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path: root/src/gallium/drivers
AgeCommit message (Expand)Author
2010-09-06r600g: search for sampler views in context on removal.Dave Airlie
2010-09-06r600g: add missing printf operandDave Airlie
2010-09-05nvfx: support nv30 simulation on nv40Luca Barbieri
2010-09-05nouveau: delete nouveau_class.h, move nv50 regs to nv50_reg.hLuca Barbieri
2010-09-05nvfx: move nv04_2d to rules-ng-ngLuca Barbieri
2010-09-05nvfx: switch to rules-ng-ng register headersLuca Barbieri
2010-09-05nvfx: remove remaining BEGIN_RING/eng3d usesLuca Barbieri
2010-09-05nvfx: pause occlusion queries during blitter usageLuca Barbieri
2010-09-05nvfx: properly return fogcoord.w == 1Luca Barbieri
2010-09-05nvfx: support saturate in vpLuca Barbieri
2010-09-05nvfx: add rewritten swtnl supportLuca Barbieri
2010-09-05nvfx: use a piglit-ignored format for unknown cap messageLuca Barbieri
2010-09-05llvmpipe: Remove some broken MinGW hacks in the sin/cos reference code.José Fonseca
2010-09-05llvmpipe: Fix perspective divide interpolation.José Fonseca
2010-09-05llvmpipe: Relax the colormask constraint on opaque.José Fonseca
2010-09-05gallivm: Pass condition masks as an unsigned bitmask.José Fonseca
2010-09-05r300g,r300c: memset the compiler struct to zerosMarek Olšák
2010-09-05nvfx: support unlimited constants and immediates in fpLuca Barbieri
2010-09-05nvfx: support using blitter to copy depth/stencil resources, fix HeavenLuca Barbieri
2010-09-04nvfx: support rendering to more formatsLuca Barbieri
2010-09-04nvfx: move 2D format selection logic to 2D codeLuca Barbieri
2010-09-04nvfx: fix swizzling of high bpp surfacesLuca Barbieri
2010-09-04nvfx: fix some subrectangle copiesLuca Barbieri
2010-09-04nvfx: fix inlinining in nv04_2d.cLuca Barbieri
2010-09-04nvfx: fix the temporary copying logic and add assertsLuca Barbieri
2010-09-04nvfx: prevent swizzled rendering into formats where it's not supportedLuca Barbieri
2010-09-04Revert "r300g: refuse to create a texture with size 0"Marek Olšák
2010-09-04r300g: remove unnecessary assignmentsMarek Olšák
2010-09-04r300g: skip draw calls with no vertex elements, fixing hardlocksMarek Olšák
2010-09-04r300g: add a new debug option which disables compiler optimizationsMarek Olšák
2010-09-04r300/compiler: make optimizations not use 0.5 swizzles in vertex shadersMarek Olšák
2010-09-04r300/compiler: add new compiler parameter max_constantsMarek Olšák
2010-09-04r300g: only check for an empty shader if there are no compile errorsMarek Olšák
2010-09-04r300/compiler: add new compiler parameter max_alu_instsMarek Olšák
2010-09-04nvfx: consolidate tiny filesLuca Barbieri
2010-09-04nvfx: fix vp DP2Luca Barbieri
2010-09-04nvfx: implement fp SSG properlyLuca Barbieri
2010-09-04nvfx: don't claim we support preds since the driver doesn'tLuca Barbieri
2010-09-04nv40: support all 10 texcoordsLuca Barbieri
2010-09-04nvfx: add missing context initLuca Barbieri
2010-09-04nvfx: tidy up state_emitLuca Barbieri
2010-09-04nvfx: support all coord conventions in hardwareLuca Barbieri
2010-09-04nvfx: add missing pushbuffer space checkLuca Barbieri
2010-09-04nvfx: support all possible vs constsLuca Barbieri
2010-09-04nvfx: set magic bit to round NPOT mipmap sizes down and not upLuca Barbieri
2010-09-04nvfx: allow nested blitter usage, fixing bug in clearLuca Barbieri
2010-09-03galahad: do map/unmap counting for resourcesBrian Paul
2010-09-03nvfx: implement LIT in fpLuca Barbieri
2010-09-03nvfx: fix division by zero in vp-ignore-inputLuca Barbieri
2010-09-03nvfx: report correct max lodbiasLuca Barbieri