Age | Commit message (Expand) | Author |
2010-08-21 | nvfx: fix vertex shader headers | Luca Barbieri |
2010-08-21 | nv40: add fragment program control flow | Luca Barbieri |
2010-08-21 | nvfx: refactor shader assembler | Luca Barbieri |
2010-08-21 | nvfx: add option to dump shaders in TGSI and native code | Luca Barbieri |
2010-08-21 | nvfx: improve and correct nvfx_shader.h | Luca Barbieri |
2010-08-21 | nvfx: fix lodbias | Luca Barbieri |
2010-08-21 | nvfx: mostly fix inline corruption magically | Luca Barbieri |
2010-08-21 | nvfx: fix GPU hardlocks when depth buffer is absent | Luca Barbieri |
2010-08-21 | nvfx: fire ring after transfers | Luca Barbieri |
2010-08-21 | nv30: band-aid viewport issues | Luca Barbieri |
2010-08-21 | nvfx: support flatshade_first | Luca Barbieri |
2010-08-21 | nvfx: expose GLSL | Luca Barbieri |
2010-08-21 | nvfx: support proper shader linkage - adds glsl support | Luca Barbieri |
2010-08-21 | nvfx: rewrite draw code and buffer code | Luca Barbieri |
2010-08-21 | nvfx: refactor sampling code, add support for swizzles and depth tex | Luca Barbieri |
2010-08-21 | nvfx: new 2D: unify textures and buffers | Luca Barbieri |
2010-08-21 | nvfx: new 2D: use a CPU copy for up to 4 pixels, up from 0 | Luca Barbieri |
2010-08-21 | nvfx: new 2D: new render temporaries with resources | Luca Barbieri |
2010-08-21 | nv30: new 2D: support ARB_texture_rectangle | Luca Barbieri |
2010-08-21 | nvfx: new 2D: optimize fragtex format lookup | Luca Barbieri |
2010-08-21 | nvfx: new 2D: enable swizzling for all surfaces | Luca Barbieri |
2010-08-21 | nvfx: new 2D: use new 2D engine in Gallium | Luca Barbieri |
2010-08-21 | nv04-nv40: new 2D: add new Gallium-independent 2D engine | Luca Barbieri |
2010-08-21 | nvfx: new 2D: rewrite transfer code to use staging transfers | Luca Barbieri |
2010-08-21 | nvfx: new 2D: rewrite miptree code, adapt transfers | Luca Barbieri |
2010-08-21 | nvfx: add nouveau_resource_on_gpu | Luca Barbieri |
2010-08-21 | nvfx: add linear flag for buffers | Luca Barbieri |
2010-08-21 | nvfx: properly unreference bound objects on context destruction | Luca Barbieri |
2010-08-21 | nvfx: reference count bound objects | Luca Barbieri |
2010-08-21 | nvfx: fix format support code for compressed texture | Luca Barbieri |
2010-08-21 | trace: Don't immediately destroy the pipe's sampler view in the trace driver. | Alex Corscadden |
2010-08-21 | trace: Trace the correct version of the resource when setting the index buffer. | Alex Corscadden |
2010-08-20 | r600g: add POW instruction | Jerome Glisse |
2010-08-20 | r600g: cleanup definition, fix segfault when no valid pixel shader | Jerome Glisse |
2010-08-20 | r600g: add occlusion query support | Dave Airlie |
2010-08-20 | galahad: remove incorrect comment just added | Luca Barbieri |
2010-08-20 | nv50: use NV50TIC_0_2_TARGET_RECT | Luca Barbieri |
2010-08-20 | galahad: check resource_create template | Luca Barbieri |
2010-08-20 | gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT too | Luca Barbieri |
2010-08-20 | galahad, i915g: Copy over constant buffer index check. | Corbin Simpson |
2010-08-20 | galahad, i915g: Move over a few state asserts. | Corbin Simpson |
2010-08-19 | galahad: Make it obvious on stderr that Galahad's active. | Corbin Simpson |
2010-08-19 | r300g: do not use fastfill with 16-bit zbuffers | Marek Olšák |
2010-08-19 | r600g: update comments about ALU src operands | Alex Deucher |
2010-08-19 | r600g: add sin/cos | Dave Airlie |
2010-08-19 | r600g: add a chiprev type for r600/r700/evergreen instead of using family | Dave Airlie |
2010-08-19 | r600g: add SSG, SEQ, SGT and SNE | Dave Airlie |
2010-08-18 | r600g: add FRC, FLR, DDX and DDY | Dave Airlie |
2010-08-18 | r600g: add SGE and SLE opcodes | Dave Airlie |
2010-08-18 | r600g: add TXB support | Dave Airlie |