Also fix up r600g to match.
2010-11-03r600g: don't call debug_get_bool_option for tiling more than onceKeith Whitwell
2010-11-03evergreeng: protect against null constant buffersKeith Whitwell
Should do better than this and actually unbind the buffer, but haven't yet gotten it to work.
2010-11-03r600g: set hardware pixel centers according to gl_rasterization_rulesKeith Whitwell
These were previously being left in the default (D3D) mode. This mean that triangles were drawn slightly incorrectly, but also because this state is relied on by the u_blitter code, all blits were half a pixel off.
2010-11-03r600g: remove unused flink, domain fields from r600_resourceKeith Whitwell
These were being set but not used anywhere.
2010-11-03r600g: use a buffer in GTT as intermediate on texture up and downloadsKeith Whitwell
Generalize the existing tiled_buffer path in texture transfers for use in some non-tiled up and downloads. Use a staging buffer, which the winsys will restrict to GTT memory. GTT buffers have the major advantage when they are mapped, they are cachable, which is a very nice property for downloads, usually the CPU will want to do look at the data it downloaded.